A list of all cards for Aerodome.

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Pilots (36)

Capt. Theodosia Costello "Dragonslayer"

Name: Capt. Theodosia Costello "Dragonslayer"

Ability: After you complete an Immelmann Maneuver action: Assign an Elusive token to your Fighter marker

World: Ace

Archetype: Daredevil

Fighter: Sopwith Camel

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 3
  • Rotate: 0
  • Immelmann: 2

Card ID:AEF001

Lt. Archie Anderson "Devil Duo"

Name: Lt. Archie Anderson "Devil Duo"

Ability: Side A - After you gain an Auxiliary card - You may flip this card.

World: Ace

Archetype: Gearhead

Fighter: Potez Xi

Maneuvers:

  • Straight: 4
  • Turn: 4
  • Roll: 1
  • Rotate: 2
  • Immelmann: 0

Card ID:AEF002

Lt. Ely Anderson "Devil Duo" (He/Him)

Flip Name: Lt. Ely Anderson "Devil Duo" (He/Him)

Flip Ability: Side B - You Attack actions gain Turren (Back). After you complete an Attack action with TURRET: Flip this card

Pairs with Lt. Archie Anderson "Devil Duo"

Lt. Sophia Saleh "Blackbird"

Name: Lt. Sophia Saleh "Blackbird"

Ability: At the start of an Attack action: If the defending Fighter has more Hit Points remaining than you, your Active Battle card gains Proficient

World: Ace

Archetype: Sharpshooter

Fighter: Sopwith Camel

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 3
  • Rotate: 0
  • Immelmann: 2

Card ID:AEF003

Lt. Sven Bergman "Night Hawk"

Name: Lt. Sven Bergman "Night Hawk"

Ability: During the Compare Stage: If you revealed a lower Initiative Battle card than your Opponent, add 1 to your Initiative value.

World: Ace

Archetype: Speedster

Fighter: Sopwith Camel

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 3
  • Rotate: 0
  • Immelmann: 2

Card ID:AEF004

Jax Fernandez "J A X"

Name: Jax Fernandez "J A X"

Keywords: CHARGE

Ability: When you draw an Auxiliary Card: Assign 1 Charge Token to your Fighter card. At the start of an an Armament Attack action: Spend 1 Charge token to gain BURST 1 (Max once per turn).

World: Martaga

Archetype: Gearhead

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AEF005

Elena Zane "E Z W"

Name: Elena Zane "E Z W"

Keywords: CHARGE

Ability: Your STRAIGHTSHOT keywords gain PROFICIENT. After a successful Attack action: Assign 1 Charge token to your Fighter card.

World: Martaga

Archetype: Sharpshooter

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AEF006

Fare Collins "F R C"

Name: Fare Collins "F R C"

Keywords: CHARGE

Ability: After you complete a Roll Maneuver action: Assign 1 Charge token to your Fighter card. At the end of your Action phase: Spend 3 Charge tokens to assign a Nitro token to your Fighter marker.

World: Martaga

Archetype: Speedster

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AEF007

Lance Hamill "Z Z Z"

Name: Lance Hamill "Z Z Z"

Keywords: CHARGE

Ability: During the Compare stage: Spend X Charge tokens to add X to your Sync roll. At the end of the Compare stage: If you are not in Sync, assign 1 Charge token to your Fighter card.

World: Martaga

Archetype: Daredevil

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AEF008

Capt. Alice Drummond "Hellsister"

Name: Capt. Alice Drummond "Hellsister"

Ability: After a successful Attack action: Assign 1 Burn token to the defender's Fighter marker.

World: Futuria

Archetype: Sharpshooter

Fighter: D-22 Maverick

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 1
  • Immelmann: 3

Card ID:AEF009

1st Lt. Havoc Moua "Hunter"

Name: 1st Lt. Havoc Moua "Hunter"

Ability: If you have Initiative over your opponent this turn: Your Active Battle card gain DISORIENT.

World: Futuria

Archetype: Speedster

Fighter: D-22 Maverick

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 1
  • Immelmann: 3

Card ID:AEF010

1st Lt. Dane X "Diesel"

Name: 1st Lt. Dane X "Diesel"

Ability: At the start of the Action Phase: If you opponent as Initiative this round, you may suffer 1 damage to perform the first action on your Active Battle card before their first action. During your Action Phase, you must skip that action.

World: Futuria

Archetype: Daredevil

Fighter: D-22 Maverick

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 1
  • Immelmann: 3

Card ID:AEF011

TSgt. Hilda McMahon "Viking"

Name: TSgt. Hilda McMahon "Viking"

Ability: When you would draw an Auxiliary card: You may instead assign 1 Charge token to an Armament Auxiliary card attached to your Fighter card.

World: Futuria

Archetype: Gearhead

Fighter: P-86 Corvus

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 2

Card ID:AEF012

Ash Buchanan "Star Phoenix"

Name: Ash Buchanan "Star Phoenix"

Ability: During your Action phase: You may increase the speed of a Straight or Turn Maneuver action by 1 (Max once per turn).

World: Star Lancers

Archetype: Speedster

Fighter: X-1 Galactica

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 2
  • Rotate: 2
  • Immelmann: 2

Card ID:AEF013

Dario Stardancer "Fox-Tron"

Name: Dario Stardancer "Fox-Tron"

Ability: At the end of the Compare stage: If you and your opponent are in Sync, your opponent must assign 1 Dazed token to their Active Battle card.

World: Star Lancers

Archetype: Daredevil

Fighter: SW-Z Starbolt

Maneuvers:

  • Straight: 5
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1

Card ID:AEF014

Van Vertigo "Countess"

Name: Van Vertigo "Countess"

Ability: When you would draw an Auxiliary Card: Draw two Auxiliary cards, choose 1 and discard the other.

World: Star Lancers

Archetype: Gearhead

Fighter: SW-Z Starbolt

Maneuvers:

  • Straight: 5
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1

Card ID:AEF015

B3-47L "Sun King"

Name: B3-47L "Sun King"

Ability: During an Attack action: If you would deal 1 Damage, gain PIERCE.

World: Star Lancers

Archetype: Sharpshooter

Fighter: X-1 Galactica

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 2
  • Rotate: 2
  • Immelmann: 2

Card ID:AEF016

Anastasia Casse "<3"

Name: Anastasia Casse "<3"

Ability:

World: Martaga

Archetype: Daredevil

Fighter: MAR CLASS II

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AER021

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The Zack Matthews "Young Buck"

Name: The Zack Matthews "Young Buck"

Ability:

World: Martaga

Archetype: Sharpshooter

Fighter: MAR CLASS II

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AER022

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Rayne Sabi "R Y N"

Name: Rayne Sabi "R Y N"

Ability:

World: Martaga

Archetype: Gearhead

Fighter: MAR CLASS II

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AER023

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Jax Fernandez "8-Bit Wonder"

Name: Jax Fernandez "8-Bit Wonder"

Ability:

World: Martaga

Archetype: Speedster

Fighter: MAR CLASS II

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AER024

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Mark Garcia "MKG"

Name: Mark Garcia "MKG"

Ability:

World: Martaga

Archetype: Daredevil

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AER034

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Major Arthur Remington "Iron Arthur"

Name: Major Arthur Remington "Iron Arthur"

Ability:

World: Ace

Archetype: Gearhead

Fighter: Sopwith Camel

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 3
  • Rotate: 0
  • Immelmann: 2

Card ID:AER036

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Captain Konrad Faust "The Red-Tailed Hawk"

Name: Captain Konrad Faust "The Red-Tailed Hawk"

Ability:

World: Ace

Archetype: Sharpshooter

Fighter: Fokker D.VII

Maneuvers:

  • Straight: 4
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1

Card ID:AFP017

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Othello Caproni "Goddess of Death"

Name: Othello Caproni "Goddess of Death"

Ability:

World: Ace

Archetype: Speedster

Fighter: Fokker D.VII

Maneuvers:

  • Straight: 4
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1

Card ID:AFP018

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Com. General Gref Valincourt "Golden Dragon"

Name: Com. General Gref Valincourt "Golden Dragon"

Ability:

World: Ace

Archetype: Gearhead

Fighter: Fokker D.VII

Maneuvers:

  • Straight: 4
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1

Card ID:AFP019

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Athena Solera "Lone Star"

Name: Athena Solera "Lone Star"

Ability:

World: Ace

Archetype: Daredevil

Fighter: Fokker D.VII

Maneuvers:

  • Straight: 4
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1

Card ID:AFP020

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TSGT. Quinn Tanaka ""

Name: TSGT. Quinn Tanaka ""

Ability:

World: Futuria

Archetype: Daredevil

Fighter: D-22 Maverick

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 1
  • Immelmann: 3

Card ID:AER025

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Johndy McMyers "Dang3r"

Name: Johndy McMyers "Dang3r"

Ability:

World: Futuria

Archetype: Sharpshooter

Fighter: DW-96 Thunderbird

Maneuvers:

  • Straight: 4
  • Turn: 4
  • Roll: 1
  • Rotate: 2
  • Immelmann: 0

Card ID:AER026

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SQCPL. Roxx Markov "RoxMox"

Name: SQCPL. Roxx Markov "RoxMox"

Ability:

World: Futuria

Archetype: Gearhead

Fighter: DW-96 Thunderbird

Maneuvers:

  • Straight: 4
  • Turn: 4
  • Roll: 1
  • Rotate: 2
  • Immelmann: 0

Card ID:AER027

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Leikeze Rabmycer "Beast"

Name: Leikeze Rabmycer "Beast"

Ability:

World: Futuria

Archetype: Speedster

Fighter: DW-96 Thunderbird

Maneuvers:

  • Straight: 4
  • Turn: 4
  • Roll: 1
  • Rotate: 2
  • Immelmann: 0

Card ID:AER028

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Aurora Dawn ""

Name: Aurora Dawn ""

Ability:

World: Star Lancers

Archetype: Speedster

Fighter: Polarium-X0

Maneuvers:

  • Straight: 4
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 2

Card ID:AER029

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Victoria Liang ""

Name: Victoria Liang ""

Ability:

World: Star Lancers

Archetype: Sharpshooter

Fighter: Polarium-XO

Maneuvers:

  • Straight: 4
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 2

Card ID:AER030

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Val Vayne "Frztbyte"

Name: Val Vayne "Frztbyte"

Ability:

World: Star Lancers

Archetype: Gearhead

Fighter: SW-Z Starbolt

Maneuvers:

  • Straight: 5
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1

Card ID:AER031

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Zander Zsioden "Notos"

Name: Zander Zsioden "Notos"

Ability:

World: Star Lancers

Archetype: Daredevil

Fighter: Polarium-XO

Maneuvers:

  • Straight: 4
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 2

Card ID:AER032

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Emilia Drummond "Archangel"

Name: Emilia Drummond "Archangel"

Ability:

World: Futuria

Archetype: Sharpshooter

Fighter: P-86 Corvus

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 2

Card ID:AER033

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Amber Buchanan ""

Name: Amber Buchanan ""

Ability:

World: Star Lancers

Archetype: Speedster

Fighter: X-1 Galactica

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 2
  • Rotate: 2
  • Immelmann: 2

Card ID:AER035

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Battle Cards (459)

1up

Name: 1up

Action Type: straight

Initiative: 1

Actions:

  • roll 3 Reactive Reactive
  • straight 2 Locked
  • attack 3

Keywords: LUCKY 1, RECOVER 1

Ability Text: At the start of your Action Phase: You may spend 1 Charge token assigned to your Fighter card to gain RECOVER D6.

Archetype: basic

Restriction: Martaga Only

RH1001

Ace Immelmann

Name: Ace Immelmann

Action Type: immelmann

Initiative: 1

Actions:

  • rotate 2 Reactive Reactive
  • immelmann 5 Locked
  • attack 3

Keywords: RECOVER 2

Ability Text: After you complete a Clear Pass: Gain DAZED 1 and DISORIENT.

Archetype: basic

Restriction: Ace Only

RH1002

Elusive Immelmann

Name: Elusive Immelmann

Action Type: immelmann

Initiative: 1

Actions:

  • rotate 2
  • immelmann 5 Reactive Locked Reactive
  • attack 2

Keywords: RECOVER 2

Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.

Archetype: basic

RH1003

Hard Rock

Name: Hard Rock

Action Type: immelmann

Initiative: 1

Actions:

  • turn 1
  • attack 3
  • rotate 1 Locked
  • immelmann 3 Locked

Keywords: RECOVER 2

Ability Text: At the start of an Attack action: If you have 5 or fewer Hit Points remaining, gain PROFICIENT.

Archetype: basic

RH1004

Helpful Straight

Name: Helpful Straight

Action Type: straight

Initiative: 1

Actions:

  • attack 4
  • straight 4 Reactive Locked Reactive
  • rotate 1

Keywords: RECOVER 1

Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your Opponent, this card gains LUCKY 1 and RECOVER X.

Archetype: basic

RH1005

Now You See Me

Name: Now You See Me

Action Type: turn

Initiative: 1

Actions:

  • attack 3
  • rotate 1
  • turn 3 Reactive Locked Reactive
  • attack 3

Keywords: DISORIENT, RECOVER 1

Ability Text: DISORIENT: After a successful Attack action: Assign 1 Dazed token to the defender's Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: basic

RH1006

Proficient Turn

Name: Proficient Turn

Action Type: turn

Initiative: 1

Actions:

  • turn 3 Reactive Locked Reactive
  • rotate 2 Reactive Reactive
  • attack 3

Keywords: PROFICIENT, RECOVER 1

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: basic

RH1007

Recover Rotate

Name: Recover Rotate

Action Type: rotate

Initiative: 1

Actions:

  • rotate 5 Reactive Reactive

Keywords: DAZED 1, RECOVER 3

Ability Text: At the start of your Action Phase: Suffer 1 Damage.

Archetype: basic

RH1008

Recover Straight

Name: Recover Straight

Action Type: straight

Initiative: 1

Actions:

  • rotate 2 Reactive Reactive
  • straight 2 Reactive Locked Reactive
  • attack 2

Keywords: RECOVER 3

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Archetype: basic

RH1009

Sidescroller

Name: Sidescroller

Action Type: roll

Initiative: 1

Actions:

  • attack 3
  • roll 3 Reactive Locked Reactive
  • attack 3

Keywords: STRAIGHTSHOT

Ability Text: At the start of your Action phase: You may spend X Charge tokens to gain RECOVER X

Archetype: basic

Restriction: Martaga Only

RH1010

Venus and Mars

Name: Venus and Mars

Action Type: rotate

Initiative: 1

Actions:

  • attack 3
  • rotate 3 Reactive Locked Reactive
  • attack 3

Keywords: DAZED 1, RECOVER D3

Ability Text: At the end of your Action phase: Assign 1 Frozen token to your Fighter marker.

Archetype: basic

Restriction: Star Lancers Only

RH1011

Be The Leaf

Name: Be The Leaf

Action Type: immelmann

Initiative: 1

Actions:

  • rotate 1
  • immelmann 4 Locked
  • attack 3

Keywords: RECOVER 2

Ability Text: When performing an Immelmann Maneuver action: You may assign 1 Dazed token to this card to use your Back Point during Step 1 of the Immelmann Maneuver action.

Archetype: Daredevil

Restriction: Theodosia Costello Only

RH1073

Easy Does It

Name: Easy Does It

Action Type: straight

Initiative: 1

Actions:

  • straight 3 Reactive Locked Reactive
  • attack 4

Keywords: RECOVER D6, STURDY

Ability Text: When you resolve your Recover keyword: If you roll a 6, assign 2 Dazed tokens to this card (you cannot remove these tokens this turn).

Archetype: Daredevil

RH1074

Sturdy Straight

Name: Sturdy Straight

Action Type: straight

Initiative: 1

Actions:

  • attack 4
  • rotate 2 Reactive Reactive
  • straight 3 Reactive Locked Reactive

Keywords: RECOVER 2, STURDY

Ability Text: None

Auxiliary Ability: LUCKY 1

Archetype: Gearhead

RH1104

Turret Burst

Name: Turret Burst

Action Type: straight

Initiative: 1

Actions:

  • straight 4 Reactive Locked Reactive
  • attack 2

Keywords: RECOVER 1, TURRET (BACK)

Ability Text: At the start of an Attack action: When you perform an Attack action from the Back point, gain BURST 2.

Auxiliary Ability: TURRET (BACK)

Archetype: Gearhead

RH1105

Sharp Roll

Name: Sharp Roll

Action Type: roll

Initiative: 1

Actions:

  • turn 2 Reactive Locked Reactive
  • attack 2
  • roll 2 Locked
  • attack 2

Keywords: PIERCE, RECOVER 2

Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Archetype: Sharpshooter

RH1131

Ebb and Flow

Name: Ebb and Flow

Action Type: turn

Initiative: 1

Actions:

  • rotate 1
  • turn 4 Reactive Locked Reactive
  • rotate 1
  • attack 2

Keywords: RECOVER 2, SPLIT-SECOND

Ability Text: If you have Initiative over your opponent this turn: Gain LUCKY 2.

Archetype: Speedster

RH1153

Halley's Comet

Name: Halley's Comet

Action Type: straight

Initiative: 1

Actions:

  • straight 4 Reactive Locked Reactive
  • attack 3
  • rotate 1
  • turn 1 Locked
  • attack 3

Keywords: RECOVER 2, SPLIT-SECOND

Ability Text: After you complete a Clear Pass: Roll X d6 where X is equal to the speed of your Maneuver action. For each result of a 5+, deal 1 damage to any overlapped Fighters.

Archetype: Speedster

Restriction: Ash Buchanan Only

RH1154

Peregrine Dive

Name: Peregrine Dive

Action Type: immelmann

Initiative: 1

Actions:

  • attack 3
  • rotate 1
  • immelmann 5 Reactive Locked Reactive

Keywords: LUCKY 1, RECOVER 2, SPLIT-SECOND

Ability Text: While resolving your SPLIT_SECOND keyword: Resolve using a D6. If your opponent had Initative this turn: Assign 1 Dazed token to thie card.

Archetype: Speedster

Restriction: Sven Bergman Only

RH1155

Speed Straight

Name: Speed Straight

Action Type: straight

Initiative: 1

Actions:

  • straight 4
  • rotate 1
  • attack 2

Keywords: RECOVER 2, SPLIT-SECOND

Ability Text: If you have Initiative over your opponent this turn: Gain BURST 2.

Archetype: Speedster

RH1156

Cold Shoulder

Name: Cold Shoulder

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_25

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Comet Cut

Name: Comet Cut

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Polarium-X0 Only

Wave2_Basic_27

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Diving Duck

Name: Diving Duck

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_34

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Faint Feint

Name: Faint Feint

Action Type: immelmann

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_38

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Free Bird

Name: Free Bird

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: DW-96 Thunderbird Only

Wave2_Basic_41

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Futuria Straight

Name: Futuria Straight

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_53

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Futuria Turn

Name: Futuria Turn

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_55

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Martaga Immelmann

Name: Martaga Immelmann

Action Type: immelmann

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_70

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Martaga Turn

Name: Martaga Turn

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_74

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NOS Straight

Name: NOS Straight

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_76

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Proficient Rotate

Name: Proficient Rotate

Action Type: rotate

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_77

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Rend Roll

Name: Rend Roll

Action Type: roll

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_85

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Roost

Name: Roost

Action Type: rotate

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_94

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Songbird's Song

Name: Songbird's Song

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_101

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Star Lancer Immelmann

Name: Star Lancer Immelmann

Action Type: immelmann

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_104

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Hungry

Name: Hungry

Action Type: immelmann

Initiative: 1

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_11

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Saint Feint

Name: Saint Feint

Action Type: immelmann

Initiative: 1

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Futuria Only

Wave2_Daredevil_18

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Burning Blaster

Name: Burning Blaster

Action Type: immelmann

Initiative: 1

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Martaga Only

Wave2_Gearhead_09

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Icy Rotail

Name: Icy Rotail

Action Type: rotate

Initiative: 1

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Futuria Only

Wave2_Gearhead_14

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Gilgamesh

Name: Gilgamesh

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Star Lancers Only

Wave2_Gearhead_25

Card Not Final
Here When Needed

Name: Here When Needed

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Arthur Remington Only

Wave2_Gearhead_26

Card Not Final
Fierce Fire

Name: Fierce Fire

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Futuria Only

Wave2_Sharpshooter_01

Card Not Final
The Red Hawk Strikes

Name: The Red Hawk Strikes

Action Type: rotate

Initiative: 1

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Konrad Faust Only

Wave2_Sharpshooter_06

Card Not Final
Pollux Bank

Name: Pollux Bank

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Star Lancers Only

Wave2_Sharpshooter_16

Card Not Final
Bullet Hell

Name: Bullet Hell

Action Type: rotate

Initiative: 1

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Martaga Only

Wave2_Sharpshooter_21

Card Not Final
Single Axel

Name: Single Axel

Action Type: rotate

Initiative: 1

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_22

Card Not Final
Turret Tail

Name: Turret Tail

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_23

Card Not Final
Straight Speed

Name: Straight Speed

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_12

Card Not Final
Sped By

Name: Sped By

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_13

Card Not Final
Boostiez

Name: Boostiez

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Jax Fernandez Only

Wave2_Speedster_31

Card Not Final
Ace Straight

Name: Ace Straight

Action Type: straight

Initiative: 2

Actions:

  • straight 3 Reactive Locked Reactive
  • rotate 2 Reactive Reactive
  • attack 4

Keywords: RECOVER 1

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, Gain REND.

Archetype: basic

Restriction: Ace Only

RH1012

Elo Hell

Name: Elo Hell

Action Type: turn

Initiative: 2

Actions:

  • attack 4
  • roll 3
  • turn 3 Reactive Locked Reactive

Keywords: RECOVER 2

Ability Text: At the start of your Action phase: If you remove one or more Debuff tokens assigned to your Fighter marker, assign 1 Charge token to your Fighter card.

Archetype: basic

Restriction: Martaga Only

RH1013

Lucky Straight

Name: Lucky Straight

Action Type: straight

Initiative: 2

Actions:

  • straight 4 Reactive Locked Reactive
  • rotate 1
  • attack 3

Keywords: LUCKY 2, RECOVER 1

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: basic

RH1014

Nitro Rotate

Name: Nitro Rotate

Action Type: rotate

Initiative: 2

Actions:

  • roll 3 Reactive Locked Reactive

Keywords: DAZED 1, RECOVER 1

Ability Text: At the start of your Action Phase: Assign a Nitro token to your Fighter marker.

Archetype: basic

RH1015

Proficient Turn

Name: Proficient Turn

Action Type: turn

Initiative: 2

Actions:

  • turn 3 Reactive Locked Reactive
  • rotate 2 Reactive Reactive
  • attack 3

Keywords: PROFICIENT, RECOVER 1

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: basic

RH1016

Recover Rotate

Name: Recover Rotate

Action Type: rotate

Initiative: 2

Actions:

  • rotate 4 Reactive Locked Reactive

Keywords: DAZED 1, RECOVER 3

Ability Text: At the start of your Action Phase: Suffer 1 Damage.

Archetype: basic

RH1017

Recover Straight

Name: Recover Straight

Action Type: straight

Initiative: 2

Actions:

  • rotate 1
  • straight 2 Reactive Locked Reactive
  • attack 3

Keywords: RECOVER 2

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Archetype: basic

RH1018

Rend Roll

Name: Rend Roll

Action Type: roll

Initiative: 2

Actions:

  • rotate 1
  • roll 3 Reactive Locked Reactive
  • attack 3

Keywords: RECOVER 1, REND

Ability Text: None

Auxiliary Ability: REND

Archetype: basic

RH1019

Dare Straight

Name: Dare Straight

Action Type: straight

Initiative: 2

Actions:

  • straight 2 Reactive Locked Reactive
  • rotate 2
  • attack 4
  • roll 2

Keywords: PSYCH 4-6, RECOVER 1

Ability Text: At the end of the Initiative Phase: If you and your Opponent are not in Sync, gain DAZED 2.

Archetype: Daredevil

RH1075

Roll Even

Name: Roll Even

Action Type: roll

Initiative: 2

Actions:

  • attack 4
  • roll 4 Reactive Locked Reactive
  • rotate 2

Keywords: PSYCH EVEN, RECOVER 1

Ability Text: At the end of the Compare stage: If you and your Opponent are in Sync: subtract 2 to your Sync roll.

Archetype: Daredevil

RH1076

Burnout Blasters

Name: Burnout Blasters

Action Type: roll

Initiative: 2

Actions:

  • attack 3
  • rotate 2
  • roll 2 Reactive Locked Reactive
  • attack 3

Keywords: RECOVER 1

Ability Text: After you complete a Rotate Maneuver action: Assign 1 Burn token to your Fighter marker.

Auxiliary Ability: SCORCH 2

Archetype: Gearhead

RH1106

Gear Rotate

Name: Gear Rotate

Action Type: rotate

Initiative: 2

Actions:

  • turn 1 Auxiliary
  • rotate 2 Reactive Locked Reactive
  • attack 3

Keywords: DAZED 1

Ability Text: At the start of your Action Phase: you may discard an Auxiliary card to gain RECOVER D3.

Archetype: Gearhead

RH1107

Gearturn

Name: Gearturn

Action Type: turn

Initiative: 2

Actions:

  • rotate 1 Auxiliary
  • turn 3 Locked
  • rotate 2 Reactive Reactive
  • attack 3

Keywords: DAZED 1, RECOVER 1

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: Gearhead

RH1108

Turnstyle

Name: Turnstyle

Action Type: turn

Initiative: 2

Actions:

  • attack 3
  • turn 3 Reactive Locked Reactive
  • rotate 2 Auxiliary
  • attack 2

Keywords: RECOVER 1, REND

Ability Text: If you performed a Rotate Maneuver action: Gain DAZED 1.

Auxiliary Ability: REND

Archetype: Gearhead

RH1109

Sharp Straight

Name: Sharp Straight

Action Type: straight

Initiative: 2

Actions:

  • rotate 2
  • straight 2 Reactive Locked Reactive
  • rotate 2
  • attack 3

Keywords: PROFICIENT, RECOVER 1

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action Phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: Sharpshooter

RH1132

Boost Roll

Name: Boost Roll

Action Type: roll

Initiative: 2

Actions:

  • attack 2
  • roll 2 Reactive Locked Reactive
  • turn 1 Locked
  • attack 2

Keywords: BOOST 1, RECOVER 1

Ability Text: BOOST X: Increase the speed of 1 Maneuver action on this card by X (Maneuvers cannot go over 5). RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: Speedster

RH1157

Need For Speed

Name: Need For Speed

Action Type: roll

Initiative: 2

Actions:

  • attack 2
  • roll 3 Reactive Locked Reactive
  • straight 1 Locked
  • attack 2

Ability Text: At the start of your Action Phase: You may add 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker

Archetype: Speedster

RH1158

Nos Boss Turn

Name: Nos Boss Turn

Action Type: turn

Initiative: 2

Actions:

  • rotate 1
  • turn 5 Reactive Locked Reactive
  • attack 3

Keywords: RECOVER 1, SPLIT-SECOND

Ability Text: If you have Initiative over your opponent this turn: Gain PROFICIENT.

Archetype: Speedster

RH1159

1up

Name: 1up

Action Type: straight

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_01

Card Not Final
Ace Turn

Name: Ace Turn

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_09

Card Not Final
Aegis Straight

Name: Aegis Straight

Action Type: straight

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_17

Card Not Final
Burns Turns

Name: Burns Turns

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_20

Card Not Final
Charge Zap

Name: Charge Zap

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_22

Card Not Final
Cosmo Feint

Name: Cosmo Feint

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: SW-Z Starbolt Only

Wave2_Basic_30

Card Not Final
Danke D.VII

Name: Danke D.VII

Action Type: immelmann

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: Fokker D.VIII Only

Wave2_Basic_32

Card Not Final
Futuria Rotate

Name: Futuria Rotate

Action Type: rotate

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_51

Card Not Final
Lucky Roll

Name: Lucky Roll

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_64

Card Not Final
Smoke on the Water

Name: Smoke on the Water

Action Type: straight

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_99

Card Not Final
Star Lancer Roll

Name: Star Lancer Roll

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_107

Card Not Final
Zeus Bolt

Name: Zeus Bolt

Action Type: immelmann

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: SW-Z Starbolt Only

Wave2_Basic_118

Card Not Final
Notos Turn

Name: Notos Turn

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Zander Zsioden Only

Wave2_Daredevil_12

Card Not Final
Oofta

Name: Oofta

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Futuria Only

Wave2_Daredevil_19

Card Not Final
Short Fuse

Name: Short Fuse

Action Type: straight

Initiative: 2

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Anastasia Casse Only

Wave2_Daredevil_24

Card Not Final
Crosshairs Dare

Name: Crosshairs Dare

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Ace Only

Wave2_Daredevil_31

Card Not Final
Grab and Go

Name: Grab and Go

Action Type: straight

Initiative: 2

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_01

Card Not Final
Thrash

Name: Thrash

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Rayne Sabi Only

Wave2_Gearhead_10

Card Not Final
Dang

Name: Dang

Action Type: immelmann

Initiative: 2

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_27

Card Not Final
Proficient Roll

Name: Proficient Roll

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_02

Card Not Final
Phalanx Fall

Name: Phalanx Fall

Action Type: immelmann

Initiative: 2

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_17

Card Not Final
Impervious

Name: Impervious

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Lance Hamill Only

Wave2_Sharpshooter_24

Card Not Final
Pierce Turn

Name: Pierce Turn

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_25

Card Not Final
Double Dip

Name: Double Dip

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_08

Card Not Final
East Coast

Name: East Coast

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_09

Card Not Final
Fall Con

Name: Fall Con

Action Type: immelmann

Initiative: 2

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Othello Caproni Only

Wave2_Speedster_20

Card Not Final
Borealis Attack

Name: Borealis Attack

Action Type: straight

Initiative: 2

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Aurora Dawn Only

Wave2_Speedster_27

Card Not Final
Humble Brag

Name: Humble Brag

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Martaga Only

Wave2_Speedster_32

Card Not Final
Ace Roll

Name: Ace Roll

Action Type: roll

Initiative: 3

Actions:

  • rotate 2
  • roll 2 Reactive Locked Reactive
  • attack 3

Keywords: RECOVER 2, STURDY

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards. STURDY: While this is your Active Battle card: Suffer 1 less damage from Attack actions (to a minimum of 1).

Archetype: basic

Restriction: Ace Only

RH1020

Ace Turn

Name: Ace Turn

Action Type: turn

Initiative: 3

Actions:

  • rotate 2 Reactive Reactive
  • turn 3 Locked
  • attack 3

Keywords: RECOVER 1

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1.

Archetype: basic

Restriction: Ace Only

RH1021

Helpful Straight

Name: Helpful Straight

Action Type: straight

Initiative: 3

Actions:

  • attack 3
  • straight 4 Reactive Locked Reactive
  • rotate 1

Keywords: RECOVER 1

Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your opponent, this card gains LUCKY 1 and RECOVER 1.

Archetype: basic

RH1022

Lucky Straight

Name: Lucky Straight

Action Type: straight

Initiative: 3

Actions:

  • straight 3 Reactive Locked Reactive
  • rotate 1
  • attack 3

Keywords: LUCKY 2, RECOVER 1

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: basic

RH1023

Martaga Roll

Name: Martaga Roll

Action Type: roll

Initiative: 3

Actions:

  • roll 2 Reactive Locked Reactive
  • roll 1
  • attack 4

Keywords: RECOVER 1, STRAIGHTSHOT

Ability Text: After a successful Attack action: Assign 1 Charge token to your Fighter card..

Archetype: basic

Restriction: Martaga Only

RH1024

Orion's Belt

Name: Orion's Belt

Action Type: turn

Initiative: 3

Actions:

  • attack 3
  • turn 2 Reactive Locked Reactive
  • rotate 1
  • attack 3

Keywords: LUCKY 1, RECOVER 1

Ability Text: If you remove a Dazed token from Orion: Remove 2 additional Dazed tokens from Orion.

Archetype: basic

Restriction: Star Lancers Only

RH1025

Power Spike

Name: Power Spike

Action Type: straight

Initiative: 3

Actions:

  • straight 3 Reactive Locked Reactive
  • rotate 2 Reactive Reactive
  • attack 1
  • attack 1
  • attack 1

Keywords: RECOVER 2, STRAIGHTSHOT

Ability Text: At the start of an Attack action: You may spend 1 Charge token assigned to your Fighter card to gain BURST 1 until the end of the Attack action.

Archetype: basic

Restriction: Martaga Only

RH1026

Burn Roll

Name: Burn Roll

Action Type: roll

Initiative: 3

Actions:

  • roll 3 Locked
  • rotate 2
  • attack 3

Keywords: RECOVER 1, SCORCH 1

Ability Text: If you have Initiative over your opponent this turn: Gain PROFICIENT.

Archetype: Daredevil

RH1077

Dare Turn

Name: Dare Turn

Action Type: turn

Initiative: 3

Actions:

  • straight 3 Reactive Reactive
  • turn 2 Reactive Locked Reactive
  • attack 4

Keywords: LUCKY 1, RECOVER 1

Ability Text: At the start of your Action Phase: You may assign 3 Burn tokens to your Fighter marker to perform a Rotate 4 Maneuver action.

Archetype: Daredevil

RH1078

Risky Immelmann

Name: Risky Immelmann

Action Type: immelmann

Initiative: 3

Actions:

  • roll 2
  • immelmann 1 Locked
  • rotate 3
  • attack 3

Keywords: RECOVER 2, STURDY

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards. STURDY: While this card is your Active card - Receive 1 fewer damage from Attack actions (to a minimum of 1).

Archetype: Daredevil

RH1079

Gear Rotate

Name: Gear Rotate

Action Type: rotate

Initiative: 3

Actions:

  • rotate 3 Locked
  • turn 1 Auxiliary
  • attack 3

Ability Text: At the start of your Action Phase: You may discard an Auxiliary card to gain RECOVER D3.

Archetype: Gearhead

RH1110

Hard Aux

Name: Hard Aux

Action Type: immelmann

Initiative: 3

Actions:

  • immelmann 4 Locked
  • rotate 2 Reactive Reactive
  • attack 1

Keywords: DAZED 2

Ability Text: At the end of your Action Phase: You may suffer 1 Damageto attach 1 Armament card from your Auxiliary discard pile to your Fighter card.

Archetype: Gearhead

RH1111

Twin Straights

Name: Twin Straights

Action Type: straight

Initiative: 3

Actions:

  • straight 3 Reactive Locked Reactive
  • attack 3
  • rotate 1 Locked

Keywords: RECOVER 2, TURRET (BACK)

Ability Text: Side A: At the end of your Action Phase - Flip your Fighter card. Side B: When you perform an Attack action from your Back point, gain LUCKY 2.

Archetype: Gearhead

Restriction: Archie Anderson Only

RH1112

Pick'n Choose

Name: Pick'n Choose

Action Type: straight

Initiative: 3

Actions:

  • attack 3
  • rotate 2 Reactive Reactive
  • straight 3 Locked
  • attack 3

Keywords: RECOVER 2

Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your Opponent, this card gains FROZEN3 or SCORCH 3.

Archetype: Sharpshooter

RH1133

Piercing Gaze

Name: Piercing Gaze

Action Type: roll

Initiative: 3

Actions:

  • attack 3
  • roll 3 Locked
  • rotate 1
  • attack 3

Keywords: PIERCE, RECOVER 1

Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: Sharpshooter

RH1134

Steady Fire

Name: Steady Fire

Action Type: straight

Initiative: 3

Actions:

  • straight 3 Reactive Locked Reactive
  • attack 4
  • rotate 2

Keywords: LUCKY 3

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.

Archetype: Sharpshooter

RH1135

Ebb and Flow

Name: Ebb and Flow

Action Type: turn

Initiative: 3

Actions:

  • rotate 1
  • turn 4 Reactive Locked Reactive
  • rotate 1
  • attack 2

Keywords: RECOVER 1, SPLIT-SECOND

Ability Text: If you have Initiative over your opponent this turn: Gain LUCKY 2.

Archetype: Speedster

RH1160

Nitrous Turn

Name: Nitrous Turn

Action Type: turn

Initiative: 3

Actions:

  • turn 2 Locked
  • straight 3 Reactive Reactive
  • attack 3

Keywords: RECOVER 1

Ability Text: At the end of your Action phase: You may spend a Nitro token to perform this card again (Max once per turn).

Archetype: Speedster

RH1161

Speed Immelmann

Name: Speed Immelmann

Action Type: immelmann

Initiative: 3

Actions:

  • turn 1
  • immelmann 5 Locked
  • attack 3

Keywords: RECOVER 1, SPLIT-SECOND

Ability Text: If you complete a Clear Pass: Assign 1 Dazed tokens to each overlapped Fighter's Active Battle card.

Archetype: Speedster

RH1162

1up

Name: 1up

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_02

Card Not Final
Ace Straight

Name: Ace Straight

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_07

Card Not Final
Aegis Slash

Name: Aegis Slash

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_11

Card Not Final
Futuria Turn

Name: Futuria Turn

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_56

Card Not Final
Harrier Carrier

Name: Harrier Carrier

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_58

Card Not Final
Lucky Split

Name: Lucky Split

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_67

Card Not Final
Martaga Turn

Name: Martaga Turn

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_75

Card Not Final
Proficient Rotate

Name: Proficient Rotate

Action Type: rotate

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_78

Card Not Final
Proficient Turn

Name: Proficient Turn

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_80

Card Not Final
Reposition

Name: Reposition

Action Type: rotate

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_87

Card Not Final
Roost

Name: Roost

Action Type: rotate

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_95

Card Not Final
Route D6

Name: Route D6

Action Type: immelmann

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_96

Card Not Final
Sopwith Stall

Name: Sopwith Stall

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Sopwith Camel Only

Wave2_Basic_102

Card Not Final
Star Lancer Immelmann

Name: Star Lancer Immelmann

Action Type: immelmann

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_105

Card Not Final
Supercharge Shot

Name: Supercharge Shot

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_113

Card Not Final
Turret Twist

Name: Turret Twist

Action Type: rotate

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_116

Card Not Final
Disorienting Blitz

Name: Disorienting Blitz

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_10

Card Not Final
Deadwind

Name: Deadwind

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_13

Card Not Final
Psych-A-Doo

Name: Psych-A-Doo

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Futuria Only

Wave2_Daredevil_20

Card Not Final
Daring Dive

Name: Daring Dive

Action Type: immelmann

Initiative: 3

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_32

Card Not Final
Gearwind

Name: Gearwind

Action Type: rotate

Initiative: 3

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_02

Card Not Final
Ballistic Turn

Name: Ballistic Turn

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_15

Card Not Final
Gear-Go

Name: Gear-Go

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_21

Card Not Final
Falling Lutz

Name: Falling Lutz

Action Type: immelmann

Initiative: 3

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_28

Card Not Final
Get Good

Name: Get Good

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Johndy McMyers Only

Wave2_Sharpshooter_04

Card Not Final
Sharp Straight

Name: Sharp Straight

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_07

Card Not Final
Castor Rotate

Name: Castor Rotate

Action Type: rotate

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Star Lancers Only

Wave2_Sharpshooter_18

Card Not Final
Frigid Heat

Name: Frigid Heat

Action Type: rotate

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_26

Card Not Final
Hard Knock

Name: Hard Knock

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_27

Card Not Final
Icewing

Name: Icewing

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_28

Card Not Final
Straight Bait

Name: Straight Bait

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_29

Card Not Final
The Whole Nine

Name: The Whole Nine

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Futuria Only

Wave2_Sharpshooter_30

Card Not Final
Cold Air Dive

Name: Cold Air Dive

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_10

Card Not Final
Speedster Flair

Name: Speedster Flair

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_14

Card Not Final
Tailwind

Name: Tailwind

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_21

Card Not Final
Falling Twist

Name: Falling Twist

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_28

Card Not Final
Slow Down

Name: Slow Down

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_33

Card Not Final
Futuria Straight

Name: Futuria Straight

Action Type: straight

Initiative: 4

Actions:

  • turn 1
  • attack 4
  • straight 3 Reactive Locked Reactive

Keywords: RECOVER 1

Ability Text: After you complete a Turn Maneuver action: You may suffer 1 Damage to perform a Reactive Rotate 3 action.

Archetype: basic

Restriction: Futuria Only

RH1027

Lucky Split

Name: Lucky Split

Action Type: turn

Initiative: 4

Actions:

  • attack 3
  • turn 2 Locked
  • attack 3

Keywords: LUCKY 3

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.

Archetype: basic

RH1028

Nos Straight

Name: Nos Straight

Action Type: straight

Initiative: 4

Actions:

  • rotate 3 Reactive Reactive
  • straight 3 Reactive Locked Reactive
  • attack 3

Ability Text: After a successful Attack action: Assign a Nitro token to your Fighter card.

Archetype: basic

RH1029

Orion's Sword

Name: Orion's Sword

Action Type: turn

Initiative: 4

Actions:

  • turn 2 Reactive Locked Reactive
  • attack 2
  • rotate 2 Locked
  • attack 2

Keywords: RECOVER 1

Ability Text: If you remove a Dazed token from Orion: Remove 2 additional Dazed tokens from Orion.

Auxiliary Ability: BURST 1

Archetype: basic

Restriction: Star Lancers Only

RH1030

Smash

Name: Smash

Action Type: straight

Initiative: 4

Actions:

  • attack 3
  • rotate 4 Reactive Locked Reactive
  • straight 1 Locked
  • attack 3

Keywords: STRAIGHTSHOT

Ability Text: At the start of an Attack action: You may spend X Charge tokens to gain LUCKY X. After a successful Attack action: Assign 1 Charge token to your Fighter card.

Archetype: basic

Restriction: Martaga Only

RH1031

Songbird's Song

Name: Songbird's Song

Action Type: turn

Initiative: 4

Actions:

  • turn 3 Reactive Locked Reactive
  • attack 2

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1 and PIERCE.

Archetype: basic

Restriction: Ace Only

RH1032

Dare Roll

Name: Dare Roll

Action Type: roll

Initiative: 4

Actions:

  • roll 3 Locked
  • turn 1
  • attack 4

Keywords: PSYCH 3-5

Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync, you may perform a Rotate 3 action.

Archetype: Daredevil

RH1080

Deke Sneak

Name: Deke Sneak

Action Type: turn

Initiative: 4

Actions:

  • turn 3 Reactive Locked Reactive
  • rotate 2 Locked
  • roll 2
  • attack 4

Keywords: DAZED 1, PSYCH 9

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PSYCH X: At the start of the Compare stage: If you opponent has revealed an X Initiative, this card counts as the same Initiative as your oppoenent's revelaed card's Initiative value.

Archetype: Daredevil

RH1081

Eluding Maneuvers

Name: Eluding Maneuvers

Action Type: straight

Initiative: 4

Actions:

  • straight 2 Reactive Locked Reactive
  • rotate 2
  • immelmann 1
  • attack 2

Keywords: DAZED 1, PSYCH 8-9

Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync, assign an Elusive token to your Fighter marker.

Archetype: Daredevil

RH1082

Heave Ho

Name: Heave Ho

Action Type: immelmann

Initiative: 4

Actions:

  • straight 2 Reactive Reactive
  • rotate 1 Locked
  • immelmann 3 Locked
  • attack 2

Keywords: PSYCH 6-7

Ability Text: If you have Initiative over your opponent this turn: Gain BURST 2.

Archetype: Daredevil

RH1083

Holy Diver

Name: Holy Diver

Action Type: turn

Initiative: 4

Actions:

  • attack 4
  • turn 4 Locked
  • attack 4
  • turn 1

Ability Text: During your Attack action: If the defender is within Range 1, gain PROFICIENT.

Archetype: Daredevil

Restriction: Futuria Only

RH1084

Burnout Blasters

Name: Burnout Blasters

Action Type: roll

Initiative: 4

Actions:

  • attack 3
  • rotate 2
  • roll 2 Reactive Locked Reactive
  • attack 3

Ability Text: After you perform a Rotate Maneuver action: Assign 1 Burn token to your Fighter marker.

Auxiliary Ability: SCORCH 2

Archetype: Gearhead

RH1113

Falling Hell

Name: Falling Hell

Action Type: immelmann

Initiative: 4

Actions:

  • rotate 3 Reactive Reactive
  • attack 2
  • rotate 1
  • immelmann 1 Locked

Keywords: SCORCH 2

Ability Text: During your Action Phase: For each Maneuver action you do not perform, assign 1 Dazed token to this card.

Auxiliary Ability: SCORCH 2

Archetype: Gearhead

Restriction: Hilda McMahon Only

RH1114

Gear Straight

Name: Gear Straight

Action Type: straight

Initiative: 4

Actions:

  • straight 4 Reactive Locked Reactive
  • rotate 1 Auxiliary
  • attack 2

Keywords: DAZED 1

Ability Text: None

Auxiliary Ability: LUCKY 2

Archetype: Gearhead

RH1115

Risky Arming

Name: Risky Arming

Action Type: roll

Initiative: 4

Actions:

  • attack 3
  • roll 3 Locked
  • rotate 1
  • attack 1

Keywords: DAZED 1

Ability Text: At the start of your Action Phase: You may discard an Auxiliary card to assign 1 Armament card from your Auxiliary discard pile to your Fighter card.

Archetype: Gearhead

RH1116

Supercharger

Name: Supercharger

Action Type: turn

Initiative: 4

Actions:

  • turn 2 Reactive Locked Reactive
  • rotate 2 Reactive Reactive
  • attack 1
  • attack 1

Ability Text: At the start of an Attack action: You may spend 1 Charge token assigned to your Fighter card to gain BURST D3 until the end of the Attack action.

Archetype: Gearhead

Restriction: Jax Fernandez Only

RH1117

Turret Burst

Name: Turret Burst

Action Type: straight

Initiative: 4

Actions:

  • straight 3 Reactive Locked Reactive
  • attack 2

Keywords: TURRET (BACK)

Ability Text: When you perform an Attack action from your Back point, gain BURST 2.

Auxiliary Ability: TURRET (BACK)

Archetype: Gearhead

RH1118

Burning Graze

Name: Burning Graze

Action Type: turn

Initiative: 4

Actions:

  • attack 3
  • turn 2 Reactive Locked Reactive
  • attack 3
  • rotate 2 Reactive Reactive

Keywords: DAZED 1, SCORCH 1

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.

Archetype: Sharpshooter

RH1136

Practice Makes Perfect

Name: Practice Makes Perfect

Action Type: turn

Initiative: 4

Actions:

  • turn 3 Reactive Locked Reactive
  • rotate 1 Locked
  • attack 3

Keywords: PROFICIENT

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.

Archetype: Sharpshooter

RH1137

Sharp Immelmann

Name: Sharp Immelmann

Action Type: immelmann

Initiative: 4

Actions:

  • attack 3
  • immelmann 4 Locked
  • rotate 2 Reactive Locked Reactive
  • attack 3

Keywords: PIERCE

Ability Text: During your Modify Attack Dice stage: You may suffer 1 Damage to gain LUCKY 2.

Auxiliary Ability: PIERCE

Archetype: Sharpshooter

RH1138

Sharp Roll

Name: Sharp Roll

Action Type: roll

Initiative: 4

Actions:

  • turn 2 Reactive Locked Reactive
  • attack 2
  • roll 2 Reactive Locked Reactive
  • attack 2

Keywords: PIERCE

Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender.

Archetype: Sharpshooter

RH1139

Straight as an Arrow

Name: Straight as an Arrow

Action Type: straight

Initiative: 4

Actions:

  • straight 4 Reactive Locked Reactive
  • rotate 1
  • attack 3

Keywords: PROFICIENT, STRAIGHTSHOT

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. STRAIGHTSHOT: You must make any Attack actions from this card using the Speed 5 Maneuver tool in the Front point when checking for range.

Archetype: Sharpshooter

RH1140

Nitro-LL

Name: Nitro-LL

Action Type: roll

Initiative: 4

Actions:

  • rotate 1
  • roll 2 Locked
  • attack 2

Ability Text: When you spend a Nitro Token: You may perform an additional 3-Speed Maneuver action.

Archetype: Speedster

RH1163

Plink Bank

Name: Plink Bank

Action Type: straight

Initiative: 4

Actions:

  • rotate 1
  • attack 2
  • straight 4 Reactive Locked Reactive
  • attack 2

Keywords: REND, SPLIT-SECOND

Ability Text: REND: After a successful Attack action: The attacker removes 1 Auxiliary card or Buff token from the defender. SPLIT-SECOND: During the Compare state: You may increase the Initiative value on this card by 1d3.

Archetype: Speedster

RH1164

Speed Immelmann

Name: Speed Immelmann

Action Type: immelmann

Initiative: 4

Actions:

  • turn 1
  • immelmann 5 Locked
  • attack 3

Keywords: SPLIT-SECOND

Ability Text: After you complete a Clear Pass: Assign 1 Dazed tokens to each overlapped Fighter's Active Battle card.

Archetype: Speedster

RH1165

Ace Rotate

Name: Ace Rotate

Action Type: rotate

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_06

Card Not Final
Aegis Slash

Name: Aegis Slash

Action Type: turn

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_14

Card Not Final
Burns Turns

Name: Burns Turns

Action Type: turn

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_21

Card Not Final
Charge Zap

Name: Charge Zap

Action Type: turn

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_23

Card Not Final
Comet Cut

Name: Comet Cut

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: Polarium-X0 Only

Wave2_Basic_28

Card Not Final
Diving Duck

Name: Diving Duck

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_35

Card Not Final
Frigid Feint

Name: Frigid Feint

Action Type: turn

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_43

Card Not Final
Futuria Immelmann

Name: Futuria Immelmann

Action Type: immelmann

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_47

Card Not Final
Hot Rod

Name: Hot Rod

Action Type: immelmann

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: D-22 Maverick Only

Wave2_Basic_60

Card Not Final
Recover Straight

Name: Recover Straight

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_83

Card Not Final
Sidescroller

Name: Sidescroller

Action Type: roll

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_97

Card Not Final
Star Lancer Straight

Name: Star Lancer Straight

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_109

Card Not Final
Straight and Around

Name: Straight and Around

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_111

Card Not Final
Whipclash

Name: Whipclash

Action Type: rotate

Initiative: 4

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_09

Card Not Final
Straight Up

Name: Straight Up

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_21

Card Not Final
Smash

Name: Smash

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Martaga Only

Wave2_Daredevil_25

Card Not Final
Turret Burst

Name: Turret Burst

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_03

Card Not Final
Rend Bend

Name: Rend Bend

Action Type: turn

Initiative: 4

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_11

Card Not Final
Booster Box

Name: Booster Box

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_16

Card Not Final
Lava Pro

Name: Lava Pro

Action Type: turn

Initiative: 4

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_29

Card Not Final
Pollux Bank

Name: Pollux Bank

Action Type: turn

Initiative: 4

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Star Lancers Only

Wave2_Gearhead_30

Card Not Final
Split the Atom

Name: Split the Atom

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Futuria Only

Wave2_Sharpshooter_05

Card Not Final
Sharp Through

Name: Sharp Through

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_08

Card Not Final
Terrain Shield

Name: Terrain Shield

Action Type: roll

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Martaga Only

Wave2_Sharpshooter_12

Card Not Final
Typhys Twist

Name: Typhys Twist

Action Type: rotate

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Star Lancers Only

Wave2_Sharpshooter_19

Card Not Final
Fiery Fire

Name: Fiery Fire

Action Type: immelmann

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_31

Card Not Final
Knife Twist

Name: Knife Twist

Action Type: rotate

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_32

Card Not Final
Loop Shoot

Name: Loop Shoot

Action Type: immelmann

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_33

Card Not Final
Single Axel

Name: Single Axel

Action Type: rotate

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_34

Card Not Final
Too Fast for Y'all

Name: Too Fast for Y'all

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_15

Card Not Final
Smash

Name: Smash

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Martaga Only

Wave2_Speedster_34

Card Not Final
Buuhhhh

Name: Buuhhhh

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Amber Buchanan Only

Wave2_Speedster_37

Card Not Final
Ace Immelmann

Name: Ace Immelmann

Action Type: immelmann

Initiative: 5

Actions:

  • rotate 1
  • immelmann 5 Locked
  • attack 3

Ability Text: After you complete a Clear Pass: Gain DAZED 1 and DISORIENT.

Archetype: basic

Restriction: Ace Only

RH1033

Burn Turn

Name: Burn Turn

Action Type: turn

Initiative: 5

Actions:

  • turn 2 Locked
  • rotate 1
  • attack 3

Keywords: RECOVER 1, SCORCH 2

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.

Archetype: basic

RH1034

Futuria Immelmann

Name: Futuria Immelmann

Action Type: immelmann

Initiative: 5

Actions:

  • rotate 2
  • immelmann 4 Locked
  • attack 2
  • attack 2

Ability Text: After you complete a Clear Pass: Assign 1 Burn token to any Fighter markers overlapped during this Maneuver action.

Archetype: basic

Restriction: Futuria Only

RH1035

Martaga Turn

Name: Martaga Turn

Action Type: turn

Initiative: 5

Actions:

  • roll 3 Reactive Reactive
  • turn 2 Reactive Locked Reactive
  • attack 3

Keywords: REND

Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card.

Auxiliary Ability: REND

Archetype: basic

Restriction: Martaga Only

RH1036

Proficient Turn

Name: Proficient Turn

Action Type: turn

Initiative: 5

Actions:

  • turn 2 Reactive Locked Reactive
  • rotate 2
  • attack 3

Keywords: PROFICIENT

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.

Archetype: basic

RH1037

Reposition

Name: Reposition

Action Type: rotate

Initiative: 5

Actions:

  • rotate 3 Reactive Locked Reactive

Keywords: DAZED 1, RECOVER 3

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Archetype: basic

RH1038

Roll The Dice

Name: Roll The Dice

Action Type: roll

Initiative: 5

Actions:

  • roll 3 Locked
  • rotate 2 Reactive Reactive
  • attack 3

Keywords: LUCKY 2

Ability Text: After a successful Attack action: Recover 2 Dazed tokens assigned to your Battle cards.

Archetype: basic

RH1039

Smash

Name: Smash

Action Type: straight

Initiative: 5

Actions:

  • attack 3
  • rotate 3 Reactive Locked Reactive
  • straight 1 Locked
  • attack 3

Keywords: STRAIGHTSHOT

Ability Text: At the start of an Attack action: You may spend X Charge tokens to gain LUCKY X. After a successful Attack action: Assign 1 Charge token to your Fighter card.

Archetype: basic

Restriction: Martaga Only

RH1040

Xerging Rush

Name: Xerging Rush

Action Type: straight

Initiative: 5

Actions:

  • attack X
  • rotate 2 Reactive Reactive
  • straight 3 Locked

Keywords: LUCKY 1

Ability Text: X equals the amount of Charge tokens assigned to your Fighter marker After an Attack action: Spend 1 Charge token to perform this card's Attack action again (Max 3 times per turn).

Archetype: basic

Restriction: Martaga Only

RH1041

Burn Roll

Name: Burn Roll

Action Type: roll

Initiative: 5

Actions:

  • roll 3 Locked
  • rotate 2
  • attack 3

Keywords: SCORCH 1

Ability Text: If your opponent had Initiative this turn: Gain PROFICIENT.

Archetype: Daredevil

RH1085

Dare Straight

Name: Dare Straight

Action Type: straight

Initiative: 5

Actions:

  • rotate 2
  • straight 1 Locked
  • attack 4
  • roll 2

Keywords: PSYCH 6-8

Ability Text: At the end of the Initiative Phase: If you and your Opponent are not in Sync, Gain DAZED 2.

Archetype: Daredevil

RH1086

Dare Turn

Name: Dare Turn

Action Type: turn

Initiative: 5

Actions:

  • straight 3 Reactive Reactive
  • turn 2 Locked
  • attack 3

Keywords: LUCKY 1

Ability Text: At the start of your Action Phase: You may assign 3 Burn tokens to your Fighter marker: Perform a Rotate 4 Maneuver action.

Archetype: Daredevil

RH1087

Give Me Fuel

Name: Give Me Fuel

Action Type: straight

Initiative: 5

Actions:

  • rotate 3
  • straight 3 Reactive Locked Reactive
  • attack 3

Keywords: PSYCH 8

Ability Text: At the end of your Action Phase: You may spend a Nitro token to perform this card again (Max once per turn).

Archetype: Daredevil

Restriction: Martaga Only

RH1088

Turning Torture

Name: Turning Torture

Action Type: turn

Initiative: 5

Actions:

  • turn 3 Locked
  • attack 3
  • rotate 1 Locked
  • attack 2

Keywords: PIERCE

Ability Text: During your Attack action: If the defender is within Range 1, gain DISORIENT.

Auxiliary Ability: PIERCE

Archetype: Daredevil

RH1089

Gear Roll

Name: Gear Roll

Action Type: roll

Initiative: 5

Actions:

  • rotate 1
  • straight 3 Reactive Locked Reactive
  • roll 2 Locked
  • attack 2

Keywords: LUCKY 2

Ability Text: None

Auxiliary Ability: LUCKY 2

Archetype: Gearhead

RH1119

Orion

Name: Orion

Action Type: immelmann

Initiative: 5

Actions:

  • immelmann 5 Locked
  • rotate 3 Reactive Reactive
  • attack 2

Keywords: DAZED 3

Ability Text: Attack actions on this card and your Armament cards gain BURST X where X is the number of Maneuvers you completed this turn.

Archetype: Gearhead

Restriction: Star Lancers Only

RH1120

Turnstyle

Name: Turnstyle

Action Type: turn

Initiative: 5

Actions:

  • attack 3
  • turn 2 Reactive Locked Reactive
  • rotate 1 Auxiliary
  • attack 2

Keywords: REND

Ability Text: After you complete a Rotate Maneuver action: Gain DAZED 1.

Auxiliary Ability: REND

Archetype: Gearhead

RH1121

Turntable Scratch

Name: Turntable Scratch

Action Type: turn

Initiative: 5

Actions:

  • turn 3 Locked
  • attack 4
  • rotate 1

Keywords: REND

Ability Text: During your Action Phase: After an unsuccessful Attack action, you may assign 1 Buff token to your Fighter marker.

Auxiliary Ability: REND

Archetype: Gearhead

Restriction: Futuria Only

RH1122

Max Hammer

Name: Max Hammer

Action Type: roll

Initiative: 5

Actions:

  • turn 1 Locked
  • roll 2 Reactive Locked Reactive
  • attack 1
  • attack 1

Keywords: DAZED 1, PROFICIENT

Ability Text: At the start of your Action phase: You may assign 1 Dazed token to this card to gain PROFICIENT.

Auxiliary Ability: REND

Archetype: Sharpshooter

Restriction: B3-47L Only

RH1141

Piercing Gaze

Name: Piercing Gaze

Action Type: roll

Initiative: 5

Actions:

  • attack 2
  • roll 3 Locked
  • rotate 1
  • attack 2

Keywords: PIERCE

Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender.

Archetype: Sharpshooter

RH1142

STRAIGHTSHOT

Name: STRAIGHTSHOT

Action Type: straight

Initiative: 5

Actions:

  • rotate 2 Reactive Locked Reactive
  • straight 3 Reactive Locked Reactive
  • attack 3

Keywords: STRAIGHTSHOT

Ability Text: At the start of an Attack action: You may assign d3 Dazed tokens to this card to gain PIERCE.

Archetype: Sharpshooter

RH1143

Need For Speed

Name: Need For Speed

Action Type: roll

Initiative: 5

Actions:

  • attack 2
  • roll 2 Locked
  • straight 1 Locked
  • attack 2

Ability Text: At the start of your Action Phase: You may assign 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker

Archetype: Speedster

RH1166

Nitrous Turn

Name: Nitrous Turn

Action Type: turn

Initiative: 5

Actions:

  • turn 2 Locked
  • straight 2 Reactive Reactive
  • attack 3

Ability Text: At the end of your Action Phase: You may spend a Nitro token to perform this card again (Max once per turn).

Archetype: Speedster

RH1167

Orion

Name: Orion

Action Type: immelmann

Initiative: 5

Actions:

  • immelmann 5 Locked
  • turn 2 Reactive Reactive
  • rotate 1
  • attack 2

Keywords: DAZED 3

Ability Text: Attack actions on this card gain BURST X where X is the number of Maneuver actions you completed this turn.

Archetype: Speedster

Restriction: Star Lancers Only

RH1168

Aegis Straight

Name: Aegis Straight

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_18

Card Not Final
Cold Shoulder

Name: Cold Shoulder

Action Type: turn

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_26

Card Not Final
Cosmo Feint

Name: Cosmo Feint

Action Type: turn

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: SW-Z Starbolt Only

Wave2_Basic_31

Card Not Final
Danke D.VII

Name: Danke D.VII

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Fokker D.VIII Only

Wave2_Basic_33

Card Not Final
Duel Artist

Name: Duel Artist

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_36

Card Not Final
Faint Feint

Name: Faint Feint

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_39

Card Not Final
Futuria Roll

Name: Futuria Roll

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_49

Card Not Final
Futuria Straight

Name: Futuria Straight

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_54

Card Not Final
Ice Lance

Name: Ice Lance

Action Type: rotate

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_62

Card Not Final
Lucky Roll

Name: Lucky Roll

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_65

Card Not Final
Lucky Straight

Name: Lucky Straight

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_69

Card Not Final
Martaga Roll

Name: Martaga Roll

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_72

Card Not Final
Rogue Roll

Name: Rogue Roll

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_89

Card Not Final
Roll On

Name: Roll On

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_91

Card Not Final
Sopwith Stall

Name: Sopwith Stall

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Sopwith Camel Only

Wave2_Basic_103

Card Not Final
Star Lancer Straight

Name: Star Lancer Straight

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_110

Card Not Final
Zeus Bolt

Name: Zeus Bolt

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: SW-Z Starbolt Only

Wave2_Basic_119

Card Not Final
Jump Drop

Name: Jump Drop

Action Type: turn

Initiative: 5

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Futuria Only

Wave2_Daredevil_06

Card Not Final
Mind the Gap

Name: Mind the Gap

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Ace Only

Wave2_Daredevil_07

Card Not Final
Daring Dive

Name: Daring Dive

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_08

Card Not Final
Lucky Sun

Name: Lucky Sun

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_14

Card Not Final
Over Under

Name: Over Under

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_22

Card Not Final
Clip Skip

Name: Clip Skip

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Martaga Only

Wave2_Daredevil_26

Card Not Final
Got'em

Name: Got'em

Action Type: rotate

Initiative: 5

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_33

Card Not Final
Lucky Box

Name: Lucky Box

Action Type: rotate

Initiative: 5

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_04

Card Not Final
Huckleberry

Name: Huckleberry

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Val Vayne Only

Wave2_Gearhead_22

Card Not Final
Chillin'

Name: Chillin'

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_31

Card Not Final
Cool Off

Name: Cool Off

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_32

Card Not Final
Ice Pro

Name: Ice Pro

Action Type: turn

Initiative: 5

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_33

Card Not Final
Lucky Bleed

Name: Lucky Bleed

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_09

Card Not Final
Quarter Pounder

Name: Quarter Pounder

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Martaga Only

Wave2_Sharpshooter_13

Card Not Final
Cool Off

Name: Cool Off

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_35

Card Not Final
Speedster Flair

Name: Speedster Flair

Action Type: turn

Initiative: 5

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_02

Card Not Final
Double Dip

Name: Double Dip

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_05

Card Not Final
Lemons

Name: Lemons

Action Type: rotate

Initiative: 5

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_06

Card Not Final
Lucky Second

Name: Lucky Second

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_07

Card Not Final
Befell Fall

Name: Befell Fall

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_11

Card Not Final
In the Thick of It

Name: In the Thick of It

Action Type: turn

Initiative: 5

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Ace Only

Wave2_Speedster_22

Card Not Final
Ace Rotate

Name: Ace Rotate

Action Type: rotate

Initiative: 6

Actions:

  • attack 2
  • straight 1 Locked
  • rotate 3 Reactive Locked Reactive
  • attack 2

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain PROFICIENT.

Archetype: basic

Restriction: Ace Only

RH1042

Aux Turn

Name: Aux Turn

Action Type: turn

Initiative: 6

Actions:

  • turn 1 Locked
  • turn 1 Auxiliary
  • attack 2

Keywords: DAZED 1

Ability Text: After a successful Attack action with an Armament card: Assign 1 Charge token to that card.

Auxiliary Ability: LUCKY 2

Archetype: basic

RH1043

Elusive Immelmann

Name: Elusive Immelmann

Action Type: immelmann

Initiative: 6

Actions:

  • rotate 2
  • immelmann 5 Reactive Locked Reactive
  • attack 2

Keywords: DAZED 1

Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.

Archetype: basic

RH1044

Now You See Me

Name: Now You See Me

Action Type: turn

Initiative: 6

Actions:

  • attack 3
  • rotate 1
  • turn 3 Locked
  • attack 3

Keywords: DISORIENT

Ability Text: DISORIENT: After a successful Attack action: Assign 1 Dazed token to the defender's Active Battle card.

Archetype: basic

RH1045

Rend Roll

Name: Rend Roll

Action Type: roll

Initiative: 6

Actions:

  • rotate 1
  • roll 2 Reactive Locked Reactive
  • attack 3

Keywords: DAZED 1, REND

Ability Text: None

Auxiliary Ability: REND

Archetype: basic

RH1046

Route D6

Name: Route D6

Action Type: immelmann

Initiative: 6

Actions:

  • attack 4
  • rotate 2 Reactive Reactive
  • immelmann 4 Locked

Keywords: DAZED 1, STURDY

Ability Text: At the start of your Action Phase: Roll a d6 - On a 4+, gain RECOVER 2.

Archetype: basic

Restriction: Futuria Only

RH1047

Smoke on the Water

Name: Smoke on the Water

Action Type: straight

Initiative: 6

Actions:

  • rotate 3
  • straight 2 Locked
  • rotate 1
  • attack 4

Keywords: SCORCH 1

Ability Text: SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.

Archetype: basic

Restriction: Futuria Only

RH1048

Venus and Mars

Name: Venus and Mars

Action Type: rotate

Initiative: 6

Actions:

  • attack 2
  • rotate 3 Reactive Locked Reactive
  • attack 2

Keywords: DAZED 1, RECOVER 1

Ability Text: At the end of your Action phase: Assign 2 Frozen token to your Fighter marker.

Archetype: basic

Restriction: Star Lancers Only

RH1049

Vulture Faint

Name: Vulture Faint

Action Type: roll

Initiative: 6

Actions:

  • attack 3
  • rotate 1
  • roll 3 Locked
  • attack 3

Ability Text: At the start of an Attack action: If you have 5 or fewer Hit Points remaining, gain PIERCE.

Archetype: basic

Restriction: Ace Only

RH1050

Evasive Activations

Name: Evasive Activations

Action Type: roll

Initiative: 6

Actions:

  • attack 2
  • roll 3 Locked

Keywords: LUCKY 2

Ability Text: At the start of an Attack action: You may spend an Elusive token to gain BURST 3.

Archetype: Daredevil

RH1090

Fly and Burn

Name: Fly and Burn

Action Type: straight

Initiative: 6

Actions:

  • straight 4 Locked
  • rotate 2 Reactive Reactive
  • immelmann 3
  • attack 3

Keywords: DAZED 1, PSYCH 7, SCORCH X

Ability Text: X equals the amount of Dazed tokens assigned to all of the Defender's cards (Max 5).

Archetype: Daredevil

Restriction: Dario Stardancer Only

RH1091

Rolling Nitro Dare

Name: Rolling Nitro Dare

Action Type: roll

Initiative: 6

Actions:

  • turn 2 Reactive Reactive
  • roll 2 Locked
  • attack 3

Keywords: DAZED 1

Ability Text: At the end of your Action Phase: You may assign an additional Dazed token to this card to assign a Buff token to your Fighter marker.

Archetype: Daredevil

RH1092

Hard Aux

Name: Hard Aux

Action Type: immelmann

Initiative: 6

Actions:

  • immelmann 4 Locked
  • rotate 2
  • attack 1

Keywords: DAZED 2

Ability Text: At the end of your Action Phase: You may suffer 1 Damage to attach 1 Armament card from your discard pile to your Fighter card.

Archetype: Gearhead

RH1123

Sharp Immelmann

Name: Sharp Immelmann

Action Type: immelmann

Initiative: 6

Actions:

  • attack 3
  • immelmann 4 Locked
  • rotate 1 Locked
  • attack 3

Keywords: PIERCE

Ability Text: During your Modify Attack Dice stage: You may suffer 1 Damage to gain LUCKY 2.

Auxiliary Ability: PIERCE

Archetype: Sharpshooter

RH1144

Lickity Split

Name: Lickity Split

Action Type: turn

Initiative: 6

Actions:

  • turn 3 Locked
  • attack 4
  • rotate 3 Reactive Reactive

Keywords: PROFICIENT

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.

Archetype: Sharpshooter

RH1145

Sharp Straight

Name: Sharp Straight

Action Type: straight

Initiative: 6

Actions:

  • rotate 1
  • straight 2 Locked
  • rotate 2
  • attack 3

Keywords: PROFICIENT

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.

Archetype: Sharpshooter

RH1146

Cassiopeia

Name: Cassiopeia

Action Type: roll

Initiative: 6

Actions:

  • roll 1 Locked
  • attack 3
  • roll 1
  • turn 1

Keywords: LUCKY 2

Ability Text: During the Compare stage: Increase your Initative value by X (Max 3). At the end of the Initiative Phase: Assign X Frozen tokens to your Fighter marker, where X is equal to the Initiative value gained during the Compare Stage.

Archetype: Speedster

Restriction: Star Lancers Only

RH1169

Frozen Pass

Name: Frozen Pass

Action Type: straight

Initiative: 6

Actions:

  • straight 3 Reactive Locked Reactive
  • roll 2
  • rotate 2 Reactive Reactive
  • attack 3

Keywords: DAZED 1

Ability Text: After you complete a Clear Pass: Assign 2 Frozen tokens to any Fighter markers overlapped during this Maneuver action.

Archetype: Speedster

RH1170

Immense Speed

Name: Immense Speed

Action Type: straight

Initiative: 6

Actions:

  • attack 3
  • straight 5 Locked
  • rotate 2 Reactive Reactive
  • attack 2

Ability Text: After a successful Attack action: Assign 1 Buff token to your Fighter marker.

Archetype: Speedster

RH1171

Ace Roll

Name: Ace Roll

Action Type: roll

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_04

Card Not Final
Ace Straight

Name: Ace Straight

Action Type: straight

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_08

Card Not Final
Gemini

Name: Gemini

Action Type: immelmann

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_12

Card Not Final
Aegis Slash

Name: Aegis Slash

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_15

Card Not Final
Charge Zap

Name: Charge Zap

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_24

Card Not Final
Comet Cut

Name: Comet Cut

Action Type: straight

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Icarus-5000 Only

Wave2_Basic_29

Card Not Final
Futuria Roll

Name: Futuria Roll

Action Type: roll

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_50

Card Not Final
Futuria Turn

Name: Futuria Turn

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_57

Card Not Final
Reposition

Name: Reposition

Action Type: rotate

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_88

Card Not Final
Sidescroller

Name: Sidescroller

Action Type: roll

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_98

Card Not Final
Star Lancer Immelmann

Name: Star Lancer Immelmann

Action Type: immelmann

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_106

Card Not Final
Straight and Around

Name: Straight and Around

Action Type: straight

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_112

Card Not Final
Supercharge Shot

Name: Supercharge Shot

Action Type: straight

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_114

Card Not Final
Zeus Bolt

Name: Zeus Bolt

Action Type: immelmann

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: SW-Z Starbolt Only

Wave2_Basic_120

Card Not Final
Triple Axel

Name: Triple Axel

Action Type: rotate

Initiative: 6

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_15

Card Not Final
Predictive

Name: Predictive

Action Type: roll

Initiative: 6

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_27

Card Not Final
Disorienting Blitz

Name: Disorienting Blitz

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_34

Card Not Final
Ordnance Ready

Name: Ordnance Ready

Action Type: immelmann

Initiative: 6

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Gref Valincourt Only

Wave2_Gearhead_05

Card Not Final
For Fudge!

Name: For Fudge!

Action Type: rotate

Initiative: 6

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_17

Card Not Final
Warheads

Name: Warheads

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_23

Card Not Final
Laser Pro

Name: Laser Pro

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_34

Card Not Final
All Out

Name: All Out

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Futuria Only

Wave2_Sharpshooter_03

Card Not Final
Got It, Take It

Name: Got It, Take It

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Ace Only

Wave2_Sharpshooter_10

Card Not Final
Turn Buffers

Name: Turn Buffers

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_14

Card Not Final
Triple Axel

Name: Triple Axel

Action Type: rotate

Initiative: 6

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_36

Card Not Final
Cold Air Dive

Name: Cold Air Dive

Action Type: straight

Initiative: 6

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_03

Card Not Final
Floor It

Name: Floor It

Action Type: straight

Initiative: 6

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_04

Card Not Final
Flame Decal

Name: Flame Decal

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Futuria Only

Wave2_Speedster_16

Card Not Final
Go For It

Name: Go For It

Action Type: straight

Initiative: 6

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_23

Card Not Final
Elusive Immelmann

Name: Elusive Immelmann

Action Type: immelmann

Initiative: 7

Actions:

  • rotate 2 Locked
  • immelmann 4 Locked
  • attack 3

Keywords: DAZED 1

Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.

Archetype: basic

RH1051

Futuria Straight

Name: Futuria Straight

Action Type: straight

Initiative: 7

Actions:

  • turn 1 Locked
  • attack 3
  • straight 3 Reactive Locked Reactive

Keywords: DAZED 1

Ability Text: After you complete a Turn Maneuver action: You may suffer 1 damage to perform a Reactive Rotate 3 action.

Archetype: basic

Restriction: Futuria Only

RH1052

Harrier Carrier

Name: Harrier Carrier

Action Type: turn

Initiative: 7

Actions:

  • attack 2
  • turn 2 Locked
  • attack 2
  • turn 2 Locked

Keywords: DAZED 1, REND

Ability Text: None

Auxiliary Ability: PIERCE

Archetype: basic

Restriction: Ace Only

RH1053

Lucky Straight

Name: Lucky Straight

Action Type: straight

Initiative: 7

Actions:

  • straight 2 Reactive Locked Reactive
  • rotate 2
  • attack 3

Keywords: LUCKY 2

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.

Archetype: basic

RH1054

Proficient Turn

Name: Proficient Turn

Action Type: turn

Initiative: 7

Actions:

  • turn 2 Reactive Locked Reactive
  • rotate 1
  • attack 3

Keywords: DAZED 1, PROFICIENT

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.

Archetype: basic

RH1055

Roll To Avoid

Name: Roll To Avoid

Action Type: roll

Initiative: 7

Actions:

  • attack 3
  • turn 1 Locked
  • attack 3
  • roll 2 Locked

Keywords: DAZED 1, STRAIGHTSHOT

Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card.

Archetype: basic

Restriction: Martaga Only

RH1056

Star Lancer Straight

Name: Star Lancer Straight

Action Type: straight

Initiative: 7

Actions:

  • straight 2 Reactive Locked Reactive
  • rotate 2 Reactive Reactive
  • attack 3

Ability Text: At the start of an Attack action: If you have 1 or more Debuff tokens assigned to your Fighter marker, gain PROFICIENT.

Archetype: basic

Restriction: Star Lancers Only

RH1057

Turret Twist

Name: Turret Twist

Action Type: rotate

Initiative: 7

Actions:

  • rotate 2 Locked
  • straight 2 Locked
  • attack 3

Keywords: DAZED 1, TURRET (BACK)

Ability Text: During an Attack action - When you perform an Attack action not within your Front Point: Gain LUCKY 2.

Archetype: basic

RH1058

Deke Sneak

Name: Deke Sneak

Action Type: turn

Initiative: 7

Actions:

  • turn 3 Reactive Locked Reactive
  • rotate 2 Locked
  • roll 2
  • attack 3

Keywords: DAZED 2, PSYCH 9

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. PSYCH X: At the start of the Compare stage: If you opponent has revealed an X Initiative, this card counts as the same Initiative as your oppoenent's revelaed card's Initiative value.

Archetype: Daredevil

RH1093

Rolling Nitro Dare

Name: Rolling Nitro Dare

Action Type: roll

Initiative: 7

Actions:

  • turn 1
  • roll 2 Locked
  • attack 3

Keywords: DAZED 1

Ability Text: At the end of your Action Phase: You may assign an additional Dazed token to this card to assign a Buff token to your Fighter marker.

Archetype: Daredevil

RH1094

Bebop

Name: Bebop

Action Type: rotate

Initiative: 7

Actions:

  • attack 3
  • rotate 3 Reactive Locked Reactive
  • turn 1 Locked

Keywords: DAZED 1, REND

Ability Text: During a successful Attack action: You may choose not to deal any damage to draw an Auxiliary card.

Auxiliary Ability: REND

Archetype: Gearhead

Restriction: Star Lancers Only

RH1124

Blackbird Strikes

Name: Blackbird Strikes

Action Type: roll

Initiative: 7

Actions:

  • straight 3 Reactive Reactive
  • attack 2
  • roll 2 Locked
  • attack 3

Keywords: DAZED 1

Ability Text: At the start of an Attack action: You may suffer 1 Damage to gain BURST 1 and PIERCE (Max once per turn).

Archetype: Sharpshooter

Restriction: Sophia Saleh Only

RH1147

Fire Fall

Name: Fire Fall

Action Type: immelmann

Initiative: 7

Actions:

  • roll 1
  • immelmann 5 Locked
  • attack 3

Keywords: DAZED 1, SCORCH 1

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.

Archetype: Sharpshooter

RH1148

Fare Play

Name: Fare Play

Action Type: immelmann

Initiative: 7

Actions:

  • attack 1
  • roll 2 Reactive Reactive
  • immelmann 4 Locked
  • attack 3

Keywords: DAZED 2

Ability Text: At the start of an Attack action: You may Spend a Nitro token to gain PROFICIENT.

Archetype: Speedster

Restriction: Fare Collins Only

RH1172

Immense Speed

Name: Immense Speed

Action Type: straight

Initiative: 7

Actions:

  • attack 2
  • rotate 1
  • straight 5 Locked
  • attack 2

Keywords: DAZED 1

Ability Text: After a Successful Attack action: Assign 1 Buff token to your Fighter marker

Archetype: Speedster

RH1173

Mother Swan Dive

Name: Mother Swan Dive

Action Type: turn

Initiative: 7

Actions:

  • turn X Locked
  • rotate 3 Reactive Reactive
  • attack X

Keywords: DAZED 1

Ability Text: X Equals your opponents revealed Initiative value to a maximum of 5.

Archetype: Speedster

Restriction: Havoc Moua Only

RH1174

Need For Speed

Name: Need For Speed

Action Type: roll

Initiative: 7

Actions:

  • attack 2
  • roll 2 Locked
  • straight 1 Locked
  • attack 2

Keywords: DAZED 1

Ability Text: At the start of your Action Phase: You may assign 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker.

Archetype: Speedster

RH1175

Ace Turn

Name: Ace Turn

Action Type: turn

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_10

Card Not Final
Aegis Straight

Name: Aegis Straight

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_19

Card Not Final
Duel Artist

Name: Duel Artist

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_37

Card Not Final
Free Bird

Name: Free Bird

Action Type: turn

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: DW-96 Thunderbird Only

Wave2_Basic_42

Card Not Final
Futuria Rotate

Name: Futuria Rotate

Action Type: rotate

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_52

Card Not Final
Lucky Roll

Name: Lucky Roll

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_66

Card Not Final
Martaga Roll

Name: Martaga Roll

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_73

Card Not Final
Quarter Crasher

Name: Quarter Crasher

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: MAR Class II Only

Wave2_Basic_81

Card Not Final
Roll On

Name: Roll On

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_92

Card Not Final
Star Lancer Roll

Name: Star Lancer Roll

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_108

Card Not Final
Icy Pass

Name: Icy Pass

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Star Lancers Only

Wave2_Daredevil_05

Card Not Final
Straight Up

Name: Straight Up

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_28

Card Not Final
In the Pipe

Name: In the Pipe

Action Type: rotate

Initiative: 7

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Ace Only

Wave2_Daredevil_35

Card Not Final
Practice Makes Perfect

Name: Practice Makes Perfect

Action Type: turn

Initiative: 7

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_06

Card Not Final
Rend Bend

Name: Rend Bend

Action Type: turn

Initiative: 7

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_18

Card Not Final
Booster Box

Name: Booster Box

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_24

Card Not Final
In the Fray

Name: In the Fray

Action Type: immelmann

Initiative: 7

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Ace Only

Wave2_Gearhead_35

Card Not Final
Lava Burst

Name: Lava Burst

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_36

Card Not Final
In the Hairs

Name: In the Hairs

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Ace Only

Wave2_Sharpshooter_11

Card Not Final
Proficient Roll

Name: Proficient Roll

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_20

Card Not Final
Frigit Heat

Name: Frigit Heat

Action Type: rotate

Initiative: 7

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_37

Card Not Final
Incendiary Rounds

Name: Incendiary Rounds

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_38

Card Not Final
Straight Through

Name: Straight Through

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_39

Card Not Final
Too Fast for Y'all

Name: Too Fast for Y'all

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_01

Card Not Final
Fall Fast

Name: Fall Fast

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_17

Card Not Final
In the Heat

Name: In the Heat

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Ace Only

Wave2_Speedster_24

Card Not Final
Frozen Pass

Name: Frozen Pass

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Star Lancers Only

Wave2_Speedster_29

Card Not Final
West Coast Special

Name: West Coast Special

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Martaga Only

Wave2_Speedster_35

Card Not Final
Ace Straight

Name: Ace Straight

Action Type: straight

Initiative: 8

Actions:

  • straight 2 Reactive Locked Reactive
  • attack 3
  • rotate 2 Reactive Reactive

Keywords: DAZED 1

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain REND.

Archetype: basic

Restriction: Ace Only

RH1059

Aux Turn

Name: Aux Turn

Action Type: turn

Initiative: 8

Actions:

  • turn 1 Locked
  • turn 1 Auxiliary
  • attack 2

Keywords: DAZED 2

Ability Text: After making a successful Attack action with an Armament card: Assign 1 Charge token to the card.

Auxiliary Ability: LUCKY 2

Archetype: basic

RH1060

Futuria Rotate

Name: Futuria Rotate

Action Type: rotate

Initiative: 8

Actions:

  • rotate 2 Reactive Locked Reactive
  • attack 3

Keywords: DAZED 1

Ability Text: At the start of an Attack action: You may Recover 1 Debuff token assigned to your Fighter marker to gain LUCKY 2.

Archetype: basic

Restriction: Futuria Only

RH1061

Martaga Immelmann

Name: Martaga Immelmann

Action Type: immelmann

Initiative: 8

Actions:

  • turn 1
  • attack 2
  • immelmann 4 Locked

Keywords: DAZED 1, REND

Ability Text: None

Auxiliary Ability: REND

Archetype: basic

Restriction: Martaga Only

RH1062

Martaga Turn

Name: Martaga Turn

Action Type: turn

Initiative: 8

Actions:

  • roll 3
  • turn 2 Reactive Locked Reactive
  • attack 2

Keywords: DAZED 2, REND

Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card..

Auxiliary Ability: REND

Archetype: basic

Restriction: Martaga Only

RH1063

Proficient Turn

Name: Proficient Turn

Action Type: turn

Initiative: 8

Actions:

  • turn 2 Reactive Locked Reactive
  • rotate 1
  • attack 2

Keywords: DAZED 1, PROFICIENT

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.

Archetype: basic

RH1064

Reposition

Name: Reposition

Action Type: rotate

Initiative: 8

Actions:

  • rotate 2 Reactive Locked Reactive

Keywords: DAZED 1, RECOVER 3

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Archetype: basic

RH1065

Route D6

Name: Route D6

Action Type: immelmann

Initiative: 8

Actions:

  • attack 2
  • rotate 2 Reactive Reactive
  • immelmann 4 Locked

Keywords: DAZED 2, STURDY

Ability Text: At the start of your Action Phase: Roll a d6. On a 4+, gain RECOVER 2.

Archetype: basic

Restriction: Futuria Only

RH1066

Turret Turn

Name: Turret Turn

Action Type: turn

Initiative: 8

Actions:

  • turn 1 Locked
  • straight 2 Locked
  • attack 3

Keywords: DAZED 1, TURRET (BACK)

Ability Text: At the start of an Attack action: When you perform an Attack action from your Back point, gain LUCKY 2

Archetype: basic

RH1067

Blasted

Name: Blasted

Action Type: turn

Initiative: 8

Actions:

  • turn 1 Locked
  • rotate 1 Locked
  • attack 2

Keywords: DAZED 1, PSYCH 5-7

Ability Text: Before performing a Maneuver action: Spend X Charge tokensto gain BOOST X. Before performing an Attack action - Spend X Charge token to gain BURST X.

Archetype: Daredevil

Restriction: Lance Hamill Only

RH1095

Eluding Maneuvers

Name: Eluding Maneuvers

Action Type: straight

Initiative: 8

Actions:

  • straight 1 Locked
  • rotate 2
  • immelmann 1
  • attack 2

Keywords: DAZED 2, PSYCH 9

Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync: Assign an Elusive token to your Fighter marker

Archetype: Daredevil

RH1096

Holy Diver

Name: Holy Diver

Action Type: turn

Initiative: 8

Actions:

  • attack 2
  • turn 2 Locked
  • attack 2
  • turn 1

Keywords: DAZED 1

Ability Text: During your Attack action: If the defender is within Range 1, gain PROFICIENT.

Archetype: Daredevil

Restriction: Futuria Only

RH1097

Risky Immelmann

Name: Risky Immelmann

Action Type: immelmann

Initiative: 8

Actions:

  • roll 2
  • immelmann 1 Locked
  • rotate 3
  • attack 3

Keywords: DAZED 2, STURDY

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. STURDY: While this card is your Active card - Receive 1 fewer damage from Attack Actions (to a minimum of 1).

Archetype: Daredevil

RH1098

Strigidae Straight

Name: Strigidae Straight

Action Type: straight

Initiative: 8

Actions:

  • roll 2 Reactive Reactive
  • attack 3
  • straight 2 Locked

Keywords: DAZED 2

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain DISORIENT.

Archetype: Daredevil

Restriction: Ace Only

RH1099

8-Track Loop

Name: 8-Track Loop

Action Type: immelmann

Initiative: 8

Actions:

  • immelmann 5 Locked
  • rotate 1 Locked
  • attack 3

Keywords: DAZED 1

Ability Text: At the end of your Action Phase: You may spend 1 Charge token assigned to your Fighter card to perform this card again (Max once per turn).

Archetype: Gearhead

Restriction: Martaga Only

RH1125

Gear Immelmann

Name: Gear Immelmann

Action Type: immelmann

Initiative: 8

Actions:

  • attack 2
  • immelmann 3 Locked
  • rotate 3 Auxiliary
  • attack 2

Keywords: DAZED 2

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card.

Archetype: Gearhead

RH1126

Gear Roll

Name: Gear Roll

Action Type: roll

Initiative: 8

Actions:

  • rotate 1
  • roll 1 Locked
  • attack 2

Keywords: DAZED 1, LUCKY 2

Ability Text: None

Auxiliary Ability: LUCKY 2

Archetype: Gearhead

RH1127

Gear Straight

Name: Gear Straight

Action Type: straight

Initiative: 8

Actions:

  • straight 2 Reactive Locked Reactive
  • straight 1 Auxiliary
  • attack 2

Keywords: DAZED 1

Ability Text: None

Auxiliary Ability: LUCKY 2

Archetype: Gearhead

RH1128

Hell's Bells

Name: Hell's Bells

Action Type: rotate

Initiative: 8

Actions:

  • rotate 2 Locked
  • attack 2
  • rotate 2 Locked
  • attack 2

Keywords: DAZED 1, PIERCE

Ability Text: During an Attack action: For each result of a 6, assign 1 Burn token to the defending Fighter marker.

Archetype: Sharpshooter

Restriction: Alice Drummond Only

RH1149

Speed Rotate

Name: Speed Rotate

Action Type: rotate

Initiative: 8

Actions:

  • rotate 1 Locked
  • straight 2 Reactive Locked Reactive
  • attack 3

Keywords: DAZED 2, SCORCH 2

Ability Text: At the start of your Action Phase: You may discard a Buff token to treat this Rotate Maneuver action as a Reactive Rotate 4 Maneuver action.

Archetype: Speedster

RH1176

Twisted Fate

Name: Twisted Fate

Action Type: rotate

Initiative: 8

Actions:

  • straight 1 Locked
  • rotate 2 Reactive Locked Reactive
  • attack 3
  • turn 1

Keywords: DAZED 3, REND

Ability Text: During the End Phase: you may assign up to 3 Frozen tokens to your Fighter marker to reduce the Dazed keyword on this card by 1 for each Frozen token assigned.

Archetype: Speedster

RH1177

Ace Immelmann

Name: Ace Immelmann

Action Type: immelmann

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_03

Card Not Final
Aegis Slash

Name: Aegis Slash

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_16

Card Not Final
Faint Feint

Name: Faint Feint

Action Type: immelmann

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_40

Card Not Final
Frigid Feint

Name: Frigid Feint

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_44

Card Not Final
Future Flame

Name: Future Flame

Action Type: straight

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_45

Card Not Final
Harrier Carrier

Name: Harrier Carrier

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_59

Card Not Final
Proficient Rotate

Name: Proficient Rotate

Action Type: rotate

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_79

Card Not Final
Quarter Crasher

Name: Quarter Crasher

Action Type: straight

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Restriction: MAR Class II Only

Wave2_Basic_82

Card Not Final
Roll On

Name: Roll On

Action Type: roll

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_93

Card Not Final
Smoke on the Water

Name: Smoke on the Water

Action Type: straight

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_100

Card Not Final
Supercharge Shot

Name: Supercharge Shot

Action Type: straight

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_115

Card Not Final
Turret Twist

Name: Turret Twist

Action Type: rotate

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_117

Card Not Final
Elude Feud

Name: Elude Feud

Action Type: straight

Initiative: 8

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_03

Card Not Final
Spinners

Name: Spinners

Action Type: rotate

Initiative: 8

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Star Lancers Only

Wave2_Daredevil_04

Card Not Final
Aldebaran Twist

Name: Aldebaran Twist

Action Type: rotate

Initiative: 8

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Star Lancers Only

Wave2_Daredevil_16

Card Not Final
Quinning

Name: Quinning

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Quinn Tanaka Only

Wave2_Daredevil_23

Card Not Final
Barrell Roll

Name: Barrell Roll

Action Type: roll

Initiative: 8

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_29

Card Not Final
Driftwood

Name: Driftwood

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Athena Solera Only

Wave2_Daredevil_36

Card Not Final
Keep Them Alert

Name: Keep Them Alert

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Ace Only

Wave2_Gearhead_07

Card Not Final
A Few Bolts More

Name: A Few Bolts More

Action Type: straight

Initiative: 8

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_12

Card Not Final
Moxie

Name: Moxie

Action Type: roll

Initiative: 8

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Roxx Markov Only

Wave2_Gearhead_19

Card Not Final
Ice Burst

Name: Ice Burst

Action Type: roll

Initiative: 8

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_37

Card Not Final
Warm Up

Name: Warm Up

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_38

Card Not Final
Butch Shot

Name: Butch Shot

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Emilia Drummond Only

Wave2_Sharpshooter_40

Card Not Final
Pierce Turn

Name: Pierce Turn

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_41

Card Not Final
Warm Up

Name: Warm Up

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_42

Card Not Final
Immense Speed

Name: Immense Speed

Action Type: straight

Initiative: 8

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_18

Card Not Final
Thread the Needle

Name: Thread the Needle

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_25

Card Not Final
Andromeda

Name: Andromeda

Action Type: immelmann

Initiative: 9

Actions:

  • rotate 4
  • immelmann 4 Locked
  • attack 2

Keywords: DAZED 1

Ability Text: At the end of your Action phase: If you have 1 or more Debuff tokens assigned to your Fighter marker, this card gains 1 additional Dazed token.

Archetype: basic

Restriction: Star Lancers Only

RH1068

Aux Turn

Name: Aux Turn

Action Type: turn

Initiative: 9

Actions:

  • turn 1 Locked
  • turn 1 Auxiliary
  • attack 2

Keywords: DAZED 2

Ability Text: After making an Attack action with an Armament card: Assign 1 Charge token to that card.

Auxiliary Ability: LUCKY 2

Archetype: basic

RH1069

Futuria Immelmann

Name: Futuria Immelmann

Action Type: immelmann

Initiative: 9

Actions:

  • rotate 2 Locked
  • immelmann 4 Locked
  • attack 2

Keywords: DAZED 2

Ability Text: After you complete a Clear Pass: Assign 1 Burn token to any Fighter markers overlapped during this Maneuver action.

Archetype: basic

Restriction: Futuria Only

RH1070

Sidescroller

Name: Sidescroller

Action Type: roll

Initiative: 9

Actions:

  • attack 3
  • roll 3 Reactive Locked Reactive
  • attack 3

Keywords: DAZED 3, STRAIGHTSHOT

Ability Text: At the end of your Action phase: You may spend X Charge tokens assigned to your Fighter card to reduce the DAZED keyword by X.

Archetype: basic

Restriction: Martaga Only

RH1071

Songbird's Song

Name: Songbird's Song

Action Type: turn

Initiative: 9

Actions:

  • turn 1 Locked
  • attack 2

Keywords: DAZED 2

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1 and PIERCE.

Archetype: basic

Restriction: Ace Only

RH1072

Burning Fate

Name: Burning Fate

Action Type: immelmann

Initiative: 9

Actions:

  • immelmann 3 Locked
  • rotate 1
  • attack 2

Keywords: DAZED 1, PSYCH 8

Ability Text: If you have Initiative over your opponent this turn: Gain SCORCH 2.

Archetype: Daredevil

Restriction: Dane X Only

RH1100

Dare Immelmann

Name: Dare Immelmann

Action Type: immelmann

Initiative: 9

Actions:

  • immelmann 1 Locked
  • attack 3

Keywords: DAZED 2, LUCKY 2

Ability Text: At the start of your Action Phase: You may spend a Nitro token to perform a Rotate 2 Maneuver action.

Archetype: Daredevil

RH1101

Daring Twist

Name: Daring Twist

Action Type: rotate

Initiative: 9

Actions:

  • rotate 2
  • straight 3 Locked
  • rotate 1 Locked
  • attack 4

Keywords: DAZED 1, PSYCH ALL

Ability Text: If your opponent had Initiative this turn: Each of your Maneuver actions become Reactive.

Archetype: Daredevil

RH1102

Roll Troll

Name: Roll Troll

Action Type: straight

Initiative: 9

Actions:

  • straight 1 Locked
  • roll 3 Reactive Reactive
  • attack 3

Keywords: DAZED 1

Ability Text: If you performed a Roll action: Gain STURDY.

Archetype: Daredevil

RH1103

Best use

Name: Best use

Action Type: straight

Initiative: 9

Actions:

  • attack 1
  • straight 3 Reactive Locked Reactive
  • attack 1

Keywords: DAZED 2

Ability Text: None

Auxiliary Ability: TURRET ANY

Archetype: Gearhead

Restriction: Van Vertigo Only

RH1129

Blanks got you down

Name: Blanks got you down

Action Type: rotate

Initiative: 9

Actions:

  • rotate 3 Reactive Locked Reactive
  • attack 2
  • straight 3 Locked
  • attack 2

Keywords: DAZED 2

Ability Text: After an opponent's Attack action: If you suffer at least 1 Damage, draw 1 Auxiliary card.

Archetype: Gearhead

RH1130

Ol' Twirly Bird

Name: Ol' Twirly Bird

Action Type: rotate

Initiative: 9

Actions:

  • attack 1
  • rotate 2 Locked
  • attack 1

Keywords: DAZED 2, STRAIGHTSHOT

Ability Text: At the start of your Action action: You may spend up to X Charge tokens on your Fighter card. For each Charge token spent, gain BURST 1 or LUCKY 1 until the end of yourthe Attack action.

Archetype: Sharpshooter

Restriction: Elena Zane Only

RH1150

Practice Makes Perfect

Name: Practice Makes Perfect

Action Type: turn

Initiative: 9

Actions:

  • rotate 1 Locked
  • turn 1 Locked
  • attack 3

Keywords: DAZED 2, PROFICIENT

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.

Archetype: Sharpshooter

RH1151

Straight As An Arrow

Name: Straight As An Arrow

Action Type: straight

Initiative: 9

Actions:

  • straight 2 Reactive Locked Reactive
  • rotate 1
  • attack 2

Keywords: DAZED 2, PROFICIENT, STRAIGHTSHOT

Ability Text: None

Archetype: Sharpshooter

RH1152

Falling Twist

Name: Falling Twist

Action Type: turn

Initiative: 9

Actions:

  • turn 2 Locked
  • attack 2
  • rotate 1
  • turn 2 Locked
  • attack 2

Keywords: DAZED 2, LUCKY 2

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. LUCKY X: During an Attack action: You may re-roll up to X dice.

Archetype: Speedster

RH1178

Rolling Nitro Speed

Name: Rolling Nitro Speed

Action Type: roll

Initiative: 9

Actions:

  • turn 1
  • roll 2 Locked
  • attack 3

Keywords: DAZED 2

Ability Text: After you perform a successful Attack action: Assign a Nitro token to your Fighter marker.

Archetype: Speedster

RH1179

Swooping Hawk

Name: Swooping Hawk

Action Type: turn

Initiative: 9

Actions:

  • turn 1 Locked
  • rotate 1
  • straight 1
  • attack 2

Keywords: DAZED 2

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1.

Archetype: Speedster

Restriction: Ace Only

RH1180

Ace Roll

Name: Ace Roll

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

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The Argo

Name: The Argo

Action Type: immelmann

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

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Future Flame

Name: Future Flame

Action Type: straight

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

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Futuria Immelmann

Name: Futuria Immelmann

Action Type: immelmann

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

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Hot Rod

Name: Hot Rod

Action Type: immelmann

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Restriction: D-22 Maverick Only

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Ice Lance

Name: Ice Lance

Action Type: rotate

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

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Lucky Split

Name: Lucky Split

Action Type: turn

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

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Martaga Immelmann

Name: Martaga Immelmann

Action Type: immelmann

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

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Recover Straight

Name: Recover Straight

Action Type: straight

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

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Rend Roll

Name: Rend Roll

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

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Rogue Roll

Name: Rogue Roll

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

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Twisted Sister

Name: Twisted Sister

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: Daredevil

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First Shot

Name: First Shot

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: Daredevil

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Predictive

Name: Predictive

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: Daredevil

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Super

Name: Super

Action Type: turn

Initiative: 9

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Martaga Only

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Fahrenheit 9

Name: Fahrenheit 9

Action Type: straight

Initiative: 9

Actions:

Ability Text: None

Archetype: Daredevil

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Tipped Roll

Name: Tipped Roll

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: Gearhead

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Marvelous

Name: Marvelous

Action Type: rotate

Initiative: 9

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Martaga Only

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Burn'n Up

Name: Burn'n Up

Action Type: straight

Initiative: 9

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Futuria Only

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Double Axel

Name: Double Axel

Action Type: rotate

Initiative: 9

Actions:

Ability Text: None

Archetype: Gearhead

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Laser Burst

Name: Laser Burst

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: Gearhead

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So Long as it Holds

Name: So Long as it Holds

Action Type: immelmann

Initiative: 9

Actions:

Ability Text: None

Archetype: Gearhead

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Ultra

Name: Ultra

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Martaga Only

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Lava Shooter I

Name: Lava Shooter I

Action Type: straight

Initiative: 9

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Martaga Only

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Battle and Roll

Name: Battle and Roll

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: Sharpshooter

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Stall Fall Y'all

Name: Stall Fall Y'all

Action Type: rotate

Initiative: 9

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Leikeze Rabmycer Only

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Double Axel

Name: Double Axel

Action Type: rotate

Initiative: 9

Actions:

Ability Text: None

Archetype: Speedster

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Polaris

Name: Polaris

Action Type: rotate

Initiative: 9

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Star Lancers Only

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Mega

Name: Mega

Action Type: immelmann

Initiative: 9

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Martaga Only

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Auxiliary Cards (32)

Freeze Ray

A001

Fuzzy Dice

A002

Pro Missiles

A003

Williams M.15 MG

A004

Lavacoil MK1

A005

Red Laser Sight

A006

Unjammer Hammer

A007

Piercing Rounds

A008

Defensive Flyer

A009

Angel Glide

A010

Goo-Patch

A011

Aerial Twirlies

A012

Glitch-Feed

A013

Aerial Twirlies

Name: Aerial Twirlies

Type: skill

Ability Text: ADD TO YOUR HAND. At the start of a Rotate Maneuver action, you may play this card: Replace a Rotate Maneuver action with this card. Then discard this card.

Keywords:

Action Type: Rotate

Action Bar:

  • Rotate 3 Reactive Locked

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Flameburster Fireworks

Name: Flameburster Fireworks

Type: armament - Rocket

Ability Text: At the start of a Shot Attack action, replace a Shot Attack action with this card. At the start of your Attack action, spend X Charge tokens assigned to this card. This card gains LUCKY X. When this card has no Ammo tokens remaining on it, discard this card.

Keywords: AMMO 5, SCORCH 2

Action Type: Attack

Action Bar:

  • Attack 2
  • Attack 2

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Flares

Name: Flares

Type: mod

Ability Text: ADD TO YOUR HAND. During an Attack action while you are the defender, you may play this card: Reduce the amount of Damage by half (rounded up). Then discard this card

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L1 Gun Turret

Name: L1 Gun Turret

Type: armament - Ballistic

Ability Text: At the start of an Attack action, you may replace a Shot Attack Action with this card. Spend 1 Charge token and replace a Shot Attack action with this card. You must use the Turret (Back) when performing this card.

Keywords: AMMO 2, TURRET (BACK)

Action Type: Attack

Action Bar:

  • Attack 3

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Stall

Name: Stall

Type: skill

Ability Text: ADD TO YOUR HAND. At the start of an Immelmann action, you may play this card: Replace an Immelmann Maneuver action with this card. Then discard this card.

Action Type: Immelmann

Action Bar:

  • Rotate 4 Reactive Locked

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Insert Coin

Name: Insert Coin

Type: instant

Ability Text: PLAY IMMEDIATELY. If you have less hit points than your opponent, regain 1 Hit Point. Then discard this card from game

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Killing Instincts

Name: Killing Instincts

Type: mod

Ability Text: ADD TO YOUR HAND. Before performing a Roll Maneuver action, you may play this card: Your Roll Maneuver action becomes Reactive. Then discard this card.

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Leave For Dead

Name: Leave For Dead

Type: mod

Ability Text: ADD THIS CARD TO YOUR HAND. After you complete a Clear Pass, you may play this card: Spend X Charge tokens assigned to your Fighter card. Roll X dice and deal a damage to an overlapped Fighter marker for each result of 5+. Then discard this card.

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Lasershot MK1

Name: Lasershot MK1

Type: armament - laser

Ability Text: At the start of an Attack action, you may replace a Shot Attack action with card. After a successful Attack action: Assign 1 Charge token to this card. This card gains LUCKY 1 for each Charge token on this card. After you sufer damage, remove all Charge tokens assigned to this card.

Keywords: CHARGE, STRAIGHTSHOT, TURRET (LEFT FRONT AND RIGHT FRONT)

Action Type: Attack

Action Bar:

  • Attack 3

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Upgrade Complete

Name: Upgrade Complete

Type: instant

Ability Text: PLAY IMMEDIATELY. Add d3 Charge tokens to an Armament of Fighter card with withthe CHARGE keyword

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Anti-Freeze

Name: Anti-Freeze

Type: mod

Ability Text: ADD TO YOUR HAND. At the start of your Action phase, you may play card: Remove all Frozen tokens assigned to your Fighter marker.

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Chilleon MK1

Name: Chilleon MK1

Type: armament - Ice

Ability Text: At the start of an Attack action, you may replace a Shot Attack action with this card. After a successful Attack action: Assign 1 Charge token to this card. This card gains FREEZE 1 for each Charge token on this card. After you suffer damage, remove all Charge tokens assigned to this card.

Keywords: CHARGE

Action Type: Attack

Action Bar:

  • Attack 3

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Easy Flier

Name: Easy Flier

Type: skill

Ability Text: PLAY IMMEDIATELY. At the start of a Straight Maneuver action, you may play this card: Replace a Straight Maneuver action with this card. Then discard this card.

Action Type: Rotate

Action Bar:

  • Straight 1 Recover

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M2 20MM Cannon

Name: M2 20MM Cannon

Type: armament - Lava

Ability Text: At the start of an Attack action, you may assign 1 Dazed token and replace a Shot Attack action with this card. For each successful hit, assign 1 Burn token to the Defending Fighter Marker. This card cannot be used if there is a dazed token on it.

Keywords: STRAIGHTSHOT, TURRET (BACK)

Action Type: Attack

Action Bar:

  • Attack 3

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Thrusters MKV

Name: Thrusters MKV

Type: mod

Ability Text: ADD TO YOUR PLAY AREA. While this card is in your Play Area, your Nitro toeksn may be used for a Speed 5 instead. Afte ryou use a Nitro token, discard this card.

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FREEZE ROUNDS

Name: FREEZE ROUNDS

Type: mod

Ability Text: ADD TO YOUR PLAY AREA. While this card is in your Play Area, your Attack actions gain FREEZE 1. Afte ryou complete a successful Attack action, discard this card.

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Ice Cannon

Name: Ice Cannon

Type: armament - Ice

Ability Text: At the start of an Attack action, you may assign 1 Dazed token and replace a sShot Attack action with this card.

Keywords: FREEZE 1

Action Type: Attack

Action Bar:

  • Rotate 1 Locked
  • Attack 2

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DW/96 Turret

Name: DW/96 Turret

Type: armament - Turret

Ability Text: At the start of an Attack action, you may assign 2 Dazed tokens and perform an Attack action on your Active Battle using TURRET (BACK). This card cannot be used if there a dazed token on it.

Action Type: Attack

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Spontaneous Combustion

Name: Spontaneous Combustion

Type: instant

Ability Text: PLAY IMMEDIATELY. Assign d3 Burn tokens to your opponent's Fighter marker. Then remove this card from the game.

Card Not Final

Stadiums (6)

The Mountains

Name: The Mountains

Text: Starting after a Player has suffered the first damage from an Attack action, at the end of each round both Players roll a d6: 1-2: Nothing happens. 3-6: Place an Auxiliary token as indicated below.

ID: AUX1001

Name: The Belt

Text: Begin the game with Two Auxiliary tokens placed as indicated. At the end of each Game round, each player rolls a d6. On a result of a 6, that player suffers 1 Damage and can place one Auxiliary token in an empty spot as indicated.

Name: Battle of Rose Hill

Text: ID AND ABILITY SUBJECT TO CHANGE

Name: Martaga 1979

Text: ID AND ABILITY SUBJECT TO CHANGE

Name: Kupier Stadium

Text: ID AND ABILITY SUBJECT TO CHANGE

Name: Skies of Azure

Text: ID AND ABILITY SUBJECT TO CHANGE