A list of all cards for Aerodome.

Capt. Theodosia Costello "Dragonslayer"

Card ID:AEF001

Name: Capt. Theodosia Costello "Dragonslayer"

Ability: After you complete an Immelmann action: Assign 1 Elusive token to your Fighter marker

World: Ace

Archetype: Daredevil

Fighter: Sopwith Camel

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 3
  • Rotate: 0
  • Immelmann: 2
Lt. Archie Anderson "Devil Duo" Lt. Ely Anderson "Devil Duo" (He/Him)

Card ID:AEF002

Name: Lt. Archie Anderson "Devil Duo"

Ability: Side A -After you claim an Auxiliary: You may flip this card.

World: Ace

Archetype: Gearhead

Fighter: Potez XI

Maneuvers:

  • Straight: 4
  • Turn: 4
  • Roll: 1
  • Rotate: 2
  • Immelmann: 0

Flip Name: Lt. Ely Anderson "Devil Duo" (He/Him)

Flip Ability: Side B - Your Attack actions gain TURRET (BACK). After you complete an Attack action with TURRET: Flip this Card.

Pairs with Lt. Archie Anderson "Devil Duo"

Lt. Sophia Saleh "Blackbird"

Card ID:AEF003

Name: Lt. Sophia Saleh "Blackbird"

Ability: At the start of your Attack action: If the defending Fighter has more Hit Points remaining than you, gain Proficient

World: Ace

Archetype: Sharpshooter

Fighter: Sopwith Camel

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 3
  • Rotate: 0
  • Immelmann: 2
Lt. Sven Bergman "Night Hawk"

Card ID:AEF004

Name: Lt. Sven Bergman "Night Hawk"

Ability: During the Compare Stage: If you revealed a lower Initiative Battle card than your Opponent, add 1 to your Initiative value.

World: Ace

Archetype: Speedster

Fighter: Sopwith Camel

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 3
  • Rotate: 0
  • Immelmann: 2
Jax Fernandez "J A X"

Card ID:AEF005

Name: Jax Fernandez "J A X"

Ability: At the start of your Attack action: You may spend 1 CHARGE to gain +1 Attack (Max once per turn).

World: Martaga

Archetype: Gearhead

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1
Elena Zane "E Z W"

Card ID:AEF006

Name: Elena Zane "E Z W"

Ability: Your STRAIGHTSHOT keywords gain PROFICIENT.

World: Martaga

Archetype: Sharpshooter

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1
Fare Collins "F R C"

Card ID:AEF007

Name: Fare Collins "F R C"

Ability: At the end of your Action phase: You may spend 1 Charge, assign a NITRO token to your Fighter Marker.

World: Martaga

Archetype: Speedster

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1
Lance Hamill "Z Z Z"

Card ID:AEF008

Name: Lance Hamill "Z Z Z"

Ability: At the end of hte Initiative Phase: You may spend 1 CHARGE to perform a speed 1 Rotate.

World: Martaga

Archetype: Daredevil

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1
Capt. Alice Drummond "Hellsister"

Card ID:AEF009

Name: Capt. Alice Drummond "Hellsister"

Ability: After you perform a successful Attack action: Assign 1 Burn token to the defender's Fighter marker.

World: Futuria

Archetype: Sharpshooter

Fighter: D-22 Maverick

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 1
  • Immelmann: 3
1st Lt. Havoc Moua "Hunter"

Card ID:AEF010

Name: 1st Lt. Havoc Moua "Hunter"

Ability: At the start of your Action phase: If you have Initiative over your opponent, gain DISORIENT.

World: Futuria

Archetype: Speedster

Fighter: D-22 Maverick

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 1
  • Immelmann: 3
1st Lt. Dane X "Diesel"

Card ID:AEF011

Name: 1st Lt. Dane X "Diesel"

Ability: At the end of the Initiative Phase: You may suffer 1 damage, perform the first action on your Action Bar. During your Action phase, skip that action.

World: Futuria

Archetype: Daredevil

Fighter: D-22 Maverick

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 1
  • Immelmann: 3
TSgt. Hilda McMahon "Viking"

Card ID:AEF012

Name: TSgt. Hilda McMahon "Viking"

Ability: Your Auxiliary cards game LUCKY 1

World: Futuria

Archetype: Gearhead

Fighter: P-86 Corvus

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 2
Ash Buchanan "Star Phoenix"

Card ID:AEF013

Name: Ash Buchanan "Star Phoenix"

Ability: During your Action phase: Gain Straight +1 and Turn +1.

World: Star Lancers

Archetype: Speedster

Fighter: X-1 Galactica

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 2
  • Rotate: 2
  • Immelmann: 2
Dario Stardancer "Fox-Tron"

Card ID:AEF014

Name: Dario Stardancer "Fox-Tron"

Ability: At the end of the Compare stage: If you and your opponent are in Sync, assign 1 Dazed token to their Active Battle card.

World: Star Lancers

Archetype: Daredevil

Fighter: SW-Z Starbolt

Maneuvers:

  • Straight: 5
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1
Van Vertigo "Countess"

Card ID:AEF015

Name: Van Vertigo "Countess"

Ability: When you would draw an Auxiliary Card: Draw two Auxiliary cards, choose 1 and discard the other.

World: Star Lancers

Archetype: Gearhead

Fighter: SW-Z Starbolt

Maneuvers:

  • Straight: 5
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1
B3-47L "Sun King"

Card ID:AEF016

Name: B3-47L "Sun King"

Ability: During your Attack action: If you would deal 1 Damage, gain PIERCE.

World: Star Lancers

Archetype: Sharpshooter

Fighter: X-1 Galactica

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 2
  • Rotate: 2
  • Immelmann: 2
Capt. Konrad Faust "The Red-Tailed Hawk"

Card ID:AEF017

Name: Capt. Konrad Faust "The Red-Tailed Hawk"

Ability: At the start of your Attack action: If the defender is without your STRAIGHTSHOT, Gain LUCKY 1.

World: Ace

Archetype: Sharpshooter

Fighter: Fokker D.VIII

Maneuvers:

  • Straight: 4
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1
Card Not Final
Othello Caproni "Goddess of Death"

Card ID:AEF018

Name: Othello Caproni "Goddess of Death"

Ability: After you complete a Clear pass: You may spend a NITRO token, each fighter marker you overlapped suffers 1 Damage.

World: Ace

Archetype: Speedster

Fighter: Fokker D.VIII

Maneuvers:

  • Straight: 4
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1
Card Not Final
Com. General Gref Valincourt "Golden Dragon"

Card ID:AEF019

Name: Com. General Gref Valincourt "Golden Dragon"

Ability: Your Auxiliary cards Gearhead Bonus gain +1 to its effect.

World: Ace

Archetype: Gearhead

Fighter: Fokker D.VIII

Maneuvers:

  • Straight: 4
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1
Card Not Final
Athena Solera "Lone Star"

Card ID:AEF020

Name: Athena Solera "Lone Star"

Ability: At the start of a Locked Maneuver Action: You may spend 1 ELUSIVE token to perform a Speed 1 Rotate.

World: Ace

Archetype: Daredevil

Fighter: Fokker D.VIII

Maneuvers:

  • Straight: 4
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1
Card Not Final
Anastasia Casse "<3"

Card ID:AEF021

Name: Anastasia Casse "<3"

Ability: CHARGE. During your Attack action: You may spend a CHARGE assigned to this Fighter card. gain SCORCH 1.

World: Martaga

Archetype: Daredevil

Fighter: MAR-Class II

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1
Card Not Final
The Zakk Mayhews "Young Buck"

Card ID:AEF022

Name: The Zakk Mayhews "Young Buck"

Ability: CHARGE. During your Attaqck action: If you have more Hit Points than the defender, gain REND.

World: Martaga

Archetype: Sharpshooter

Fighter: MAR-Class II

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1
Card Not Final
Rayne Ross "R Y N"

Card ID:AEF023

Name: Rayne Ross "R Y N"

Ability: CHARGE. At the end of your Action phase: You may spend 1 CHARGE assigned to this Fighter card, add a CHARGE to one of your equipped Auxiliary cards. (Max once per turn).

World: Martaga

Archetype: Gearhead

Fighter: MAR-Class II

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1
Card Not Final
Jax Fernandez "8-Bit Wonder"

Card ID:AEF024

Name: Jax Fernandez "8-Bit Wonder"

Ability: CHARGE. While this card has 3 CHARGE assigned to it: Your ROLL and TURN become REACTIVE.

World: Martaga

Archetype: Speedster

Fighter: MAR-Class II

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1
Card Not Final
TSGT. Quinn Tanaka "null"

Card ID:AEF025

Name: TSGT. Quinn Tanaka "null"

Ability: At the start of your Attack action: You may assign 1 Daze To your Active Battle card, perform a Speed 1 Roll.

World: Futuria

Archetype: Daredevil

Fighter: D-22 Maverick

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 1
  • Immelmann: 3
Card Not Final
Johndy McMyers "Dang3r"

Card ID:AEF026

Name: Johndy McMyers "Dang3r"

Ability: Your LUCKY keywords gain +1.

World: Futuria

Archetype: Sharpshooter

Fighter: DW/96 Thunderbird

Maneuvers:

  • Straight: 4
  • Turn: 4
  • Roll: 1
  • Rotate: 2
  • Immelmann: 0
Card Not Final
SQCPL. Roxx Markov "RoxMox"

Card ID:AEF027

Name: SQCPL. Roxx Markov "RoxMox"

Ability: At the start of an Attack action: You may spend one CHARGE assigned to one of your Auxiliary cards to gain Attack +1.

World: Futuria

Archetype: Gearhead

Fighter: DW/96 Thunderbird

Maneuvers:

  • Straight: 4
  • Turn: 4
  • Roll: 1
  • Rotate: 2
  • Immelmann: 0
Card Not Final
Leikeze Rabmycer "Beast"

Card ID:AEF028

Name: Leikeze Rabmycer "Beast"

Ability: When resolving your SPLIT-SECOND keyword: You may assign 1 DAZE to your active Battle card, resolve the keyword with a d6.

World: Futuria

Archetype: Speedster

Fighter: DW/96 Thunderbird

Maneuvers:

  • Straight: 4
  • Turn: 4
  • Roll: 1
  • Rotate: 2
  • Immelmann: 0
Card Not Final
Aurora Dawn "null"

Card ID:AEF029

Name: Aurora Dawn "null"

Ability: If your Opponent's Initiative is ever 0: Your opponent suffers 1 damage.

World: Star Lancers

Archetype: Speedster

Fighter: Icarus-5000

Maneuvers:

  • Straight: 4
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1
Card Not Final
Victoria Liang "Sleeping Dragon"

Card ID:AEF030

Name: Victoria Liang "Sleeping Dragon"

Ability: During your Opponent's Attack action: If you suffered any damage, Assign 1 FROZEN to your Opponent's Fighter Marker.

World: Star Lancers

Archetype: Sharpshooter

Fighter: Icarus-5000

Maneuvers:

  • Straight: 4
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 2
Card Not Final
Val Vayne "Frztbyte"

Card ID:AEF031

Name: Val Vayne "Frztbyte"

Ability: Your Auxiliary cards gaine FREEZE 1.

World: Star Lancers

Archetype: Gearhead

Fighter: SW-Z Starbolt

Maneuvers:

  • Straight: 5
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1
Card Not Final
Zander Zsioden "Notos"

Card ID:AEF032

Name: Zander Zsioden "Notos"

Ability: At the end of the Compare stage: If you and your opponent are in Sync, assign 1 FREEZE to their Active Battle card.

World: Star Lancers

Archetype: Daredevil

Fighter: Icarus-5000

Maneuvers:

  • Straight: 4
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 2
Card Not Final
Emilia Drummond "Archangel"

Card ID:AEF033

Name: Emilia Drummond "Archangel"

Ability: At the start of your Attack action: Check your Opponent's range from your Fighter marker, gain Attack +1 against a Fighter within Ragne 1 and not touching.

World: Futuria

Archetype: Sharpshooter

Fighter: P-86 Corvus

Maneuvers:

  • Straight: 4
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 2
Card Not Final
Mark Garcia "M K G"

Card ID:AEF034

Name: Mark Garcia "M K G"

Ability: CHARGE. After your Maneuver action: You may spend 3 CHARGE assigned to this Fighter card, repeat that Maneuver action.

World: Martaga

Archetype: Daredevil

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1
Card Not Final
Amber Buchanan "Heavy Metal Queen"

Card ID:AEF035

Name: Amber Buchanan "Heavy Metal Queen"

Ability: If you have few Hit Points than your Opponent: Add 1 to your Initiative.

World: Star Lancers

Archetype: Speedster

Fighter: X-1 Galactica

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 2
  • Rotate: 2
  • Immelmann: 2
Card Not Final
Major Arthur Remington "Iron Arthur"

Card ID:AEF036

Name: Major Arthur Remington "Iron Arthur"

Ability: When defending: Ignore the REND keyword.

World: Ace

Archetype: Gearhead

Fighter: Sopwith Camel

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 3
  • Rotate: 0
  • Immelmann: 2
Card Not Final
1up

ID: RH1001

Name: 1up

Action Type: straight

Initiative: 1

Ability Text: At the start of your Action Phase: You may spend 1 Charge token assigned to your Fighter card to gain RECOVER D6.

Actions:

Archetype: basic

Ace Immelmann

ID: RH1002

Name: Ace Immelmann

Action Type: immelmann

Initiative: 1

Ability Text: After you complete a Clear Pass: Gain DAZED 1 and DISORIENT.

Actions:

Archetype: basic

Elusive Immelmann

ID: RH1003

Name: Elusive Immelmann

Action Type: immelmann

Initiative: 1

Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.

Actions:

Archetype: basic

Hard Rock

ID: RH1004

Name: Hard Rock

Action Type: immelmann

Initiative: 1

Ability Text: At the start of an Attack action: If you have 5 or fewer Hit Points remaining, gain PROFICIENT.

Actions:

Archetype: basic

Helpful Straight

ID: RH1005

Name: Helpful Straight

Action Type: straight

Initiative: 1

Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your Opponent, this card gains LUCKY 1 and RECOVER X.

Actions:

Archetype: basic

Now You See Me

ID: RH1006

Name: Now You See Me

Action Type: turn

Initiative: 1

Ability Text: DISORIENT: After a successful Attack action: Assign 1 Dazed token to the defender's Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Actions:

Archetype: basic

Proficient Turn

ID: RH1007

Name: Proficient Turn

Action Type: turn

Initiative: 1

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Actions:

Archetype: basic

Recover Rotate

ID: RH1008

Name: Recover Rotate

Action Type: rotate

Initiative: 1

Ability Text: At the start of your Action Phase: Suffer 1 Damage.

Actions:

Archetype: basic

Recover Straight

ID: RH1009

Name: Recover Straight

Action Type: straight

Initiative: 1

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Actions:

Archetype: basic

Sidescroller

ID: RH1010

Name: Sidescroller

Action Type: roll

Initiative: 1

Ability Text: At the start of your Action phase: You may spend X Charge tokens to gain RECOVER X

Actions:

Archetype: basic

Venus and Mars

ID: RH1011

Name: Venus and Mars

Action Type: rotate

Initiative: 1

Ability Text: At the end of your Action phase: Assign 1 Frozen token to your Fighter marker.

Actions:

Archetype: basic

Be The Leaf

ID: RH1073

Name: Be The Leaf

Action Type: immelmann

Initiative: 1

Ability Text: When performing an Immelmann Maneuver action: You may assign 1 Dazed token to this card to use your Back Point during Step 1 of the Immelmann Maneuver action.

Actions:

Archetype: Daredevil

Easy Does It

ID: RH1074

Name: Easy Does It

Action Type: straight

Initiative: 1

Ability Text: When you resolve your Recover keyword: If you roll a 6, assign 2 Dazed tokens to this card (you cannot remove these tokens this turn).

Actions:

Archetype: Daredevil

Sturdy Straight

ID: RH1104

Name: Sturdy Straight

Action Type: straight

Initiative: 1

Ability Text: None

Actions:

Archetype: Gearhead

Turret Burst

ID: RH1105

Name: Turret Burst

Action Type: straight

Initiative: 1

Ability Text: At the start of an Attack action: When you perform an Attack action from the Back point, gain BURST 2.

Actions:

Archetype: Gearhead

Sharp Roll

ID: RH1131

Name: Sharp Roll

Action Type: roll

Initiative: 1

Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Actions:

Archetype: Sharpshooter

Ebb and Flow

ID: RH1153

Name: Ebb and Flow

Action Type: turn

Initiative: 1

Ability Text: If you have Initiative over your opponent this turn: Gain LUCKY 2.

Actions:

Archetype: Speedster

Halley's Comet

ID: RH1154

Name: Halley's Comet

Action Type: straight

Initiative: 1

Ability Text: After you complete a Clear Pass: Roll X d6 where X is equal to the speed of your Maneuver action. For each result of a 5+, deal 1 damage to any overlapped Fighters.

Actions:

Archetype: Speedster

Peregrine Dive

ID: RH1155

Name: Peregrine Dive

Action Type: immelmann

Initiative: 1

Ability Text: While resolving your SPLIT_SECOND keyword: Resolve using a D6. If your opponent had Initative this turn: Assign 1 Dazed token to thie card.

Actions:

Archetype: Speedster

Speed Straight

ID: RH1156

Name: Speed Straight

Action Type: straight

Initiative: 1

Ability Text: If you have Initiative over your opponent this turn: Gain BURST 2.

Actions:

Archetype: Speedster

Ace Roll

ID: RH2001

Name: Ace Roll

Action Type: roll

Initiative: 1

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Cardinal Lane

ID: RH2002

Name: Cardinal Lane

Action Type: turn

Initiative: 1

Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain SCORCH D3.

Actions:

Archetype: basic

Card Not Final
Hungry

ID: RH2029

Name: Hungry

Action Type: immelmann

Initiative: 1

Ability Text: During the Compare stage: You may suffer 1 Damage, gain PSYCH ALL.

Actions:

Archetype: Daredevil

Card Not Final
Here When Needed

ID: RH2044

Name: Here When Needed

Action Type: straight

Initiative: 1

Ability Text: At the start of your Action phase:/ Assign a Charge token to a Ballistic Armament you control.

Actions:

Archetype: Gearhead

Card Not Final
Bullet Hell

ID: RH2058

Name: Bullet Hell

Action Type: straight

Initiative: 1

Ability Text: None

Actions:

Archetype: Sharpshooter

Card Not Final
The Redhawk Strikes

ID: RH2059

Name: The Redhawk Strikes

Action Type: rotate

Initiative: 1

Ability Text: At the start of your Attack action: If the defender is within your STRAIGHTSHOT, gain PIERCE.

Actions:

Archetype: Sharpshooter

Card Not Final
Boostiez

ID: RH2068

Name: Boostiez

Action Type: turn

Initiative: 1

Ability Text: X equals the result of the Split-second roll.

Actions:

Archetype: Speedster

Card Not Final
Mississippi Kite

ID: RH2069

Name: Mississippi Kite

Action Type: roll

Initiative: 1

Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain PROFICIENT.

Actions:

Archetype: Speedster

Card Not Final
Faint Feint

ID: RH3001

Name: Faint Feint

Action Type: immelmann

Initiative: 1

Ability Text: At the start of your Straight Maneuver action:/You may assign 2 Frozen tokens to your Fighter marker, perform an Speed 4 <Immelmann> instead of this action.

Actions:

Archetype: basic

Card Not Final
Futuria Straight

ID: RH3002

Name: Futuria Straight

Action Type: straight

Initiative: 1

Ability Text: At the end of your Turn Maneuver action:/You may suffer 1 Damage, perform a Reactive Speed 3 rotate.

Actions:

Archetype: basic

Card Not Final
Pollux Bank

ID: RH3057

Name: Pollux Bank

Action Type: turn

Initiative: 1

Ability Text: At the start of your Action phase: If Gemini is in play, you may perform a Rotate 2 action.

Actions:

Archetype: Sharpshooter

Card Not Final
Single Axel

ID: RH3058

Name: Single Axel

Action Type: rotate

Initiative: 1

Ability Text: During your Attack action:/You may assign 1 Frozen token to your Fighter marker, gain LUCKY 1.

Actions:

Archetype: Sharpshooter

Card Not Final
Ace Straight

ID: RH1012

Name: Ace Straight

Action Type: straight

Initiative: 2

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, Gain REND.

Actions:

Archetype: basic

Elo Hell

ID: RH1013

Name: Elo Hell

Action Type: turn

Initiative: 2

Ability Text: At the start of your Action phase: If you remove one or more Debuff tokens assigned to your Fighter marker, assign 1 Charge token to your Fighter card.

Actions:

Archetype: basic

Lucky Straight

ID: RH1014

Name: Lucky Straight

Action Type: straight

Initiative: 2

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Actions:

Archetype: basic

Nitro Rotate

ID: RH1015

Name: Nitro Rotate

Action Type: rotate

Initiative: 2

Ability Text: At the start of your Action Phase: Assign a Nitro token to your Fighter marker.

Actions:

Archetype: basic

Proficient Turn

ID: RH1016

Name: Proficient Turn

Action Type: turn

Initiative: 2

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Actions:

Archetype: basic

Recover Rotate

ID: RH1017

Name: Recover Rotate

Action Type: rotate

Initiative: 2

Ability Text: At the start of your Action Phase: Suffer 1 Damage.

Actions:

Archetype: basic

Recover Straight

ID: RH1018

Name: Recover Straight

Action Type: straight

Initiative: 2

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Actions:

Archetype: basic

Rend Roll

ID: RH1019

Name: Rend Roll

Action Type: roll

Initiative: 2

Ability Text: None

Actions:

Archetype: basic

Dare Straight

ID: RH1075

Name: Dare Straight

Action Type: straight

Initiative: 2

Ability Text: At the end of the Initiative Phase: If you and your Opponent are not in Sync, gain DAZED 2.

Actions:

Archetype: Daredevil

Roll Even

ID: RH1076

Name: Roll Even

Action Type: roll

Initiative: 2

Ability Text: At the end of the Compare stage: If you and your Opponent are in Sync: subtract 2 to your Sync roll.

Actions:

Archetype: Daredevil

Burnout Blasters

ID: RH1106

Name: Burnout Blasters

Action Type: roll

Initiative: 2

Ability Text: After you complete a Rotate Maneuver action: Assign 1 Burn token to your Fighter marker.

Actions:

Archetype: Gearhead

Gear Rotate

ID: RH1107

Name: Gear Rotate

Action Type: rotate

Initiative: 2

Ability Text: At the start of your Action Phase: you may discard an Auxiliary card to gain RECOVER D3.

Actions:

Archetype: Gearhead

Gearturn

ID: RH1108

Name: Gearturn

Action Type: turn

Initiative: 2

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Actions:

Archetype: Gearhead

Turnstyle

ID: RH1109

Name: Turnstyle

Action Type: turn

Initiative: 2

Ability Text: If you performed a Rotate Maneuver action: Gain DAZED 1.

Actions:

Archetype: Gearhead

Sharp Straight

ID: RH1132

Name: Sharp Straight

Action Type: straight

Initiative: 2

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action Phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Actions:

Archetype: Sharpshooter

Boost Roll

ID: RH1157

Name: Boost Roll

Action Type: roll

Initiative: 2

Ability Text: BOOST X: Increase the speed of 1 Maneuver action on this card by X (Maneuvers cannot go over 5). RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Actions:

Archetype: Speedster

Need For Speed

ID: RH1158

Name: Need For Speed

Action Type: roll

Initiative: 2

Ability Text: At the start of your Action Phase: You may add 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker

Actions:

Archetype: Speedster

Nos Boss Turn

ID: RH1159

Name: Nos Boss Turn

Action Type: turn

Initiative: 2

Ability Text: If you have Initiative over your opponent this turn: Gain PROFICIENT.

Actions:

Archetype: Speedster

Charge Zap

ID: RH2003

Name: Charge Zap

Action Type: turn

Initiative: 2

Ability Text: After you perform a successful Attack action:/Remove d3 Charge tokens from one of the defender's cards.

Actions:

Archetype: basic

Card Not Final
Cosmo Feint

ID: RH2004

Name: Cosmo Feint

Action Type: turn

Initiative: 2

Ability Text: At the start of your Attack action: You may assign a Frozen to your Fighter Marker, gain PROFICIENT.

Actions:

Archetype: basic

Card Not Final
Lucky Roll

ID: RH2005

Name: Lucky Roll

Action Type: roll

Initiative: 2

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Zakk's On Top

ID: RH2006

Name: Zakk's On Top

Action Type: immelmann

Initiative: 2

Ability Text: After you complete a Clear Pass: You may remove a Charge token from one of the overlapped fighter's cards.

Actions:

Archetype: basic

Card Not Final
Short Fuse

ID: RH2030

Name: Short Fuse

Action Type: straight

Initiative: 2

Ability Text: At the end of your Action phase:/ Assign a Charge token to your fighter for each Scorch token assigned to your opponents fighter marker.

Actions:

Archetype: Daredevil

Card Not Final
Eagle Cry

ID: RH2045

Name: Eagle Cry

Action Type: turn

Initiative: 2

Ability Text: At the start of your Action phase:/If your Opponent is within your STRAIGHTSHOT, assign 1 <Charge> to an Auxiliary card.

Actions:

Archetype: Gearhead

Card Not Final
Thrash

ID: RH2046

Name: Thrash

Action Type: turn

Initiative: 2

Ability Text: At the end of your Action phase: You may assign 1 Dazed tokens to this card, Assign 1 Charge token to one of your cards.

Actions:

Archetype: Gearhead

Card Not Final
Fall Con

ID: RH2070

Name: Fall Con

Action Type: immelmann

Initiative: 2

Ability Text: If you have initiative:/Gain Shot +1.

Actions:

Archetype: Speedster

Card Not Final
Speed Demon

ID: RH2071

Name: Speed Demon

Action Type: roll

Initiative: 2

Ability Text: Assign d3 Dazed tokens to this card:/Gain an Elusive Token.

Actions:

Archetype: Speedster

Card Not Final
Cygnus

ID: RH3003

Name: Cygnus

Action Type: rotate

Initiative: 2

Ability Text: While this card is in play:/Your <Immelmannactions> gain REACTIVE.

Actions:

Archetype: basic

Card Not Final
Smoke on the Water

ID: RH3004

Name: Smoke on the Water

Action Type: straight

Initiative: 2

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Zeus Bolt

ID: RH3005

Name: Zeus Bolt

Action Type: immelmann

Initiative: 2

Ability Text: At the start of your Immelmann action, you may gain d3 Frozen tokens:/Perform a Reactive Rotate 3 Maneuver action.

Actions:

Archetype: basic

Card Not Final
Notos Turn

ID: RH3042

Name: Notos Turn

Action Type: turn

Initiative: 2

Ability Text: If you have initiative: Gain PIERCE and REND.

Actions:

Archetype: Daredevil

Card Not Final
Dang

ID: RH3048

Name: Dang

Action Type: turn

Initiative: 2

Ability Text: At the end of your Attack action:/ If this attack was unsuccessful, you may discard an auxiliary cards attached to your Fighter card. Repeat that attack action.

Actions:

Archetype: Gearhead

Card Not Final
Borealis Attack

ID: RH3072

Name: Borealis Attack

Action Type: straight

Initiative: 2

Ability Text: During your Attack action: This attack is considered successful if the attack hits. This attack does not do damage.

Actions:

Archetype: Speedster

Card Not Final
Ace Roll

ID: RH1020

Name: Ace Roll

Action Type: roll

Initiative: 3

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards. STURDY: While this is your Active Battle card: Suffer 1 less damage from Attack actions (to a minimum of 1).

Actions:

Archetype: basic

Ace Turn

ID: RH1021

Name: Ace Turn

Action Type: turn

Initiative: 3

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1.

Actions:

Archetype: basic

Helpful Straight

ID: RH1022

Name: Helpful Straight

Action Type: straight

Initiative: 3

Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your opponent, this card gains LUCKY 1 and RECOVER 1.

Actions:

Archetype: basic

Lucky Straight

ID: RH1023

Name: Lucky Straight

Action Type: straight

Initiative: 3

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Actions:

Archetype: basic

Martaga Roll

ID: RH1024

Name: Martaga Roll

Action Type: roll

Initiative: 3

Ability Text: After a successful Attack action: Assign 1 Charge token to your Fighter card..

Actions:

Archetype: basic

Orion's Belt

ID: RH1025

Name: Orion's Belt

Action Type: turn

Initiative: 3

Ability Text: If you remove a Dazed token from Orion: Remove 2 additional Dazed tokens from Orion.

Actions:

Archetype: basic

Power Spike

ID: RH1026

Name: Power Spike

Action Type: straight

Initiative: 3

Ability Text: At the start of an Attack action: You may spend 1 Charge token assigned to your Fighter card to gain BURST 1 until the end of the Attack action.

Actions:

Archetype: basic

Burn Roll

ID: RH1077

Name: Burn Roll

Action Type: roll

Initiative: 3

Ability Text: If you have Initiative over your opponent this turn: Gain PROFICIENT.

Actions:

Archetype: Daredevil

Dare Turn

ID: RH1078

Name: Dare Turn

Action Type: turn

Initiative: 3

Ability Text: At the start of your Action Phase: You may assign 3 Burn tokens to your Fighter marker to perform a Rotate 4 Maneuver action.

Actions:

Archetype: Daredevil

Risky Immelmann

ID: RH1079

Name: Risky Immelmann

Action Type: immelmann

Initiative: 3

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards. STURDY: While this card is your Active card - Receive 1 fewer damage from Attack actions (to a minimum of 1).

Actions:

Archetype: Daredevil

Gear Rotate

ID: RH1110

Name: Gear Rotate

Action Type: rotate

Initiative: 3

Ability Text: At the start of your Action Phase: You may discard an Auxiliary card to gain RECOVER D3.

Actions:

Archetype: Gearhead

Hard Aux

ID: RH1111

Name: Hard Aux

Action Type: immelmann

Initiative: 3

Ability Text: At the end of your Action Phase: You may suffer 1 Damageto attach 1 Armament card from your Auxiliary discard pile to your Fighter card.

Actions:

Archetype: Gearhead

Twin Straights

ID: RH1112

Name: Twin Straights

Action Type: straight

Initiative: 3

Ability Text: Side A: At the end of your Action Phase - Flip your Fighter card. Side B: When you perform an Attack action from your Back point, gain LUCKY 2.

Actions:

Archetype: Gearhead

Pick'n Choose

ID: RH1133

Name: Pick'n Choose

Action Type: straight

Initiative: 3

Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your Opponent, this card gains FROZEN3 or SCORCH 3.

Actions:

Archetype: Sharpshooter

Piercing Gaze

ID: RH1134

Name: Piercing Gaze

Action Type: roll

Initiative: 3

Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Actions:

Archetype: Sharpshooter

Steady Fire

ID: RH1135

Name: Steady Fire

Action Type: straight

Initiative: 3

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.

Actions:

Archetype: Sharpshooter

Ebb and Flow

ID: RH1160

Name: Ebb and Flow

Action Type: turn

Initiative: 3

Ability Text: If you have Initiative over your opponent this turn: Gain LUCKY 2.

Actions:

Archetype: Speedster

Nitrous Turn

ID: RH1161

Name: Nitrous Turn

Action Type: turn

Initiative: 3

Ability Text: At the end of your Action phase: You may spend a Nitro token to perform this card again (Max once per turn).

Actions:

Archetype: Speedster

Speed Immelmann

ID: RH1162

Name: Speed Immelmann

Action Type: immelmann

Initiative: 3

Ability Text: If you complete a Clear Pass: Assign 1 Dazed tokens to each overlapped Fighter's Active Battle card.

Actions:

Archetype: Speedster

Lucky Split

ID: RH2007

Name: Lucky Split

Action Type: turn

Initiative: 3

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Outfoxed

ID: RH2008

Name: Outfoxed

Action Type: rotate

Initiative: 3

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Route D6

ID: RH2009

Name: Route D6

Action Type: immelmann

Initiative: 3

Ability Text: At the start of your Action phase, roll a d6:/ Gain RECOVER 3.

Actions:

Archetype: basic

Card Not Final
Sopwith Stall

ID: RH2010

Name: Sopwith Stall

Action Type: straight

Initiative: 3

Ability Text: At the start of your Action phase:/If your Opponent is not within STRAIGHTSHOT, you may perform a Rotate 3 Maneuver action.

Actions:

Archetype: basic

Card Not Final
Ballistic Turn

ID: RH2047

Name: Ballistic Turn

Action Type: immelmann

Initiative: 3

Ability Text: During your Attack action:/ If you use a Ballistic Armament card, gain PIERCE.

Actions:

Archetype: Gearhead

Card Not Final
Shield

ID: RH2048

Name: Shield

Action Type: rotate

Initiative: 3

Ability Text: When you would suffer damage:/Remove this card from the game. Suffer 1 Damage instead.

Actions:

Archetype: Gearhead

Card Not Final
Falcon Fall

ID: RH2060

Name: Falcon Fall

Action Type: immelmann

Initiative: 3

Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain PROFICIENT.

Actions:

Archetype: Sharpshooter

Card Not Final
Shield

ID: RH2072

Name: Shield

Action Type: rotate

Initiative: 3

Ability Text: When you would suffer damage:/Remove this card from the game. Suffer 1 Damage instead.

Actions:

Archetype: Speedster

Card Not Final
Ring of Fire

ID: RH3006

Name: Ring of Fire

Action Type: turn

Initiative: 3

Ability Text: At the start of your Action phase:/You may suffer 1 Damage,All Maneuver actions on this card gain Reactive.

Actions:

Archetype: basic

Card Not Final
Turret Twist

ID: RH3007

Name: Turret Twist

Action Type: rotate

Initiative: 3

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Deneb Flip

ID: RH3043

Name: Deneb Flip

Action Type: immelmann

Initiative: 3

Ability Text: At the start of your Immelmann action:/ If Cygnus is in play, your Immelmann gains +3.

Actions:

Archetype: Daredevil

Card Not Final
Castor Rotate

ID: RH3049

Name: Castor Rotate

Action Type: rotate

Initiative: 3

Ability Text: At the start of your Action phase, if Gemini is in play:/Gain LUCKY 2.

Actions:

Archetype: Gearhead

Card Not Final
Castor Rotate

ID: RH3059

Name: Castor Rotate

Action Type: rotate

Initiative: 3

Ability Text: At the start of your Action phase:/If Gemini is in play:/Gain Shot +2.

Actions:

Archetype: Sharpshooter

Card Not Final
Frigid Heat

ID: RH3060

Name: Frigid Heat

Action Type: rotate

Initiative: 3

Ability Text: None

Actions:

Archetype: Sharpshooter

Card Not Final
Get Good

ID: RH3061

Name: Get Good

Action Type: turn

Initiative: 3

Ability Text: If you have more Hit Points remaining than your Opponent:/Gain PROFICIENT.

Actions:

Archetype: Sharpshooter

Card Not Final
Icewind

ID: RH3062

Name: Icewind

Action Type: straight

Initiative: 3

Ability Text: X equals the amount of Frozen tokens assigned to the defending fighter marker.

Actions:

Archetype: Sharpshooter

Card Not Final
Cat's Eye

ID: RH3073

Name: Cat's Eye

Action Type: turn

Initiative: 3

Ability Text: At the start of your Action phase:/If Draco is in play, you may perform a rotate 2 action.

Actions:

Archetype: Speedster

Card Not Final
Slow Down

ID: RH3074

Name: Slow Down

Action Type: straight

Initiative: 3

Ability Text: At the start of your Straight maneuver action, you may assign X Frozen tokens to your Fighter marker:/Recover X Dazed tokens.

Actions:

Archetype: Speedster

Card Not Final
Tailwind

ID: RH3075

Name: Tailwind

Action Type: straight

Initiative: 3

Ability Text: X equals the speed you completed for a Straight maneuver completed this turn.

Actions:

Archetype: Speedster

Card Not Final
Futuria Straight

ID: RH1027

Name: Futuria Straight

Action Type: straight

Initiative: 4

Ability Text: After you complete a Turn Maneuver action: You may suffer 1 Damage to perform a Reactive Rotate 3 action.

Actions:

Archetype: basic

Lucky Split

ID: RH1028

Name: Lucky Split

Action Type: turn

Initiative: 4

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.

Actions:

Archetype: basic

Nos Straight

ID: RH1029

Name: Nos Straight

Action Type: straight

Initiative: 4

Ability Text: After a successful Attack action: Assign a Nitro token to your Fighter card.

Actions:

Archetype: basic

Orion's Sword

ID: RH1030

Name: Orion's Sword

Action Type: turn

Initiative: 4

Ability Text: If you remove a Dazed token from Orion: Remove 2 additional Dazed tokens from Orion.

Actions:

Archetype: basic

Smash

ID: RH1031

Name: Smash

Action Type: straight

Initiative: 4

Ability Text: At the start of an Attack action: You may spend X Charge tokens to gain LUCKY X. After a successful Attack action: Assign 1 Charge token to your Fighter card.

Actions:

Archetype: basic

Songbird's Song

ID: RH1032

Name: Songbird's Song

Action Type: turn

Initiative: 4

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1 and PIERCE.

Actions:

Archetype: basic

Dare Roll

ID: RH1080

Name: Dare Roll

Action Type: roll

Initiative: 4

Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync, you may perform a Rotate 3 action.

Actions:

Archetype: Daredevil

Deke Sneak

ID: RH1081

Name: Deke Sneak

Action Type: turn

Initiative: 4

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PSYCH X: At the start of the Compare stage: If you opponent has revealed an X Initiative, this card counts as the same Initiative as your oppoenent's revelaed card's Initiative value.

Actions:

Archetype: Daredevil

Eluding Maneuvers

ID: RH1082

Name: Eluding Maneuvers

Action Type: straight

Initiative: 4

Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync, assign an Elusive token to your Fighter marker.

Actions:

Archetype: Daredevil

Heave Ho

ID: RH1083

Name: Heave Ho

Action Type: immelmann

Initiative: 4

Ability Text: If you have Initiative over your opponent this turn: Gain BURST 2.

Actions:

Archetype: Daredevil

Holy Diver

ID: RH1084

Name: Holy Diver

Action Type: turn

Initiative: 4

Ability Text: During your Attack action: If the defender is within Range 1, gain PROFICIENT.

Actions:

Archetype: Daredevil

Burnout Blasters

ID: RH1113

Name: Burnout Blasters

Action Type: roll

Initiative: 4

Ability Text: After you perform a Rotate Maneuver action: Assign 1 Burn token to your Fighter marker.

Actions:

Archetype: Gearhead

Falling Hell

ID: RH1114

Name: Falling Hell

Action Type: immelmann

Initiative: 4

Ability Text: During your Action Phase: For each Maneuver action you do not perform, assign 1 Dazed token to this card.

Actions:

Archetype: Gearhead

Gear Straight

ID: RH1115

Name: Gear Straight

Action Type: straight

Initiative: 4

Ability Text: None

Actions:

Archetype: Gearhead

Risky Arming

ID: RH1116

Name: Risky Arming

Action Type: roll

Initiative: 4

Ability Text: At the start of your Action Phase: You may discard an Auxiliary card to assign 1 Armament card from your Auxiliary discard pile to your Fighter card.

Actions:

Archetype: Gearhead

Supercharger

ID: RH1117

Name: Supercharger

Action Type: turn

Initiative: 4

Ability Text: At the start of an Attack action: You may spend 1 Charge token assigned to your Fighter card to gain BURST D3 until the end of the Attack action.

Actions:

Archetype: Gearhead

Turret Burst

ID: RH1118

Name: Turret Burst

Action Type: straight

Initiative: 4

Ability Text: When you perform an Attack action from your Back point, gain BURST 2.

Actions:

Archetype: Gearhead

Burning Graze

ID: RH1136

Name: Burning Graze

Action Type: turn

Initiative: 4

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.

Actions:

Archetype: Sharpshooter

Practice Makes Perfect

ID: RH1137

Name: Practice Makes Perfect

Action Type: turn

Initiative: 4

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.

Actions:

Archetype: Sharpshooter

Sharp Immelmann

ID: RH1138

Name: Sharp Immelmann

Action Type: immelmann

Initiative: 4

Ability Text: During your Modify Attack Dice stage: You may suffer 1 Damage to gain LUCKY 2.

Actions:

Archetype: Sharpshooter

Sharp Roll

ID: RH1139

Name: Sharp Roll

Action Type: roll

Initiative: 4

Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender.

Actions:

Archetype: Sharpshooter

Straight as an Arrow

ID: RH1140

Name: Straight as an Arrow

Action Type: straight

Initiative: 4

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. STRAIGHTSHOT: You must make any Attack actions from this card using the Speed 5 Maneuver tool in the Front point when checking for range.

Actions:

Archetype: Sharpshooter

Nitro-LL

ID: RH1163

Name: Nitro-LL

Action Type: roll

Initiative: 4

Ability Text: When you spend a Nitro Token: You may perform an additional 3-Speed Maneuver action.

Actions:

Archetype: Speedster

Plink Bank

ID: RH1164

Name: Plink Bank

Action Type: straight

Initiative: 4

Ability Text: REND: After a successful Attack action: The attacker removes 1 Auxiliary card or Buff token from the defender. SPLIT-SECOND: During the Compare state: You may increase the Initiative value on this card by 1d3.

Actions:

Archetype: Speedster

Speed Immelmann

ID: RH1165

Name: Speed Immelmann

Action Type: immelmann

Initiative: 4

Ability Text: After you complete a Clear Pass: Assign 1 Dazed tokens to each overlapped Fighter's Active Battle card.

Actions:

Archetype: Speedster

Cardinal Lane

ID: RH2011

Name: Cardinal Lane

Action Type: turn

Initiative: 4

Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain SCORCH D3.

Actions:

Archetype: basic

Card Not Final
Quarter Crasher

ID: RH2012

Name: Quarter Crasher

Action Type: straight

Initiative: 4

Ability Text: At the start of your Attack action:You may spend a Charge token assigned to your Fighter card, gain Shot +1

Actions:

Archetype: basic

Card Not Final
Recover Straight

ID: RH2013

Name: Recover Straight

Action Type: straight

Initiative: 4

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Mississippi Kite

ID: RH2031

Name: Mississippi Kite

Action Type: roll

Initiative: 4

Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain PROFICIENT.

Actions:

Archetype: Daredevil

Card Not Final
Smash

ID: RH2032

Name: Smash

Action Type: straight

Initiative: 4

Ability Text: At the start of your Action phase, you may spend 3 Charge tokens:/Assign an Elusive token to your Fighter marker./After a successful Attack action: Assign 1 Charge token to your Fighter card.

Actions:

Archetype: Daredevil

Card Not Final
Booster Box

ID: RH2049

Name: Booster Box

Action Type: rotate

Initiative: 4

Ability Text: At the start of your maneuver action:/ you may spend a charge assigned to one of your Auxiliary cards, this maneuver becomes REACTIVE.

Actions:

Archetype: Gearhead

Card Not Final
Lava Pro

ID: RH2050

Name: Lava Pro

Action Type: turn

Initiative: 4

Ability Text: Your Lava Armament cards gain Proficient.

Actions:

Archetype: Gearhead

Card Not Final
Loop shoot

ID: RH2061

Name: Loop shoot

Action Type: immelmann

Initiative: 4

Ability Text: If you have initiative:/Gain LUCKY 2.

Actions:

Archetype: Sharpshooter

Card Not Final
Smash

ID: RH2073

Name: Smash

Action Type: straight

Initiative: 4

Ability Text: During the Modify step of the Compare stage, you may spend a Charge token:/Gain SPLIT-SECOND./After you perform a successful Attack action: Assign 1 Charge token to your Fighter card.

Actions:

Archetype: Speedster

Card Not Final
Born to be Wild

ID: RH3008

Name: Born to be Wild

Action Type: turn

Initiative: 4

Ability Text: At the beginning of your Turn action: Yo may assign a Burn token to your Fighter Marker, your Straightshot action becomes REACTIVE.

Actions:

Archetype: basic

Card Not Final
Comet Cut

ID: RH3009

Name: Comet Cut

Action Type: straight

Initiative: 4

Ability Text: After you complete a Clear Pass: you may assign d3 Dazed tokens to this card, Deal 1 Damage to a fighter marker overlapped from that Maneuver action.

Actions:

Archetype: basic

Card Not Final
Crank to 11

ID: RH3010

Name: Crank to 11

Action Type: immelmann

Initiative: 4

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Frigid Feint

ID: RH3011

Name: Frigid Feint

Action Type: turn

Initiative: 4

Ability Text: After you perform a successful Attack action:/Assign an Elusive token to your Fighter marker.

Actions:

Archetype: basic

Card Not Final
Hot Rod

ID: RH3012

Name: Hot Rod

Action Type: immelmann

Initiative: 4

Ability Text: At the start of your Action phase: You may assign X Dazed token to this Battle card, perform a Rotate 1 Maneuver action for each Dazed token assigned.

Actions:

Archetype: basic

Card Not Final
Vega Veer

ID: RH3013

Name: Vega Veer

Action Type: rotate

Initiative: 4

Ability Text: X equals the amount of your opponents <Dazed> Battle cards.

Actions:

Archetype: basic

Card Not Final
Cat's Eye

ID: RH3044

Name: Cat's Eye

Action Type: turn

Initiative: 4

Ability Text: At the start of your Action phase:/If Draco is in play, you may perform a rotate 2 action.

Actions:

Archetype: Daredevil

Card Not Final
Pollux Bank

ID: RH3050

Name: Pollux Bank

Action Type: turn

Initiative: 4

Ability Text: At the start of your Action phase: If Gemini is in play, you may perform a Rotate 2 action.

Actions:

Archetype: Gearhead

Card Not Final
BUUHHHH

ID: RH3076

Name: BUUHHHH

Action Type: straight

Initiative: 4

Ability Text: During the modify initiative phase: You may ignore the Split-Second keyword, assign 2 Frozen tokens to your Fighter marker and gain Shot+2 until the end of the turn.

Actions:

Archetype: Speedster

Card Not Final
Deneb Flip

ID: RH3077

Name: Deneb Flip

Action Type: immelmann

Initiative: 4

Ability Text: At the start of your Immelmann action:/ If Cygnus is in play, your Immelmann gains +3.

Actions:

Archetype: Speedster

Card Not Final
Ace Immelmann

ID: RH1033

Name: Ace Immelmann

Action Type: immelmann

Initiative: 5

Ability Text: After you complete a Clear Pass: Gain DAZED 1 and DISORIENT.

Actions:

Archetype: basic

Burn Turn

ID: RH1034

Name: Burn Turn

Action Type: turn

Initiative: 5

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.

Actions:

Archetype: basic

Futuria Immelmann

ID: RH1035

Name: Futuria Immelmann

Action Type: immelmann

Initiative: 5

Ability Text: After you complete a Clear Pass: Assign 1 Burn token to any Fighter markers overlapped during this Maneuver action.

Actions:

Archetype: basic

Martaga Turn

ID: RH1036

Name: Martaga Turn

Action Type: turn

Initiative: 5

Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card.

Actions:

Archetype: basic

Proficient Turn

ID: RH1037

Name: Proficient Turn

Action Type: turn

Initiative: 5

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.

Actions:

Archetype: basic

Reposition

ID: RH1038

Name: Reposition

Action Type: rotate

Initiative: 5

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Actions:

Archetype: basic

Roll The Dice

ID: RH1039

Name: Roll The Dice

Action Type: roll

Initiative: 5

Ability Text: After a successful Attack action: Recover 2 Dazed tokens assigned to your Battle cards.

Actions:

Archetype: basic

Smash

ID: RH1040

Name: Smash

Action Type: straight

Initiative: 5

Ability Text: At the start of an Attack action: You may spend X Charge tokens to gain LUCKY X. After a successful Attack action: Assign 1 Charge token to your Fighter card.

Actions:

Archetype: basic

Xerging Rush

ID: RH1041

Name: Xerging Rush

Action Type: straight

Initiative: 5

Ability Text: X equals the amount of Charge tokens assigned to your Fighter marker After an Attack action: Spend 1 Charge token to perform this card's Attack action again (Max 3 times per turn).

Actions:

Archetype: basic

Burn Roll

ID: RH1085

Name: Burn Roll

Action Type: roll

Initiative: 5

Ability Text: If your opponent had Initiative this turn: Gain PROFICIENT.

Actions:

Archetype: Daredevil

Dare Straight

ID: RH1086

Name: Dare Straight

Action Type: straight

Initiative: 5

Ability Text: At the end of the Initiative Phase: If you and your Opponent are not in Sync, Gain DAZED 2.

Actions:

Archetype: Daredevil

Dare Turn

ID: RH1087

Name: Dare Turn

Action Type: turn

Initiative: 5

Ability Text: At the start of your Action Phase: You may assign 3 Burn tokens to your Fighter marker: Perform a Rotate 4 Maneuver action.

Actions:

Archetype: Daredevil

Give Me Fuel

ID: RH1088

Name: Give Me Fuel

Action Type: straight

Initiative: 5

Ability Text: At the end of your Action Phase: You may spend a Nitro token to perform this card again (Max once per turn).

Actions:

Archetype: Daredevil

Turning Torture

ID: RH1089

Name: Turning Torture

Action Type: turn

Initiative: 5

Ability Text: During your Attack action: If the defender is within Range 1, gain DISORIENT.

Actions:

Archetype: Daredevil

Gear Roll

ID: RH1119

Name: Gear Roll

Action Type: roll

Initiative: 5

Ability Text: None

Actions:

Archetype: Gearhead

Orion

ID: RH1120

Name: Orion

Action Type: immelmann

Initiative: 5

Ability Text: Attack actions on this card and your Armament cards gain BURST X where X is the number of Maneuvers you completed this turn.

Actions:

Archetype: Gearhead

Turnstyle

ID: RH1121

Name: Turnstyle

Action Type: turn

Initiative: 5

Ability Text: After you complete a Rotate Maneuver action: Gain DAZED 1.

Actions:

Archetype: Gearhead

Turntable Scratch

ID: RH1122

Name: Turntable Scratch

Action Type: turn

Initiative: 5

Ability Text: During your Action Phase: After an unsuccessful Attack action, you may assign 1 Buff token to your Fighter marker.

Actions:

Archetype: Gearhead

Max Hammer

ID: RH1141

Name: Max Hammer

Action Type: roll

Initiative: 5

Ability Text: At the start of your Action phase: You may assign 1 Dazed token to this card to gain PROFICIENT.

Actions:

Archetype: Sharpshooter

Piercing Gaze

ID: RH1142

Name: Piercing Gaze

Action Type: roll

Initiative: 5

Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender.

Actions:

Archetype: Sharpshooter

STRAIGHTSHOT

ID: RH1143

Name: STRAIGHTSHOT

Action Type: straight

Initiative: 5

Ability Text: At the start of an Attack action: You may assign d3 Dazed tokens to this card to gain PIERCE.

Actions:

Archetype: Sharpshooter

Need For Speed

ID: RH1166

Name: Need For Speed

Action Type: roll

Initiative: 5

Ability Text: At the start of your Action Phase: You may assign 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker

Actions:

Archetype: Speedster

Nitrous Turn

ID: RH1167

Name: Nitrous Turn

Action Type: turn

Initiative: 5

Ability Text: At the end of your Action Phase: You may spend a Nitro token to perform this card again (Max once per turn).

Actions:

Archetype: Speedster

Orion

ID: RH1168

Name: Orion

Action Type: immelmann

Initiative: 5

Ability Text: Attack actions on this card gain BURST X where X is the number of Maneuver actions you completed this turn.

Actions:

Archetype: Speedster

Blue Jay Way

ID: RH2014

Name: Blue Jay Way

Action Type: straight

Initiative: 5

Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain FREEZE D3.

Actions:

Archetype: basic

Card Not Final
Cosmo Feint

ID: RH2015

Name: Cosmo Feint

Action Type: turn

Initiative: 5

Ability Text: At the start of your Attack action: If you have 4 or more Dazed tokens assigned to your Battle cards, gain PROFICIENT.

Actions:

Archetype: basic

Card Not Final
Lucky Roll

ID: RH2016

Name: Lucky Roll

Action Type: roll

Initiative: 5

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Lucky Straight

ID: RH2017

Name: Lucky Straight

Action Type: straight

Initiative: 5

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Rogue Roll

ID: RH2018

Name: Rogue Roll

Action Type: roll

Initiative: 5

Ability Text: At the start of your Action phase:/Assign d3 Charge token to your Fighter card.

Actions:

Archetype: basic

Card Not Final
B Smash

ID: RH2033

Name: B Smash

Action Type: immelmann

Initiative: 5

Ability Text: At the start of your Action phase: you may spend a Charge token, gain an elusive token.

Actions:

Archetype: Daredevil

Card Not Final
Clip Skip

ID: RH2034

Name: Clip Skip

Action Type: roll

Initiative: 5

Ability Text: None

Actions:

Archetype: Daredevil

Card Not Final
Falcon Fall

ID: RH2035

Name: Falcon Fall

Action Type: immelmann

Initiative: 5

Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain PROFICIENT.

Actions:

Archetype: Daredevil

Card Not Final
Got'em

ID: RH2036

Name: Got'em

Action Type: rotate

Initiative: 5

Ability Text: None

Actions:

Archetype: Daredevil

Card Not Final
Ice Pro

ID: RH2051

Name: Ice Pro

Action Type: turn

Initiative: 5

Ability Text: Your Ice Armament cards gain Proficient.

Actions:

Archetype: Gearhead

Card Not Final
Dagger

ID: RH2062

Name: Dagger

Action Type: rotate

Initiative: 5

Ability Text: At the end of your Attack action:/ If this attack is successful, assign a charge token to your Fighter card.

Actions:

Archetype: Sharpshooter

Card Not Final
Lucky Bleed

ID: RH2063

Name: Lucky Bleed

Action Type: immelmann

Initiative: 5

Ability Text: At the start of your Action phase, if you have less hit points remaining than your opponent:/Gain Lucky 2.

Actions:

Archetype: Sharpshooter

Card Not Final
Quarter pounder

ID: RH2064

Name: Quarter pounder

Action Type: straight

Initiative: 5

Ability Text: At the start of your Attack action: You may spend a Charge token assigned to your Fighter marker, gain PROFICIENT.

Actions:

Archetype: Sharpshooter

Card Not Final
Dagger

ID: RH2074

Name: Dagger

Action Type: rotate

Initiative: 5

Ability Text: At the end of your Attack action:/ If this attack is successful, assign a charge token to your Fighter card.

Actions:

Archetype: Speedster

Card Not Final
Eagle Cry

ID: RH2075

Name: Eagle Cry

Action Type: turn

Initiative: 5

Ability Text: At the start of your Action phase:/If your Opponent is within your STRAIGHTSHOT, your actions gain Reactive.

Actions:

Archetype: Speedster

Card Not Final
Lemons

ID: RH2076

Name: Lemons

Action Type: rotate

Initiative: 5

Ability Text: If you have initiative: Gain <SHOT>-1.

Actions:

Archetype: Speedster

Card Not Final
Speed Demon

ID: RH2077

Name: Speed Demon

Action Type: roll

Initiative: 5

Ability Text: Assign d3 Dazed tokens to this card:/Gain an Elusive Token.

Actions:

Archetype: Speedster

Card Not Final
Speedster Flair

ID: RH2078

Name: Speedster Flair

Action Type: turn

Initiative: 5

Ability Text: If you have initiative:/Gain LUCKY 1.

Actions:

Archetype: Speedster

Card Not Final
Cold Shoulder

ID: RH3014

Name: Cold Shoulder

Action Type: turn

Initiative: 5

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Faint Feint

ID: RH3015

Name: Faint Feint

Action Type: immelmann

Initiative: 5

Ability Text: At the start of your Straight Maneuver action:/You may assign 2 Frozen tokens to your Fighter marker, perform an Immelmann 3 Maneuver action instead of this action.

Actions:

Archetype: basic

Card Not Final
Futuria Straight

ID: RH3016

Name: Futuria Straight

Action Type: straight

Initiative: 5

Ability Text: After you complete a Turn Maneuver action:/You may suffer 1 Damage, perform a Reactive Rotate 3 Maneuver action.

Actions:

Archetype: basic

Card Not Final
Long Winding Road

ID: RH3017

Name: Long Winding Road

Action Type: roll

Initiative: 5

Ability Text: At the start of a Maneuver action:/You may assign 2 Burn tokens to your Fighter marker, this maneuver is Reactive.

Actions:

Archetype: basic

Card Not Final
Loop Zap

ID: RH3018

Name: Loop Zap

Action Type: straight

Initiative: 5

Ability Text: At the start of your Straight Maneuver: you may assign d3 Daze tokens to this card, Perform an Immelmann maneuver action in place of a Straight maneuver action.

Actions:

Archetype: basic

Card Not Final
Lucky Freezer

ID: RH3019

Name: Lucky Freezer

Action Type: rotate

Initiative: 5

Ability Text: During your Attack action: if you or the defender has a frozen token assigned to their fighter marker, Gain LUCKY 2.

Actions:

Archetype: basic

Card Not Final
Night Bird

ID: RH3020

Name: Night Bird

Action Type: turn

Initiative: 5

Ability Text: If you have initiative:/Gain PROFICIENT.

Actions:

Archetype: basic

Card Not Final
Roll On

ID: RH3021

Name: Roll On

Action Type: roll

Initiative: 5

Ability Text: At the start of your Attack action: If the defender has a Burn token assigned to their Fighter marker, Gain BURST 2.

Actions:

Archetype: basic

Card Not Final
Huckleberry

ID: RH3051

Name: Huckleberry

Action Type: immelmann

Initiative: 5

Ability Text: At the start of your Action phase: you may reassign up to d3 Frozen tokens from your Fighter marker to a Fighter marker within Range.

Actions:

Archetype: Gearhead

Card Not Final
Ace Rotate

ID: RH1042

Name: Ace Rotate

Action Type: rotate

Initiative: 6

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain PROFICIENT.

Actions:

Archetype: basic

Aux Turn

ID: RH1043

Name: Aux Turn

Action Type: turn

Initiative: 6

Ability Text: After a successful Attack action with an Armament card: Assign 1 Charge token to that card.

Actions:

Archetype: basic

Elusive Immelmann

ID: RH1044

Name: Elusive Immelmann

Action Type: immelmann

Initiative: 6

Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.

Actions:

Archetype: basic

Now You See Me

ID: RH1045

Name: Now You See Me

Action Type: turn

Initiative: 6

Ability Text: DISORIENT: After a successful Attack action: Assign 1 Dazed token to the defender's Active Battle card.

Actions:

Archetype: basic

Rend Roll

ID: RH1046

Name: Rend Roll

Action Type: roll

Initiative: 6

Ability Text: None

Actions:

Archetype: basic

Route D6

ID: RH1047

Name: Route D6

Action Type: immelmann

Initiative: 6

Ability Text: At the start of your Action Phase: Roll a d6 - On a 4+, gain RECOVER 2.

Actions:

Archetype: basic

Smoke on the Water

ID: RH1048

Name: Smoke on the Water

Action Type: straight

Initiative: 6

Ability Text: SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.

Actions:

Archetype: basic

Venus and Mars

ID: RH1049

Name: Venus and Mars

Action Type: rotate

Initiative: 6

Ability Text: At the end of your Action phase: Assign 2 Frozen token to your Fighter marker.

Actions:

Archetype: basic

Vulture Faint

ID: RH1050

Name: Vulture Faint

Action Type: roll

Initiative: 6

Ability Text: At the start of an Attack action: If you have 5 or fewer Hit Points remaining, gain PIERCE.

Actions:

Archetype: basic

Evasive Activations

ID: RH1090

Name: Evasive Activations

Action Type: roll

Initiative: 6

Ability Text: At the start of an Attack action: You may spend an Elusive token to gain BURST 3.

Actions:

Archetype: Daredevil

Fly and Burn

ID: RH1091

Name: Fly and Burn

Action Type: straight

Initiative: 6

Ability Text: X equals the amount of Dazed tokens assigned to all of the Defender's cards (Max 5).

Actions:

Archetype: Daredevil

Rolling Nitro Dare

ID: RH1092

Name: Rolling Nitro Dare

Action Type: roll

Initiative: 6

Ability Text: At the end of your Action Phase: You may assign an additional Dazed token to this card to assign a Buff token to your Fighter marker.

Actions:

Archetype: Daredevil

Hard Aux

ID: RH1123

Name: Hard Aux

Action Type: immelmann

Initiative: 6

Ability Text: At the end of your Action Phase: You may suffer 1 Damage to attach 1 Armament card from your discard pile to your Fighter card.

Actions:

Archetype: Gearhead

Sharp Immelmann

ID: RH1144

Name: Sharp Immelmann

Action Type: immelmann

Initiative: 6

Ability Text: During your Modify Attack Dice stage: You may suffer 1 Damage to gain LUCKY 2.

Actions:

Archetype: Sharpshooter

Lickity Split

ID: RH1145

Name: Lickity Split

Action Type: turn

Initiative: 6

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.

Actions:

Archetype: Sharpshooter

Sharp Straight

ID: RH1146

Name: Sharp Straight

Action Type: straight

Initiative: 6

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.

Actions:

Archetype: Sharpshooter

Cassiopeia

ID: RH1169

Name: Cassiopeia

Action Type: roll

Initiative: 6

Ability Text: During the Compare stage: Increase your Initative value by X (Max 3). At the end of the Initiative Phase: Assign X Frozen tokens to your Fighter marker, where X is equal to the Initiative value gained during the Compare Stage.

Actions:

Archetype: Speedster

Frozen Pass

ID: RH1170

Name: Frozen Pass

Action Type: straight

Initiative: 6

Ability Text: After you complete a Clear Pass: Assign 2 Frozen tokens to any Fighter markers overlapped during this Maneuver action.

Actions:

Archetype: Speedster

Immense Speed

ID: RH1171

Name: Immense Speed

Action Type: straight

Initiative: 6

Ability Text: After a successful Attack action: Assign 1 Buff token to your Fighter marker.

Actions:

Archetype: Speedster

Ace Straight

ID: RH2019

Name: Ace Straight

Action Type: straight

Initiative: 6

Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain REND.

Actions:

Archetype: basic

Card Not Final
Blue Jay Way

ID: RH2020

Name: Blue Jay Way

Action Type: straight

Initiative: 6

Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain FREEZE D3.

Actions:

Archetype: basic

Card Not Final
Charge Zap

ID: RH2021

Name: Charge Zap

Action Type: turn

Initiative: 6

Ability Text: After you perform a successful Attack action:/Remove d3 Charge tokens from one of the defender's cards.

Actions:

Archetype: basic

Card Not Final
Supercharge Shot

ID: RH2022

Name: Supercharge Shot

Action Type: straight

Initiative: 6

Ability Text: At the start of your Attack action: You may remove a <CHARGE> assigned to an Armament card you control, gain <Shot> +1.

Actions:

Archetype: basic

Card Not Final
Daring Dive

ID: RH2037

Name: Daring Dive

Action Type: immelmann

Initiative: 6

Ability Text: None

Actions:

Archetype: Daredevil

Card Not Final
Gannet Dive

ID: RH2052

Name: Gannet Dive

Action Type: straight

Initiative: 6

Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain PROFICIENT.

Actions:

Archetype: Gearhead

Card Not Final
Laser Pro

ID: RH2053

Name: Laser Pro

Action Type: turn

Initiative: 6

Ability Text: Your Laser Armament cards gain Proficient.

Actions:

Archetype: Gearhead

Card Not Final
Ordanance Ready

ID: RH2054

Name: Ordanance Ready

Action Type: immelmann

Initiative: 6

Ability Text: At the start of your Action phase: you may assign 1 Charge token to an Armament card you control.

Actions:

Archetype: Gearhead

Card Not Final
Sword

ID: RH2055

Name: Sword

Action Type: straight

Initiative: 6

Ability Text: During your Attack action:/For each roll of a 6, Assign a <CHARGE> to a card you control.

Actions:

Archetype: Gearhead

Card Not Final
Comet Cut

ID: RH3022

Name: Comet Cut

Action Type: straight

Initiative: 6

Ability Text: After you complete a Clear Pass, you may assign d3 Dazed tokens to this card: Deal 1 Damage to a fighter marker overlapped from that Maneuver action.

Actions:

Archetype: basic

Card Not Final
Gemini

ID: RH3023

Name: Gemini

Action Type: immelmann

Initiative: 6

Ability Text: During your Action phase: You may assign 1 Dazed token to this card, gain one keyword on your opponents Active Battle card.

Actions:

Archetype: basic

Card Not Final
Long Winding Road

ID: RH3024

Name: Long Winding Road

Action Type: roll

Initiative: 6

Ability Text: At the start of a Maneuver action:/You may assign 2 Burn tokens to your Fighter marker, this maneuver is Reactive.

Actions:

Archetype: basic

Card Not Final
Lyra Loop

ID: RH3025

Name: Lyra Loop

Action Type: roll

Initiative: 6

Ability Text: X equals the amount of your <Dazed> Battle cards.

Actions:

Archetype: basic

Card Not Final
Ring of Fire

ID: RH3026

Name: Ring of Fire

Action Type: turn

Initiative: 6

Ability Text: At the start of your Action phase:/You may suffer 1 Damage, All Maneuver actions on this card gain Reactive.

Actions:

Archetype: basic

Card Not Final
Zeus Bolt

ID: RH3027

Name: Zeus Bolt

Action Type: immelmann

Initiative: 6

Ability Text: At the start of your Immelmann action, you may gain d3 Frozen tokens:/Perform a Reactive Rotate 3 Maneuver action.

Actions:

Archetype: basic

Card Not Final
Triple Axel

ID: RH3045

Name: Triple Axel

Action Type: rotate

Initiative: 6

Ability Text: During your Attack action: you may assign 3 Frozen tokens to your Fighter marker, Gain LUCKY 3.

Actions:

Archetype: Daredevil

Card Not Final
Warheads

ID: RH3052

Name: Warheads

Action Type: turn

Initiative: 6

Ability Text: Your Ballistic Armament cards gain Scorch 2.

Actions:

Archetype: Gearhead

Card Not Final
Triple Axel

ID: RH3063

Name: Triple Axel

Action Type: rotate

Initiative: 6

Ability Text: During your Attack action: you may assign 3 Frozen tokens to your Fighter marker, Gain LUCKY 3.

Actions:

Archetype: Sharpshooter

Card Not Final
Turn Buffers

ID: RH3064

Name: Turn Buffers

Action Type: turn

Initiative: 6

Ability Text: At the start of your Attack action, spend a Buff token assigned to your Fighter marker:/Gain Burst 2.

Actions:

Archetype: Sharpshooter

Card Not Final
Elusive Immelmann

ID: RH1051

Name: Elusive Immelmann

Action Type: immelmann

Initiative: 7

Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.

Actions:

Archetype: basic

Futuria Straight

ID: RH1052

Name: Futuria Straight

Action Type: straight

Initiative: 7

Ability Text: After you complete a Turn Maneuver action: You may suffer 1 damage to perform a Reactive Rotate 3 action.

Actions:

Archetype: basic

Harrier Carrier

ID: RH1053

Name: Harrier Carrier

Action Type: turn

Initiative: 7

Ability Text: None

Actions:

Archetype: basic

Lucky Straight

ID: RH1054

Name: Lucky Straight

Action Type: straight

Initiative: 7

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.

Actions:

Archetype: basic

Proficient Turn

ID: RH1055

Name: Proficient Turn

Action Type: turn

Initiative: 7

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.

Actions:

Archetype: basic

Roll To Avoid

ID: RH1056

Name: Roll To Avoid

Action Type: roll

Initiative: 7

Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card.

Actions:

Archetype: basic

Star Lancer Straight

ID: RH1057

Name: Star Lancer Straight

Action Type: straight

Initiative: 7

Ability Text: At the start of an Attack action: If you have 1 or more Debuff tokens assigned to your Fighter marker, gain PROFICIENT.

Actions:

Archetype: basic

Turret Twist

ID: RH1058

Name: Turret Twist

Action Type: rotate

Initiative: 7

Ability Text: During an Attack action - When you perform an Attack action not within your Front Point: Gain LUCKY 2.

Actions:

Archetype: basic

Deke Sneak

ID: RH1093

Name: Deke Sneak

Action Type: turn

Initiative: 7

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. PSYCH X: At the start of the Compare stage: If you opponent has revealed an X Initiative, this card counts as the same Initiative as your oppoenent's revelaed card's Initiative value.

Actions:

Archetype: Daredevil

Rolling Nitro Dare

ID: RH1094

Name: Rolling Nitro Dare

Action Type: roll

Initiative: 7

Ability Text: At the end of your Action Phase: You may assign an additional Dazed token to this card to assign a Buff token to your Fighter marker.

Actions:

Archetype: Daredevil

Bebop

ID: RH1124

Name: Bebop

Action Type: rotate

Initiative: 7

Ability Text: During a successful Attack action: You may choose not to deal any damage to draw an Auxiliary card.

Actions:

Archetype: Gearhead

Blackbird Strikes

ID: RH1147

Name: Blackbird Strikes

Action Type: roll

Initiative: 7

Ability Text: At the start of an Attack action: You may suffer 1 Damage to gain BURST 1 and PIERCE (Max once per turn).

Actions:

Archetype: Sharpshooter

Fire Fall

ID: RH1148

Name: Fire Fall

Action Type: immelmann

Initiative: 7

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.

Actions:

Archetype: Sharpshooter

Fare Play

ID: RH1172

Name: Fare Play

Action Type: immelmann

Initiative: 7

Ability Text: At the start of an Attack action: You may Spend a Nitro token to gain PROFICIENT.

Actions:

Archetype: Speedster

Immense Speed

ID: RH1173

Name: Immense Speed

Action Type: straight

Initiative: 7

Ability Text: After a Successful Attack action: Assign 1 Buff token to your Fighter marker

Actions:

Archetype: Speedster

Mother Swan Dive

ID: RH1174

Name: Mother Swan Dive

Action Type: turn

Initiative: 7

Ability Text: X Equals your opponents revealed Initiative value to a maximum of 5.

Actions:

Archetype: Speedster

Need For Speed

ID: RH1175

Name: Need For Speed

Action Type: roll

Initiative: 7

Ability Text: At the start of your Action Phase: You may assign 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker.

Actions:

Archetype: Speedster

Quarter Crasher

ID: RH2023

Name: Quarter Crasher

Action Type: straight

Initiative: 7

Ability Text: At the start of your Attack action:You may spend a Charge token assigned to your Fighter card, gain Shot +1

Actions:

Archetype: basic

Card Not Final
A Smash

ID: RH2038

Name: A Smash

Action Type: rotate

Initiative: 7

Ability Text: At the start of your Maneuver action:/You may gain a dazed, your Maneuver become REACTIVE.

Actions:

Archetype: Daredevil

Card Not Final
In the Pipe

ID: RH2039

Name: In the Pipe

Action Type: rotate

Initiative: 7

Ability Text: At the start of your Action phase: if your Opponent is within your STRAIGHTSHOT, Perform a 2 Speed Roll Maneuver action.

Actions:

Archetype: Daredevil

Card Not Final
In the Fray

ID: RH2056

Name: In the Fray

Action Type: immelmann

Initiative: 7

Ability Text: At the start of your Action phase: if your Opponent is within your STRAIGHTSHOT, assign a Charge token to an auxiliary card you control.

Actions:

Archetype: Gearhead

Card Not Final
In the Hairs

ID: RH2065

Name: In the Hairs

Action Type: straight

Initiative: 7

Ability Text: At the start of your Action phase: if your Opponent is within your STRAIGHTSHOT, gain Proficient.

Actions:

Archetype: Sharpshooter

Card Not Final
Proficient Roll

ID: RH2066

Name: Proficient Roll

Action Type: roll

Initiative: 7

Ability Text: None

Actions:

Archetype: Sharpshooter

Card Not Final
In the Heat

ID: RH2079

Name: In the Heat

Action Type: roll

Initiative: 7

Ability Text: At the start of your Action phase: if your Opponent is within your STRAIGHTSHOT, assign a Nitro token to your Fighter marker.

Actions:

Archetype: Speedster

Card Not Final
Draco

ID: RH3028

Name: Draco

Action Type: turn

Initiative: 7

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Futuria Rotate

ID: RH3029

Name: Futuria Rotate

Action Type: rotate

Initiative: 7

Ability Text: At the start of your Attack action:/You may assign 2 Dazed tokens to this card, gain Pierce until the end of this Attack action.

Actions:

Archetype: basic

Card Not Final
Razer's Edge

ID: RH3030

Name: Razer's Edge

Action Type: turn

Initiative: 7

Ability Text: At the start of your Attack action: you may assign d3 Frozen tokens to your Fighter marker, Gain PROFICIENT.

Actions:

Archetype: basic

Card Not Final
Taurus

ID: RH3031

Name: Taurus

Action Type: straight

Initiative: 7

Ability Text: At the start of your Action phase, you may assign 1 Dazed token to this card:/If you would suffer collision damage, instead apply that damage to the Fighter you collided with.

Actions:

Archetype: basic

Card Not Final
Frigid Heat

ID: RH3065

Name: Frigid Heat

Action Type: rotate

Initiative: 7

Ability Text: None

Actions:

Archetype: Sharpshooter

Card Not Final
Incendary Blast

ID: RH3066

Name: Incendary Blast

Action Type: straight

Initiative: 7

Ability Text: None

Actions:

Archetype: Sharpshooter

Card Not Final
Ace Straight

ID: RH1059

Name: Ace Straight

Action Type: straight

Initiative: 8

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain REND.

Actions:

Archetype: basic

Aux Turn

ID: RH1060

Name: Aux Turn

Action Type: turn

Initiative: 8

Ability Text: After making a successful Attack action with an Armament card: Assign 1 Charge token to the card.

Actions:

Archetype: basic

Futuria Rotate

ID: RH1061

Name: Futuria Rotate

Action Type: rotate

Initiative: 8

Ability Text: At the start of an Attack action: You may Recover 1 Debuff token assigned to your Fighter marker to gain LUCKY 2.

Actions:

Archetype: basic

Martaga Immelmann

ID: RH1062

Name: Martaga Immelmann

Action Type: immelmann

Initiative: 8

Ability Text: None

Actions:

Archetype: basic

Martaga Turn

ID: RH1063

Name: Martaga Turn

Action Type: turn

Initiative: 8

Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card..

Actions:

Archetype: basic

Proficient Turn

ID: RH1064

Name: Proficient Turn

Action Type: turn

Initiative: 8

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.

Actions:

Archetype: basic

Reposition

ID: RH1065

Name: Reposition

Action Type: rotate

Initiative: 8

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Actions:

Archetype: basic

Route D6

ID: RH1066

Name: Route D6

Action Type: immelmann

Initiative: 8

Ability Text: At the start of your Action Phase: Roll a d6. On a 4+, gain RECOVER 2.

Actions:

Archetype: basic

Turret Turn

ID: RH1067

Name: Turret Turn

Action Type: turn

Initiative: 8

Ability Text: At the start of an Attack action: When you perform an Attack action from your Back point, gain LUCKY 2

Actions:

Archetype: basic

Blasted

ID: RH1095

Name: Blasted

Action Type: turn

Initiative: 8

Ability Text: Before performing a Maneuver action: Spend X Charge tokensto gain BOOST X. Before performing an Attack action - Spend X Charge token to gain BURST X.

Actions:

Archetype: Daredevil

Eluding Maneuvers

ID: RH1096

Name: Eluding Maneuvers

Action Type: straight

Initiative: 8

Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync: Assign an Elusive token to your Fighter marker

Actions:

Archetype: Daredevil

Holy Diver

ID: RH1097

Name: Holy Diver

Action Type: turn

Initiative: 8

Ability Text: During your Attack action: If the defender is within Range 1, gain PROFICIENT.

Actions:

Archetype: Daredevil

Risky Immelmann

ID: RH1098

Name: Risky Immelmann

Action Type: immelmann

Initiative: 8

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. STURDY: While this card is your Active card - Receive 1 fewer damage from Attack Actions (to a minimum of 1).

Actions:

Archetype: Daredevil

Strigidae Straight

ID: RH1099

Name: Strigidae Straight

Action Type: straight

Initiative: 8

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain DISORIENT.

Actions:

Archetype: Daredevil

8-Track Loop

ID: RH1125

Name: 8-Track Loop

Action Type: immelmann

Initiative: 8

Ability Text: At the end of your Action Phase: You may spend 1 Charge token assigned to your Fighter card to perform this card again (Max once per turn).

Actions:

Archetype: Gearhead

Gear Immelmann

ID: RH1126

Name: Gear Immelmann

Action Type: immelmann

Initiative: 8

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card.

Actions:

Archetype: Gearhead

Gear Roll

ID: RH1127

Name: Gear Roll

Action Type: roll

Initiative: 8

Ability Text: None

Actions:

Archetype: Gearhead

Gear Straight

ID: RH1128

Name: Gear Straight

Action Type: straight

Initiative: 8

Ability Text: None

Actions:

Archetype: Gearhead

Hell's Bells

ID: RH1149

Name: Hell's Bells

Action Type: rotate

Initiative: 8

Ability Text: During an Attack action: For each result of a 6, assign 1 Burn token to the defending Fighter marker.

Actions:

Archetype: Sharpshooter

Speed Rotate

ID: RH1176

Name: Speed Rotate

Action Type: rotate

Initiative: 8

Ability Text: At the start of your Action Phase: You may discard a Buff token to treat this Rotate Maneuver action as a Reactive Rotate 4 Maneuver action.

Actions:

Archetype: Speedster

Twisted Fate

ID: RH1177

Name: Twisted Fate

Action Type: rotate

Initiative: 8

Ability Text: During the End Phase: you may assign up to 3 Frozen tokens to your Fighter marker to reduce the Dazed keyword on this card by 1 for each Frozen token assigned.

Actions:

Archetype: Speedster

Outfoxed

ID: RH2024

Name: Outfoxed

Action Type: rotate

Initiative: 8

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Quarter Crasher

ID: RH2025

Name: Quarter Crasher

Action Type: straight

Initiative: 8

Ability Text: At the start of your Attack action:You may spend a Charge token assigned to your Fighter card, gain Shot +1

Actions:

Archetype: basic

Card Not Final
Supercharge Shot

ID: RH2026

Name: Supercharge Shot

Action Type: straight

Initiative: 8

Ability Text: At the start of your Attack action: You may remove a <CHARGE> assigned to an Armament card you control, gain <Shot> +1.

Actions:

Archetype: basic

Card Not Final
Barrel Roll

ID: RH2040

Name: Barrel Roll

Action Type: roll

Initiative: 8

Ability Text: At the start of a Maneuver action: You may spend an Elusive token, this maneuver action becomes Reactive.

Actions:

Archetype: Daredevil

Card Not Final
Elude Fued

ID: RH2041

Name: Elude Fued

Action Type: straight

Initiative: 8

Ability Text: After you perform a successful Attack action:/Assign 1 Elusive token to your Fighter marker.

Actions:

Archetype: Daredevil

Card Not Final
Screaming Eagle

ID: RH2042

Name: Screaming Eagle

Action Type: turn

Initiative: 8

Ability Text: None

Actions:

Archetype: Daredevil

Card Not Final
Ice Burst

ID: RH2057

Name: Ice Burst

Action Type: roll

Initiative: 8

Ability Text: You Ice Armament cards gain Shot +1.

Actions:

Archetype: Gearhead

Card Not Final
Eltannin Daze

ID: RH3032

Name: Eltannin Daze

Action Type: straight

Initiative: 8

Ability Text: X equals the amount of <Dazed> assigned to Draco.

Actions:

Archetype: basic

Card Not Final
Frigid Feint

ID: RH3033

Name: Frigid Feint

Action Type: turn

Initiative: 8

Ability Text: After you complete a successful Attack action:/Assign an Elusive token to your Fighter marker.

Actions:

Archetype: basic

Card Not Final
Roll On

ID: RH3034

Name: Roll On

Action Type: roll

Initiative: 8

Ability Text: At the start of your Attack action: If the defender has a Burn token assigned to their Fighter marker, Gain BURST 2.

Actions:

Archetype: basic

Card Not Final
Smoke on the Water

ID: RH3035

Name: Smoke on the Water

Action Type: straight

Initiative: 8

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Turret Twist

ID: RH3036

Name: Turret Twist

Action Type: rotate

Initiative: 8

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Quinning

ID: RH3046

Name: Quinning

Action Type: turn

Initiative: 8

Ability Text: At the start of your Action phase: you may assign a d3 Burn token to this Battle card, your Maneuver actions become Reactive.

Actions:

Archetype: Daredevil

Card Not Final
Moxie

ID: RH3053

Name: Moxie

Action Type: roll

Initiative: 8

Ability Text: Your Ballistic Armament cards gain PROFICIENT.

Actions:

Archetype: Gearhead

Card Not Final
Warm Up

ID: RH3054

Name: Warm Up

Action Type: turn

Initiative: 8

Ability Text: If you activated after your opponent, remove all Frozen tokens assigned to your Fighter marker. If you removed any frozen tokens this turn, gain Lucky 2.

Actions:

Archetype: Gearhead

Card Not Final
Awoken Spirit

ID: RH3067

Name: Awoken Spirit

Action Type: roll

Initiative: 8

Ability Text: During your Attack action:/If your opponent has a Frozen token assigned to their Fighter card, gain LUCKY 3.

Actions:

Archetype: Sharpshooter

Card Not Final
Butch Shot

ID: RH3068

Name: Butch Shot

Action Type: turn

Initiative: 8

Ability Text: At the start of an Attack action: You may check Range 1 from your Fighter Marker. If you are within Range 1 of another Fighter marker, gain Lucky 2.

Actions:

Archetype: Sharpshooter

Card Not Final
Pierce Turn

ID: RH3069

Name: Pierce Turn

Action Type: turn

Initiative: 8

Ability Text: None

Actions:

Archetype: Sharpshooter

Card Not Final
Warm Up

ID: RH3070

Name: Warm Up

Action Type: turn

Initiative: 8

Ability Text: If you activated after your opponent, remove all Frozen tokens assigned to your Fighter marker. If you removed any frozen tokens this turn, gain Lucky 2.

Actions:

Archetype: Sharpshooter

Card Not Final
Immense Speed

ID: RH3078

Name: Immense Speed

Action Type: straight

Initiative: 8

Ability Text: After you perform a successful Attack action:/Assign a Nitro token to your Fighter marker.

Actions:

Archetype: Speedster

Card Not Final
Andromeda

ID: RH1068

Name: Andromeda

Action Type: immelmann

Initiative: 9

Ability Text: At the end of your Action phase: If you have 1 or more Debuff tokens assigned to your Fighter marker, this card gains 1 additional Dazed token.

Actions:

Archetype: basic

Aux Turn

ID: RH1069

Name: Aux Turn

Action Type: turn

Initiative: 9

Ability Text: After making an Attack action with an Armament card: Assign 1 Charge token to that card.

Actions:

Archetype: basic

Futuria Immelmann

ID: RH1070

Name: Futuria Immelmann

Action Type: immelmann

Initiative: 9

Ability Text: After you complete a Clear Pass: Assign 1 Burn token to any Fighter markers overlapped during this Maneuver action.

Actions:

Archetype: basic

Sidescroller

ID: RH1071

Name: Sidescroller

Action Type: roll

Initiative: 9

Ability Text: At the end of your Action phase: You may spend X Charge tokens assigned to your Fighter card to reduce the DAZED keyword by X.

Actions:

Archetype: basic

Songbird's Song

ID: RH1072

Name: Songbird's Song

Action Type: turn

Initiative: 9

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1 and PIERCE.

Actions:

Archetype: basic

Burning Fate

ID: RH1100

Name: Burning Fate

Action Type: immelmann

Initiative: 9

Ability Text: If you have Initiative over your opponent this turn: Gain SCORCH 2.

Actions:

Archetype: Daredevil

Dare Immelmann

ID: RH1101

Name: Dare Immelmann

Action Type: immelmann

Initiative: 9

Ability Text: At the start of your Action Phase: You may spend a Nitro token to perform a Rotate 2 Maneuver action.

Actions:

Archetype: Daredevil

Daring Twist

ID: RH1102

Name: Daring Twist

Action Type: rotate

Initiative: 9

Ability Text: If your opponent had Initiative this turn: Each of your Maneuver actions become Reactive.

Actions:

Archetype: Daredevil

Roll Troll

ID: RH1103

Name: Roll Troll

Action Type: straight

Initiative: 9

Ability Text: If you performed a Roll action: Gain STURDY.

Actions:

Archetype: Daredevil

Best use

ID: RH1129

Name: Best use

Action Type: straight

Initiative: 9

Ability Text: When making an Attack with an Auxiliary: Gain TURRET (ANY) until the end of the Attack action.

Actions:

Archetype: Gearhead

Blanks got you down

ID: RH1130

Name: Blanks got you down

Action Type: rotate

Initiative: 9

Ability Text: After an opponent's Attack action: If you suffer at least 1 Damage, draw 1 Auxiliary card.

Actions:

Archetype: Gearhead

Ol' Twirly Bird

ID: RH1150

Name: Ol' Twirly Bird

Action Type: rotate

Initiative: 9

Ability Text: At the start of your Action action: You may spend up to X Charge tokens on your Fighter card. For each Charge token spent, gain BURST 1 or LUCKY 1 until the end of yourthe Attack action.

Actions:

Archetype: Sharpshooter

Practice Makes Perfect

ID: RH1151

Name: Practice Makes Perfect

Action Type: turn

Initiative: 9

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.

Actions:

Archetype: Sharpshooter

Straight As An Arrow

ID: RH1152

Name: Straight As An Arrow

Action Type: straight

Initiative: 9

Ability Text: None

Actions:

Archetype: Sharpshooter

Falling Twist

ID: RH1178

Name: Falling Twist

Action Type: turn

Initiative: 9

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. LUCKY X: During an Attack action: You may re-roll up to X dice.

Actions:

Archetype: Speedster

Rolling Nitro Speed

ID: RH1179

Name: Rolling Nitro Speed

Action Type: roll

Initiative: 9

Ability Text: After you perform a successful Attack action: Assign a Nitro token to your Fighter marker.

Actions:

Archetype: Speedster

Swooping Hawk

ID: RH1180

Name: Swooping Hawk

Action Type: turn

Initiative: 9

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1.

Actions:

Archetype: Speedster

Lucky Split

ID: RH2027

Name: Lucky Split

Action Type: turn

Initiative: 9

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Rogue Roll

ID: RH2028

Name: Rogue Roll

Action Type: roll

Initiative: 9

Ability Text: At the start of your Action phase:/Assign d3 Charge token to your Fighter card.

Actions:

Archetype: basic

Card Not Final
Lean Forward

ID: RH2043

Name: Lean Forward

Action Type: roll

Initiative: 9

Ability Text: At the start of your Action phase: You may gain d3 Charge tokens and Assign that many BURN to your Fighter marker.

Actions:

Archetype: Daredevil

Card Not Final
Gannet Dive

ID: RH2067

Name: Gannet Dive

Action Type: straight

Initiative: 9

Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain PROFICIENT.

Actions:

Archetype: Sharpshooter

Card Not Final
Lean Forward

ID: RH2080

Name: Lean Forward

Action Type: roll

Initiative: 9

Ability Text: At the start of your Action phase: You may gain d3 Charge tokens and Assign that many BURN to your Fighter marker.

Actions:

Archetype: Speedster

Card Not Final
Crank to 11

ID: RH3037

Name: Crank to 11

Action Type: immelmann

Initiative: 9

Ability Text: None

Actions:

Archetype: basic

Card Not Final
Hot Rod

ID: RH3038

Name: Hot Rod

Action Type: immelmann

Initiative: 9

Ability Text: At the start of your Action phase: You may assign X Dazed token to this Battle card, perform a Rotate 1 Maneuver action for each Dazed token assigned.

Actions:

Archetype: basic

Card Not Final
Loop Zap

ID: RH3039

Name: Loop Zap

Action Type: straight

Initiative: 9

Ability Text: At the start of your Straight Maneuver: you may assign d3 Daze tokens to this card, Perform an Immelmann maneuver action in place of a Straight maneuver action.

Actions:

Archetype: basic

Card Not Final
Lyra Loop

ID: RH3040

Name: Lyra Loop

Action Type: roll

Initiative: 9

Ability Text: X equals the amount of your <Dazed> Battle cards.

Actions:

Archetype: basic

Card Not Final
Recover Straight

ID: RH3041

Name: Recover Straight

Action Type: straight

Initiative: 9

Ability Text: At the start of your Action phase:You may check Shot range. If you are within Shot range of your opponent, you may elect not to use your Shot action, gain Recover 1.

Actions:

Archetype: basic

Card Not Final
Fahrenheit 9

ID: RH3047

Name: Fahrenheit 9

Action Type: straight

Initiative: 9

Ability Text: At the start of your Straight Maneuver action, you may assign 1 Burn token to your Fighter marker:/Perform a 2 Speed Roll Maneuver action in place of of the Straight Maneuver action.

Actions:

Archetype: Daredevil

Card Not Final
Double Axel

ID: RH3055

Name: Double Axel

Action Type: rotate

Initiative: 9

Ability Text: During your Attack action: you may assign 2 Frozen tokens to your Fighter marker, Gain LUCKY 2.

Actions:

Archetype: Gearhead

Card Not Final
Laser Burst

ID: RH3056

Name: Laser Burst

Action Type: roll

Initiative: 9

Ability Text: Your Laser Armament cards gain Shot +1.

Actions:

Archetype: Gearhead

Card Not Final
Rattle and Roll

ID: RH3071

Name: Rattle and Roll

Action Type: roll

Initiative: 9

Ability Text: None

Actions:

Archetype: Sharpshooter

Card Not Final
Double Axel

ID: RH3079

Name: Double Axel

Action Type: rotate

Initiative: 9

Ability Text: During your Attack action: you may assign 2 Frozen tokens to your Fighter marker, Gain LUCKY 2.

Actions:

Archetype: Speedster

Card Not Final
Stall Fall Y'all

ID: RH3080

Name: Stall Fall Y'all

Action Type: rotate

Initiative: 9

Ability Text: After you perform a Rotate Maneuver action: you may assign d3 Frozen tokens to your Fighter marker, perform a Shot 3 Attack action.

Actions:

Archetype: Speedster

Card Not Final
Freeze Ray

ID: A001

Name: Freeze Ray

Expansion ID: AER001

Type: attack

Charges: 2

Ability Text: Spend a CHARGE: Gain FREEZE 2.

Gearhead Ability: LUCKY 1

Fuzzy Dice

ID: A002

Name: Fuzzy Dice

Expansion ID: AER001

Type: attack

Charges: 2

Ability Text: Spend a CHARGE: Gain LUCKY 2.

Gearhead Ability: +1 CHARGE

Pro Missiles

ID: A003

Name: Pro Missiles

Expansion ID: AER001

Type: attack

Charges: 1

Ability Text: Spend a CHARGE: Gain ATTACK +1 and PROFICIENT

Gearhead Ability: SCORCH 1

Williams M.15 MG

ID: A004

Name: Williams M.15 MG

Expansion ID: AER001

Type: attack

Charges: 2

Ability Text: Spend a CHARGE: Gain TURRET (LEFT AND RIGHT FRONT POINT).

Gearhead Ability: +1 ATTACK

Lavacoil MK1

ID: A005

Name: Lavacoil MK1

Expansion ID: AER001

Type: attack

Charges: 3

Ability Text: Spend a CHARGE: Gain ATTACK +1 and SCORCH 1. (May spend multiple charges per ATTACK.)

Gearhead Ability: LUCKY 1

Red Laser Sight

ID: A006

Name: Red Laser Sight

Expansion ID: AER001

Type: attack

Charges: 1

Ability Text: Spend a CHARGE: Gain PROFICIENT. If your ATTACK action has multiple PROFICIENT keywords, resolve your ATTACK action on a 3+.

Gearhead Ability: LUCKY 1

Unjammer Hammer

ID: A007

Name: Unjammer Hammer

Expansion ID: AER001

Type: attack

Charges: 1

Ability Text: After you complete an Unsuccessful ATTACK action, spend a CHARGE: Perfrorm that ATTACK action again.

Gearhead Ability: +1 CHARGE

Piercing Rounds

ID: A008

Name: Piercing Rounds

Expansion ID: AER001

Type: attack

Charges: 1

Ability Text: Spend a CHARGE: Gain PIERCE.

Gearhead Ability: +1 CHARGE

Defensive Flyer

ID: A009

Name: Defensive Flyer

Expansion ID: AER001

Type: immelmann

Charges: 1

Ability Text: Spend a CHARGE: Assign an ELUSIVE Token to your Fighter Marker. During your Defense phase, spend a CHARGE: Resolve your ELUSIVE token on a 4+.

Gearhead Ability: +1 Immelmann Speed

Angel Glide

ID: A010

Name: Angel Glide

Expansion ID: AER001

Type: straight

Charges: 1

Ability Text: Spend a CHARGE: Replace this STRAIGHT action with an IMMELMANN action.

Gearhead Ability: +1 Immelmann Speed

Goo-Patch

ID: A011

Name: Goo-Patch

Expansion ID: AER001

Type: straight

Charges: 1

Ability Text: Spend a CHARGE: Gain RECOVER D3 and regain 1 Hit Point. wshen this Auxiliary card has no CHARGE tokens, remove it from the game.

Gearhead Ability: RECOVER 1

Aerial Twirlies

ID: A012

Name: Aerial Twirlies

Expansion ID: AER001

Type: rotate

Charges: 1

Ability Text: Spend a CHARGE: This action becomes REACTIVE.

Gearhead Ability: +1 ROTATE speed

Glitch-Feed

ID: A013

Name: Glitch-Feed

Expansion ID: AER001

Type: roll

Charges: 1

Ability Text: After you complete this Roll action, spend a CHARGE: Perform an ATTACK 2.

Gearhead Ability: +1 ATTACK

The Mountains

Name: The Mountains

Text: Players may not assign Buff tokens to their cards until a player has completed a Successful Attack action. Players deploy Speed 5 away, touching their player edge.

ID: AUX1001

Name: The Belt

Text: Begin the game with Two Auxiliary tokens placed as indicated. At the end of each Game round, each player rolls a d6. On a result of a 6, that player suffers 1 Damage and can place one Auxiliary token in an empty spot as indicated.

ID: DELUXE

Name: Battle of Rose Hill

Text: ID AND ABILITY SUBJECT TO CHANGE

ID: AUX???3

Unreleased: Card Not Final

Name: Martaga 1979

Text: ID AND ABILITY SUBJECT TO CHANGE

ID: AUX???2

Unreleased: Card Not Final

Name: Kupier Stadium

Text: ID AND ABILITY SUBJECT TO CHANGE

ID: AUX???3

Unreleased: Card Not Final

Name: Skies of Azure

Text: ID AND ABILITY SUBJECT TO CHANGE

ID: AUX???4

Unreleased: Card Not Final