A list of all cards for Aerodome.
Card ID:AEF001
Name: Capt. Theodosia Costello "Dragonslayer"
Ability: After you complete an Immelmann action: Assign 1 Elusive token to your Fighter marker
World: Ace
Archetype: Daredevil
Fighter: Sopwith Camel
Maneuvers:
Card ID:AEF002
Name: Lt. Archie Anderson "Devil Duo"
Ability: Side A -After you claim an Auxiliary: You may flip this card.
World: Ace
Archetype: Gearhead
Fighter: Potez XI
Maneuvers:
Flip Name: Lt. Ely Anderson "Devil Duo" (He/Him)
Flip Ability: Side B - Your Attack actions gain TURRET (BACK). After you complete an Attack action with TURRET: Flip this Card.
Pairs with Lt. Archie Anderson "Devil Duo"
Card ID:AEF003
Name: Lt. Sophia Saleh "Blackbird"
Ability: At the start of your Attack action: If the defending Fighter has more Hit Points remaining than you, gain Proficient
World: Ace
Archetype: Sharpshooter
Fighter: Sopwith Camel
Maneuvers:
Card ID:AEF004
Name: Lt. Sven Bergman "Night Hawk"
Ability: During the Compare Stage: If you revealed a lower Initiative Battle card than your Opponent, add 1 to your Initiative value.
World: Ace
Archetype: Speedster
Fighter: Sopwith Camel
Maneuvers:
Card ID:AEF005
Name: Jax Fernandez "J A X"
Ability: At the start of your Attack action: You may spend 1 CHARGE to gain +1 Attack (Max once per turn).
World: Martaga
Archetype: Gearhead
Fighter: Martaga One
Maneuvers:
Card ID:AEF006
Name: Elena Zane "E Z W"
Ability: Your STRAIGHTSHOT keywords gain PROFICIENT.
World: Martaga
Archetype: Sharpshooter
Fighter: Martaga One
Maneuvers:
Card ID:AEF007
Name: Fare Collins "F R C"
Ability: At the end of your Action phase: You may spend 1 Charge, assign a NITRO token to your Fighter Marker.
World: Martaga
Archetype: Speedster
Fighter: Martaga One
Maneuvers:
Card ID:AEF008
Name: Lance Hamill "Z Z Z"
Ability: At the end of hte Initiative Phase: You may spend 1 CHARGE to perform a speed 1 Rotate.
World: Martaga
Archetype: Daredevil
Fighter: Martaga One
Maneuvers:
Card ID:AEF009
Name: Capt. Alice Drummond "Hellsister"
Ability: After you perform a successful Attack action: Assign 1 Burn token to the defender's Fighter marker.
World: Futuria
Archetype: Sharpshooter
Fighter: D-22 Maverick
Maneuvers:
Card ID:AEF010
Name: 1st Lt. Havoc Moua "Hunter"
Ability: At the start of your Action phase: If you have Initiative over your opponent, gain DISORIENT.
World: Futuria
Archetype: Speedster
Fighter: D-22 Maverick
Maneuvers:
Card ID:AEF011
Name: 1st Lt. Dane X "Diesel"
Ability: At the end of the Initiative Phase: You may suffer 1 damage, perform the first action on your Action Bar. During your Action phase, skip that action.
World: Futuria
Archetype: Daredevil
Fighter: D-22 Maverick
Maneuvers:
Card ID:AEF012
Name: TSgt. Hilda McMahon "Viking"
Ability: Your Auxiliary cards game LUCKY 1
World: Futuria
Archetype: Gearhead
Fighter: P-86 Corvus
Maneuvers:
Card ID:AEF013
Name: Ash Buchanan "Star Phoenix"
Ability: During your Action phase: Gain Straight +1 and Turn +1.
World: Star Lancers
Archetype: Speedster
Fighter: X-1 Galactica
Maneuvers:
Card ID:AEF014
Name: Dario Stardancer "Fox-Tron"
Ability: At the end of the Compare stage: If you and your opponent are in Sync, assign 1 Dazed token to their Active Battle card.
World: Star Lancers
Archetype: Daredevil
Fighter: SW-Z Starbolt
Maneuvers:
Card ID:AEF015
Name: Van Vertigo "Countess"
Ability: When you would draw an Auxiliary Card: Draw two Auxiliary cards, choose 1 and discard the other.
World: Star Lancers
Archetype: Gearhead
Fighter: SW-Z Starbolt
Maneuvers:
Card ID:AEF016
Name: B3-47L "Sun King"
Ability: During your Attack action: If you would deal 1 Damage, gain PIERCE.
World: Star Lancers
Archetype: Sharpshooter
Fighter: X-1 Galactica
Maneuvers:
Card ID:AEF017
Name: Capt. Konrad Faust "The Red-Tailed Hawk"
Ability: At the start of your Attack action: If the defender is without your STRAIGHTSHOT, Gain LUCKY 1.
World: Ace
Archetype: Sharpshooter
Fighter: Fokker D.VIII
Maneuvers:
Card ID:AEF018
Name: Othello Caproni "Goddess of Death"
Ability: After you complete a Clear pass: You may spend a NITRO token, each fighter marker you overlapped suffers 1 Damage.
World: Ace
Archetype: Speedster
Fighter: Fokker D.VIII
Maneuvers:
Card ID:AEF019
Name: Com. General Gref Valincourt "Golden Dragon"
Ability: Your Auxiliary cards Gearhead Bonus gain +1 to its effect.
World: Ace
Archetype: Gearhead
Fighter: Fokker D.VIII
Maneuvers:
Card ID:AEF020
Name: Athena Solera "Lone Star"
Ability: At the start of a Locked Maneuver Action: You may spend 1 ELUSIVE token to perform a Speed 1 Rotate.
World: Ace
Archetype: Daredevil
Fighter: Fokker D.VIII
Maneuvers:
Card ID:AEF021
Name: Anastasia Casse "<3"
Ability: CHARGE. During your Attack action: You may spend a CHARGE assigned to this Fighter card. gain SCORCH 1.
World: Martaga
Archetype: Daredevil
Fighter: MAR-Class II
Maneuvers:
Card ID:AEF022
Name: The Zakk Mayhews "Young Buck"
Ability: CHARGE. During your Attaqck action: If you have more Hit Points than the defender, gain REND.
World: Martaga
Archetype: Sharpshooter
Fighter: MAR-Class II
Maneuvers:
Card ID:AEF023
Name: Rayne Ross "R Y N"
Ability: CHARGE. At the end of your Action phase: You may spend 1 CHARGE assigned to this Fighter card, add a CHARGE to one of your equipped Auxiliary cards. (Max once per turn).
World: Martaga
Archetype: Gearhead
Fighter: MAR-Class II
Maneuvers:
Card ID:AEF024
Name: Jax Fernandez "8-Bit Wonder"
Ability: CHARGE. While this card has 3 CHARGE assigned to it: Your ROLL and TURN become REACTIVE.
World: Martaga
Archetype: Speedster
Fighter: MAR-Class II
Maneuvers:
Card ID:AEF025
Name: TSGT. Quinn Tanaka "null"
Ability: At the start of your Attack action: You may assign 1 Daze To your Active Battle card, perform a Speed 1 Roll.
World: Futuria
Archetype: Daredevil
Fighter: D-22 Maverick
Maneuvers:
Card ID:AEF026
Name: Johndy McMyers "Dang3r"
Ability: Your LUCKY keywords gain +1.
World: Futuria
Archetype: Sharpshooter
Fighter: DW/96 Thunderbird
Maneuvers:
Card ID:AEF027
Name: SQCPL. Roxx Markov "RoxMox"
Ability: At the start of an Attack action: You may spend one CHARGE assigned to one of your Auxiliary cards to gain Attack +1.
World: Futuria
Archetype: Gearhead
Fighter: DW/96 Thunderbird
Maneuvers:
Card ID:AEF028
Name: Leikeze Rabmycer "Beast"
Ability: When resolving your SPLIT-SECOND keyword: You may assign 1 DAZE to your active Battle card, resolve the keyword with a d6.
World: Futuria
Archetype: Speedster
Fighter: DW/96 Thunderbird
Maneuvers:
Card ID:AEF029
Name: Aurora Dawn "null"
Ability: If your Opponent's Initiative is ever 0: Your opponent suffers 1 damage.
World: Star Lancers
Archetype: Speedster
Fighter: Icarus-5000
Maneuvers:
Card ID:AEF030
Name: Victoria Liang "Sleeping Dragon"
Ability: During your Opponent's Attack action: If you suffered any damage, Assign 1 FROZEN to your Opponent's Fighter Marker.
World: Star Lancers
Archetype: Sharpshooter
Fighter: Icarus-5000
Maneuvers:
Card ID:AEF031
Name: Val Vayne "Frztbyte"
Ability: Your Auxiliary cards gaine FREEZE 1.
World: Star Lancers
Archetype: Gearhead
Fighter: SW-Z Starbolt
Maneuvers:
Card ID:AEF032
Name: Zander Zsioden "Notos"
Ability: At the end of the Compare stage: If you and your opponent are in Sync, assign 1 FREEZE to their Active Battle card.
World: Star Lancers
Archetype: Daredevil
Fighter: Icarus-5000
Maneuvers:
Card ID:AEF033
Name: Emilia Drummond "Archangel"
Ability: At the start of your Attack action: Check your Opponent's range from your Fighter marker, gain Attack +1 against a Fighter within Ragne 1 and not touching.
World: Futuria
Archetype: Sharpshooter
Fighter: P-86 Corvus
Maneuvers:
Card ID:AEF034
Name: Mark Garcia "M K G"
Ability: CHARGE. After your Maneuver action: You may spend 3 CHARGE assigned to this Fighter card, repeat that Maneuver action.
World: Martaga
Archetype: Daredevil
Fighter: Martaga One
Maneuvers:
Card ID:AEF035
Name: Amber Buchanan "Heavy Metal Queen"
Ability: If you have few Hit Points than your Opponent: Add 1 to your Initiative.
World: Star Lancers
Archetype: Speedster
Fighter: X-1 Galactica
Maneuvers:
Card ID:AEF036
Name: Major Arthur Remington "Iron Arthur"
Ability: When defending: Ignore the REND keyword.
World: Ace
Archetype: Gearhead
Fighter: Sopwith Camel
Maneuvers:
ID: RH1001
Name: 1up
Action Type: straight
Initiative: 1
Ability Text: At the start of your Action Phase: You may spend 1 Charge token assigned to your Fighter card to gain RECOVER D6.
Actions:
Archetype: basic
ID: RH1002
Name: Ace Immelmann
Action Type: immelmann
Initiative: 1
Ability Text: After you complete a Clear Pass: Gain DAZED 1 and DISORIENT.
Actions:
Archetype: basic
ID: RH1003
Name: Elusive Immelmann
Action Type: immelmann
Initiative: 1
Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.
Actions:
Archetype: basic
ID: RH1004
Name: Hard Rock
Action Type: immelmann
Initiative: 1
Ability Text: At the start of an Attack action: If you have 5 or fewer Hit Points remaining, gain PROFICIENT.
Actions:
Archetype: basic
ID: RH1005
Name: Helpful Straight
Action Type: straight
Initiative: 1
Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your Opponent, this card gains LUCKY 1 and RECOVER X.
Actions:
Archetype: basic
ID: RH1006
Name: Now You See Me
Action Type: turn
Initiative: 1
Ability Text: DISORIENT: After a successful Attack action: Assign 1 Dazed token to the defender's Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Actions:
Archetype: basic
ID: RH1007
Name: Proficient Turn
Action Type: turn
Initiative: 1
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Actions:
Archetype: basic
ID: RH1008
Name: Recover Rotate
Action Type: rotate
Initiative: 1
Ability Text: At the start of your Action Phase: Suffer 1 Damage.
Actions:
Archetype: basic
ID: RH1009
Name: Recover Straight
Action Type: straight
Initiative: 1
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Actions:
Archetype: basic
ID: RH1010
Name: Sidescroller
Action Type: roll
Initiative: 1
Ability Text: At the start of your Action phase: You may spend X Charge tokens to gain RECOVER X
Actions:
Archetype: basic
ID: RH1011
Name: Venus and Mars
Action Type: rotate
Initiative: 1
Ability Text: At the end of your Action phase: Assign 1 Frozen token to your Fighter marker.
Actions:
Archetype: basic
ID: RH1073
Name: Be The Leaf
Action Type: immelmann
Initiative: 1
Ability Text: When performing an Immelmann Maneuver action: You may assign 1 Dazed token to this card to use your Back Point during Step 1 of the Immelmann Maneuver action.
Actions:
Archetype: Daredevil
ID: RH1074
Name: Easy Does It
Action Type: straight
Initiative: 1
Ability Text: When you resolve your Recover keyword: If you roll a 6, assign 2 Dazed tokens to this card (you cannot remove these tokens this turn).
Actions:
Archetype: Daredevil
ID: RH1104
Name: Sturdy Straight
Action Type: straight
Initiative: 1
Ability Text: None
Actions:
Archetype: Gearhead
ID: RH1105
Name: Turret Burst
Action Type: straight
Initiative: 1
Ability Text: At the start of an Attack action: When you perform an Attack action from the Back point, gain BURST 2.
Actions:
Archetype: Gearhead
ID: RH1131
Name: Sharp Roll
Action Type: roll
Initiative: 1
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Actions:
Archetype: Sharpshooter
ID: RH1153
Name: Ebb and Flow
Action Type: turn
Initiative: 1
Ability Text: If you have Initiative over your opponent this turn: Gain LUCKY 2.
Actions:
Archetype: Speedster
ID: RH1154
Name: Halley's Comet
Action Type: straight
Initiative: 1
Ability Text: After you complete a Clear Pass: Roll X d6 where X is equal to the speed of your Maneuver action. For each result of a 5+, deal 1 damage to any overlapped Fighters.
Actions:
Archetype: Speedster
ID: RH1155
Name: Peregrine Dive
Action Type: immelmann
Initiative: 1
Ability Text: While resolving your SPLIT_SECOND keyword: Resolve using a D6. If your opponent had Initative this turn: Assign 1 Dazed token to thie card.
Actions:
Archetype: Speedster
ID: RH1156
Name: Speed Straight
Action Type: straight
Initiative: 1
Ability Text: If you have Initiative over your opponent this turn: Gain BURST 2.
Actions:
Archetype: Speedster
ID: RH2001
Name: Ace Roll
Action Type: roll
Initiative: 1
Ability Text: None
Actions:
Archetype: basic
ID: RH2002
Name: Cardinal Lane
Action Type: turn
Initiative: 1
Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain SCORCH D3.
Actions:
Archetype: basic
ID: RH2029
Name: Hungry
Action Type: immelmann
Initiative: 1
Ability Text: During the Compare stage: You may suffer 1 Damage, gain PSYCH ALL.
Actions:
Archetype: Daredevil
ID: RH2044
Name: Here When Needed
Action Type: straight
Initiative: 1
Ability Text: At the start of your Action phase:/ Assign a Charge token to a Ballistic Armament you control.
Actions:
Archetype: Gearhead
ID: RH2058
Name: Bullet Hell
Action Type: straight
Initiative: 1
Ability Text: None
Actions:
Archetype: Sharpshooter
ID: RH2059
Name: The Redhawk Strikes
Action Type: rotate
Initiative: 1
Ability Text: At the start of your Attack action: If the defender is within your STRAIGHTSHOT, gain PIERCE.
Actions:
Archetype: Sharpshooter
ID: RH2068
Name: Boostiez
Action Type: turn
Initiative: 1
Ability Text: X equals the result of the Split-second roll.
Actions:
Archetype: Speedster
ID: RH2069
Name: Mississippi Kite
Action Type: roll
Initiative: 1
Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain PROFICIENT.
Actions:
Archetype: Speedster
ID: RH3001
Name: Faint Feint
Action Type: immelmann
Initiative: 1
Ability Text: At the start of your Straight Maneuver action:/You may assign 2 Frozen tokens to your Fighter marker, perform an Speed 4 <Immelmann> instead of this action.
Actions:
Archetype: basic
ID: RH3002
Name: Futuria Straight
Action Type: straight
Initiative: 1
Ability Text: At the end of your Turn Maneuver action:/You may suffer 1 Damage, perform a Reactive Speed 3 rotate.
Actions:
Archetype: basic
ID: RH3057
Name: Pollux Bank
Action Type: turn
Initiative: 1
Ability Text: At the start of your Action phase: If Gemini is in play, you may perform a Rotate 2 action.
Actions:
Archetype: Sharpshooter
ID: RH3058
Name: Single Axel
Action Type: rotate
Initiative: 1
Ability Text: During your Attack action:/You may assign 1 Frozen token to your Fighter marker, gain LUCKY 1.
Actions:
Archetype: Sharpshooter
ID: RH1012
Name: Ace Straight
Action Type: straight
Initiative: 2
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, Gain REND.
Actions:
Archetype: basic
ID: RH1013
Name: Elo Hell
Action Type: turn
Initiative: 2
Ability Text: At the start of your Action phase: If you remove one or more Debuff tokens assigned to your Fighter marker, assign 1 Charge token to your Fighter card.
Actions:
Archetype: basic
ID: RH1014
Name: Lucky Straight
Action Type: straight
Initiative: 2
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Actions:
Archetype: basic
ID: RH1015
Name: Nitro Rotate
Action Type: rotate
Initiative: 2
Ability Text: At the start of your Action Phase: Assign a Nitro token to your Fighter marker.
Actions:
Archetype: basic
ID: RH1016
Name: Proficient Turn
Action Type: turn
Initiative: 2
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Actions:
Archetype: basic
ID: RH1017
Name: Recover Rotate
Action Type: rotate
Initiative: 2
Ability Text: At the start of your Action Phase: Suffer 1 Damage.
Actions:
Archetype: basic
ID: RH1018
Name: Recover Straight
Action Type: straight
Initiative: 2
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Actions:
Archetype: basic
ID: RH1019
Name: Rend Roll
Action Type: roll
Initiative: 2
Ability Text: None
Actions:
Archetype: basic
ID: RH1075
Name: Dare Straight
Action Type: straight
Initiative: 2
Ability Text: At the end of the Initiative Phase: If you and your Opponent are not in Sync, gain DAZED 2.
Actions:
Archetype: Daredevil
ID: RH1076
Name: Roll Even
Action Type: roll
Initiative: 2
Ability Text: At the end of the Compare stage: If you and your Opponent are in Sync: subtract 2 to your Sync roll.
Actions:
Archetype: Daredevil
ID: RH1106
Name: Burnout Blasters
Action Type: roll
Initiative: 2
Ability Text: After you complete a Rotate Maneuver action: Assign 1 Burn token to your Fighter marker.
Actions:
Archetype: Gearhead
ID: RH1107
Name: Gear Rotate
Action Type: rotate
Initiative: 2
Ability Text: At the start of your Action Phase: you may discard an Auxiliary card to gain RECOVER D3.
Actions:
Archetype: Gearhead
ID: RH1108
Name: Gearturn
Action Type: turn
Initiative: 2
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Actions:
Archetype: Gearhead
ID: RH1109
Name: Turnstyle
Action Type: turn
Initiative: 2
Ability Text: If you performed a Rotate Maneuver action: Gain DAZED 1.
Actions:
Archetype: Gearhead
ID: RH1132
Name: Sharp Straight
Action Type: straight
Initiative: 2
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action Phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Actions:
Archetype: Sharpshooter
ID: RH1157
Name: Boost Roll
Action Type: roll
Initiative: 2
Ability Text: BOOST X: Increase the speed of 1 Maneuver action on this card by X (Maneuvers cannot go over 5). RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Actions:
Archetype: Speedster
ID: RH1158
Name: Need For Speed
Action Type: roll
Initiative: 2
Ability Text: At the start of your Action Phase: You may add 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker
Actions:
Archetype: Speedster
ID: RH1159
Name: Nos Boss Turn
Action Type: turn
Initiative: 2
Ability Text: If you have Initiative over your opponent this turn: Gain PROFICIENT.
Actions:
Archetype: Speedster
ID: RH2003
Name: Charge Zap
Action Type: turn
Initiative: 2
Ability Text: After you perform a successful Attack action:/Remove d3 Charge tokens from one of the defender's cards.
Actions:
Archetype: basic
ID: RH2004
Name: Cosmo Feint
Action Type: turn
Initiative: 2
Ability Text: At the start of your Attack action: You may assign a Frozen to your Fighter Marker, gain PROFICIENT.
Actions:
Archetype: basic
ID: RH2005
Name: Lucky Roll
Action Type: roll
Initiative: 2
Ability Text: None
Actions:
Archetype: basic
ID: RH2006
Name: Zakk's On Top
Action Type: immelmann
Initiative: 2
Ability Text: After you complete a Clear Pass: You may remove a Charge token from one of the overlapped fighter's cards.
Actions:
Archetype: basic
ID: RH2030
Name: Short Fuse
Action Type: straight
Initiative: 2
Ability Text: At the end of your Action phase:/ Assign a Charge token to your fighter for each Scorch token assigned to your opponents fighter marker.
Actions:
Archetype: Daredevil
ID: RH2045
Name: Eagle Cry
Action Type: turn
Initiative: 2
Ability Text: At the start of your Action phase:/If your Opponent is within your STRAIGHTSHOT, assign 1 <Charge> to an Auxiliary card.
Actions:
Archetype: Gearhead
ID: RH2046
Name: Thrash
Action Type: turn
Initiative: 2
Ability Text: At the end of your Action phase: You may assign 1 Dazed tokens to this card, Assign 1 Charge token to one of your cards.
Actions:
Archetype: Gearhead
ID: RH2070
Name: Fall Con
Action Type: immelmann
Initiative: 2
Ability Text: If you have initiative:/Gain Shot +1.
Actions:
Archetype: Speedster
ID: RH2071
Name: Speed Demon
Action Type: roll
Initiative: 2
Ability Text: Assign d3 Dazed tokens to this card:/Gain an Elusive Token.
Actions:
Archetype: Speedster
ID: RH3003
Name: Cygnus
Action Type: rotate
Initiative: 2
Ability Text: While this card is in play:/Your <Immelmannactions> gain REACTIVE.
Actions:
Archetype: basic
ID: RH3004
Name: Smoke on the Water
Action Type: straight
Initiative: 2
Ability Text: None
Actions:
Archetype: basic
ID: RH3005
Name: Zeus Bolt
Action Type: immelmann
Initiative: 2
Ability Text: At the start of your Immelmann action, you may gain d3 Frozen tokens:/Perform a Reactive Rotate 3 Maneuver action.
Actions:
Archetype: basic
ID: RH3042
Name: Notos Turn
Action Type: turn
Initiative: 2
Ability Text: If you have initiative: Gain PIERCE and REND.
Actions:
Archetype: Daredevil
ID: RH3048
Name: Dang
Action Type: turn
Initiative: 2
Ability Text: At the end of your Attack action:/ If this attack was unsuccessful, you may discard an auxiliary cards attached to your Fighter card. Repeat that attack action.
Actions:
Archetype: Gearhead
ID: RH3072
Name: Borealis Attack
Action Type: straight
Initiative: 2
Ability Text: During your Attack action: This attack is considered successful if the attack hits. This attack does not do damage.
Actions:
Archetype: Speedster
ID: RH1020
Name: Ace Roll
Action Type: roll
Initiative: 3
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards. STURDY: While this is your Active Battle card: Suffer 1 less damage from Attack actions (to a minimum of 1).
Actions:
Archetype: basic
ID: RH1021
Name: Ace Turn
Action Type: turn
Initiative: 3
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1.
Actions:
Archetype: basic
ID: RH1022
Name: Helpful Straight
Action Type: straight
Initiative: 3
Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your opponent, this card gains LUCKY 1 and RECOVER 1.
Actions:
Archetype: basic
ID: RH1023
Name: Lucky Straight
Action Type: straight
Initiative: 3
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Actions:
Archetype: basic
ID: RH1024
Name: Martaga Roll
Action Type: roll
Initiative: 3
Ability Text: After a successful Attack action: Assign 1 Charge token to your Fighter card..
Actions:
Archetype: basic
ID: RH1025
Name: Orion's Belt
Action Type: turn
Initiative: 3
Ability Text: If you remove a Dazed token from Orion: Remove 2 additional Dazed tokens from Orion.
Actions:
Archetype: basic
ID: RH1026
Name: Power Spike
Action Type: straight
Initiative: 3
Ability Text: At the start of an Attack action: You may spend 1 Charge token assigned to your Fighter card to gain BURST 1 until the end of the Attack action.
Actions:
Archetype: basic
ID: RH1077
Name: Burn Roll
Action Type: roll
Initiative: 3
Ability Text: If you have Initiative over your opponent this turn: Gain PROFICIENT.
Actions:
Archetype: Daredevil
ID: RH1078
Name: Dare Turn
Action Type: turn
Initiative: 3
Ability Text: At the start of your Action Phase: You may assign 3 Burn tokens to your Fighter marker to perform a Rotate 4 Maneuver action.
Actions:
Archetype: Daredevil
ID: RH1079
Name: Risky Immelmann
Action Type: immelmann
Initiative: 3
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards. STURDY: While this card is your Active card - Receive 1 fewer damage from Attack actions (to a minimum of 1).
Actions:
Archetype: Daredevil
ID: RH1110
Name: Gear Rotate
Action Type: rotate
Initiative: 3
Ability Text: At the start of your Action Phase: You may discard an Auxiliary card to gain RECOVER D3.
Actions:
Archetype: Gearhead
ID: RH1111
Name: Hard Aux
Action Type: immelmann
Initiative: 3
Ability Text: At the end of your Action Phase: You may suffer 1 Damageto attach 1 Armament card from your Auxiliary discard pile to your Fighter card.
Actions:
Archetype: Gearhead
ID: RH1112
Name: Twin Straights
Action Type: straight
Initiative: 3
Ability Text: Side A: At the end of your Action Phase - Flip your Fighter card. Side B: When you perform an Attack action from your Back point, gain LUCKY 2.
Actions:
Archetype: Gearhead
ID: RH1133
Name: Pick'n Choose
Action Type: straight
Initiative: 3
Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your Opponent, this card gains FROZEN3 or SCORCH 3.
Actions:
Archetype: Sharpshooter
ID: RH1134
Name: Piercing Gaze
Action Type: roll
Initiative: 3
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Actions:
Archetype: Sharpshooter
ID: RH1135
Name: Steady Fire
Action Type: straight
Initiative: 3
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.
Actions:
Archetype: Sharpshooter
ID: RH1160
Name: Ebb and Flow
Action Type: turn
Initiative: 3
Ability Text: If you have Initiative over your opponent this turn: Gain LUCKY 2.
Actions:
Archetype: Speedster
ID: RH1161
Name: Nitrous Turn
Action Type: turn
Initiative: 3
Ability Text: At the end of your Action phase: You may spend a Nitro token to perform this card again (Max once per turn).
Actions:
Archetype: Speedster
ID: RH1162
Name: Speed Immelmann
Action Type: immelmann
Initiative: 3
Ability Text: If you complete a Clear Pass: Assign 1 Dazed tokens to each overlapped Fighter's Active Battle card.
Actions:
Archetype: Speedster
ID: RH2007
Name: Lucky Split
Action Type: turn
Initiative: 3
Ability Text: None
Actions:
Archetype: basic
ID: RH2008
Name: Outfoxed
Action Type: rotate
Initiative: 3
Ability Text: None
Actions:
Archetype: basic
ID: RH2009
Name: Route D6
Action Type: immelmann
Initiative: 3
Ability Text: At the start of your Action phase, roll a d6:/ Gain RECOVER 3.
Actions:
Archetype: basic
ID: RH2010
Name: Sopwith Stall
Action Type: straight
Initiative: 3
Ability Text: At the start of your Action phase:/If your Opponent is not within STRAIGHTSHOT, you may perform a Rotate 3 Maneuver action.
Actions:
Archetype: basic
ID: RH2047
Name: Ballistic Turn
Action Type: immelmann
Initiative: 3
Ability Text: During your Attack action:/ If you use a Ballistic Armament card, gain PIERCE.
Actions:
Archetype: Gearhead
ID: RH2048
Name: Shield
Action Type: rotate
Initiative: 3
Ability Text: When you would suffer damage:/Remove this card from the game. Suffer 1 Damage instead.
Actions:
Archetype: Gearhead
ID: RH2060
Name: Falcon Fall
Action Type: immelmann
Initiative: 3
Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain PROFICIENT.
Actions:
Archetype: Sharpshooter
ID: RH2072
Name: Shield
Action Type: rotate
Initiative: 3
Ability Text: When you would suffer damage:/Remove this card from the game. Suffer 1 Damage instead.
Actions:
Archetype: Speedster
ID: RH3006
Name: Ring of Fire
Action Type: turn
Initiative: 3
Ability Text: At the start of your Action phase:/You may suffer 1 Damage,All Maneuver actions on this card gain Reactive.
Actions:
Archetype: basic
ID: RH3007
Name: Turret Twist
Action Type: rotate
Initiative: 3
Ability Text: None
Actions:
Archetype: basic
ID: RH3043
Name: Deneb Flip
Action Type: immelmann
Initiative: 3
Ability Text: At the start of your Immelmann action:/ If Cygnus is in play, your Immelmann gains +3.
Actions:
Archetype: Daredevil
ID: RH3049
Name: Castor Rotate
Action Type: rotate
Initiative: 3
Ability Text: At the start of your Action phase, if Gemini is in play:/Gain LUCKY 2.
Actions:
Archetype: Gearhead
ID: RH3059
Name: Castor Rotate
Action Type: rotate
Initiative: 3
Ability Text: At the start of your Action phase:/If Gemini is in play:/Gain Shot +2.
Actions:
Archetype: Sharpshooter
ID: RH3060
Name: Frigid Heat
Action Type: rotate
Initiative: 3
Ability Text: None
Actions:
Archetype: Sharpshooter
ID: RH3061
Name: Get Good
Action Type: turn
Initiative: 3
Ability Text: If you have more Hit Points remaining than your Opponent:/Gain PROFICIENT.
Actions:
Archetype: Sharpshooter
ID: RH3062
Name: Icewind
Action Type: straight
Initiative: 3
Ability Text: X equals the amount of Frozen tokens assigned to the defending fighter marker.
Actions:
Archetype: Sharpshooter
ID: RH3073
Name: Cat's Eye
Action Type: turn
Initiative: 3
Ability Text: At the start of your Action phase:/If Draco is in play, you may perform a rotate 2 action.
Actions:
Archetype: Speedster
ID: RH3074
Name: Slow Down
Action Type: straight
Initiative: 3
Ability Text: At the start of your Straight maneuver action, you may assign X Frozen tokens to your Fighter marker:/Recover X Dazed tokens.
Actions:
Archetype: Speedster
ID: RH3075
Name: Tailwind
Action Type: straight
Initiative: 3
Ability Text: X equals the speed you completed for a Straight maneuver completed this turn.
Actions:
Archetype: Speedster
ID: RH1027
Name: Futuria Straight
Action Type: straight
Initiative: 4
Ability Text: After you complete a Turn Maneuver action: You may suffer 1 Damage to perform a Reactive Rotate 3 action.
Actions:
Archetype: basic
ID: RH1028
Name: Lucky Split
Action Type: turn
Initiative: 4
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.
Actions:
Archetype: basic
ID: RH1029
Name: Nos Straight
Action Type: straight
Initiative: 4
Ability Text: After a successful Attack action: Assign a Nitro token to your Fighter card.
Actions:
Archetype: basic
ID: RH1030
Name: Orion's Sword
Action Type: turn
Initiative: 4
Ability Text: If you remove a Dazed token from Orion: Remove 2 additional Dazed tokens from Orion.
Actions:
Archetype: basic
ID: RH1031
Name: Smash
Action Type: straight
Initiative: 4
Ability Text: At the start of an Attack action: You may spend X Charge tokens to gain LUCKY X. After a successful Attack action: Assign 1 Charge token to your Fighter card.
Actions:
Archetype: basic
ID: RH1032
Name: Songbird's Song
Action Type: turn
Initiative: 4
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1 and PIERCE.
Actions:
Archetype: basic
ID: RH1080
Name: Dare Roll
Action Type: roll
Initiative: 4
Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync, you may perform a Rotate 3 action.
Actions:
Archetype: Daredevil
ID: RH1081
Name: Deke Sneak
Action Type: turn
Initiative: 4
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PSYCH X: At the start of the Compare stage: If you opponent has revealed an X Initiative, this card counts as the same Initiative as your oppoenent's revelaed card's Initiative value.
Actions:
Archetype: Daredevil
ID: RH1082
Name: Eluding Maneuvers
Action Type: straight
Initiative: 4
Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync, assign an Elusive token to your Fighter marker.
Actions:
Archetype: Daredevil
ID: RH1083
Name: Heave Ho
Action Type: immelmann
Initiative: 4
Ability Text: If you have Initiative over your opponent this turn: Gain BURST 2.
Actions:
Archetype: Daredevil
ID: RH1084
Name: Holy Diver
Action Type: turn
Initiative: 4
Ability Text: During your Attack action: If the defender is within Range 1, gain PROFICIENT.
Actions:
Archetype: Daredevil
ID: RH1113
Name: Burnout Blasters
Action Type: roll
Initiative: 4
Ability Text: After you perform a Rotate Maneuver action: Assign 1 Burn token to your Fighter marker.
Actions:
Archetype: Gearhead
ID: RH1114
Name: Falling Hell
Action Type: immelmann
Initiative: 4
Ability Text: During your Action Phase: For each Maneuver action you do not perform, assign 1 Dazed token to this card.
Actions:
Archetype: Gearhead
ID: RH1115
Name: Gear Straight
Action Type: straight
Initiative: 4
Ability Text: None
Actions:
Archetype: Gearhead
ID: RH1116
Name: Risky Arming
Action Type: roll
Initiative: 4
Ability Text: At the start of your Action Phase: You may discard an Auxiliary card to assign 1 Armament card from your Auxiliary discard pile to your Fighter card.
Actions:
Archetype: Gearhead
ID: RH1117
Name: Supercharger
Action Type: turn
Initiative: 4
Ability Text: At the start of an Attack action: You may spend 1 Charge token assigned to your Fighter card to gain BURST D3 until the end of the Attack action.
Actions:
Archetype: Gearhead
ID: RH1118
Name: Turret Burst
Action Type: straight
Initiative: 4
Ability Text: When you perform an Attack action from your Back point, gain BURST 2.
Actions:
Archetype: Gearhead
ID: RH1136
Name: Burning Graze
Action Type: turn
Initiative: 4
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
Actions:
Archetype: Sharpshooter
ID: RH1137
Name: Practice Makes Perfect
Action Type: turn
Initiative: 4
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.
Actions:
Archetype: Sharpshooter
ID: RH1138
Name: Sharp Immelmann
Action Type: immelmann
Initiative: 4
Ability Text: During your Modify Attack Dice stage: You may suffer 1 Damage to gain LUCKY 2.
Actions:
Archetype: Sharpshooter
ID: RH1139
Name: Sharp Roll
Action Type: roll
Initiative: 4
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender.
Actions:
Archetype: Sharpshooter
ID: RH1140
Name: Straight as an Arrow
Action Type: straight
Initiative: 4
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. STRAIGHTSHOT: You must make any Attack actions from this card using the Speed 5 Maneuver tool in the Front point when checking for range.
Actions:
Archetype: Sharpshooter
ID: RH1163
Name: Nitro-LL
Action Type: roll
Initiative: 4
Ability Text: When you spend a Nitro Token: You may perform an additional 3-Speed Maneuver action.
Actions:
Archetype: Speedster
ID: RH1164
Name: Plink Bank
Action Type: straight
Initiative: 4
Ability Text: REND: After a successful Attack action: The attacker removes 1 Auxiliary card or Buff token from the defender. SPLIT-SECOND: During the Compare state: You may increase the Initiative value on this card by 1d3.
Actions:
Archetype: Speedster
ID: RH1165
Name: Speed Immelmann
Action Type: immelmann
Initiative: 4
Ability Text: After you complete a Clear Pass: Assign 1 Dazed tokens to each overlapped Fighter's Active Battle card.
Actions:
Archetype: Speedster
ID: RH2011
Name: Cardinal Lane
Action Type: turn
Initiative: 4
Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain SCORCH D3.
Actions:
Archetype: basic
ID: RH2012
Name: Quarter Crasher
Action Type: straight
Initiative: 4
Ability Text: At the start of your Attack action:You may spend a Charge token assigned to your Fighter card, gain Shot +1
Actions:
Archetype: basic
ID: RH2013
Name: Recover Straight
Action Type: straight
Initiative: 4
Ability Text: None
Actions:
Archetype: basic
ID: RH2031
Name: Mississippi Kite
Action Type: roll
Initiative: 4
Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain PROFICIENT.
Actions:
Archetype: Daredevil
ID: RH2032
Name: Smash
Action Type: straight
Initiative: 4
Ability Text: At the start of your Action phase, you may spend 3 Charge tokens:/Assign an Elusive token to your Fighter marker./After a successful Attack action: Assign 1 Charge token to your Fighter card.
Actions:
Archetype: Daredevil
ID: RH2049
Name: Booster Box
Action Type: rotate
Initiative: 4
Ability Text: At the start of your maneuver action:/ you may spend a charge assigned to one of your Auxiliary cards, this maneuver becomes REACTIVE.
Actions:
Archetype: Gearhead
ID: RH2050
Name: Lava Pro
Action Type: turn
Initiative: 4
Ability Text: Your Lava Armament cards gain Proficient.
Actions:
Archetype: Gearhead
ID: RH2061
Name: Loop shoot
Action Type: immelmann
Initiative: 4
Ability Text: If you have initiative:/Gain LUCKY 2.
Actions:
Archetype: Sharpshooter
ID: RH2073
Name: Smash
Action Type: straight
Initiative: 4
Ability Text: During the Modify step of the Compare stage, you may spend a Charge token:/Gain SPLIT-SECOND./After you perform a successful Attack action: Assign 1 Charge token to your Fighter card.
Actions:
Archetype: Speedster
ID: RH3008
Name: Born to be Wild
Action Type: turn
Initiative: 4
Ability Text: At the beginning of your Turn action: Yo may assign a Burn token to your Fighter Marker, your Straightshot action becomes REACTIVE.
Actions:
Archetype: basic
ID: RH3009
Name: Comet Cut
Action Type: straight
Initiative: 4
Ability Text: After you complete a Clear Pass: you may assign d3 Dazed tokens to this card, Deal 1 Damage to a fighter marker overlapped from that Maneuver action.
Actions:
Archetype: basic
ID: RH3010
Name: Crank to 11
Action Type: immelmann
Initiative: 4
Ability Text: None
Actions:
Archetype: basic
ID: RH3011
Name: Frigid Feint
Action Type: turn
Initiative: 4
Ability Text: After you perform a successful Attack action:/Assign an Elusive token to your Fighter marker.
Actions:
Archetype: basic
ID: RH3012
Name: Hot Rod
Action Type: immelmann
Initiative: 4
Ability Text: At the start of your Action phase: You may assign X Dazed token to this Battle card, perform a Rotate 1 Maneuver action for each Dazed token assigned.
Actions:
Archetype: basic
ID: RH3013
Name: Vega Veer
Action Type: rotate
Initiative: 4
Ability Text: X equals the amount of your opponents <Dazed> Battle cards.
Actions:
Archetype: basic
ID: RH3044
Name: Cat's Eye
Action Type: turn
Initiative: 4
Ability Text: At the start of your Action phase:/If Draco is in play, you may perform a rotate 2 action.
Actions:
Archetype: Daredevil
ID: RH3050
Name: Pollux Bank
Action Type: turn
Initiative: 4
Ability Text: At the start of your Action phase: If Gemini is in play, you may perform a Rotate 2 action.
Actions:
Archetype: Gearhead
ID: RH3076
Name: BUUHHHH
Action Type: straight
Initiative: 4
Ability Text: During the modify initiative phase: You may ignore the Split-Second keyword, assign 2 Frozen tokens to your Fighter marker and gain Shot+2 until the end of the turn.
Actions:
Archetype: Speedster
ID: RH3077
Name: Deneb Flip
Action Type: immelmann
Initiative: 4
Ability Text: At the start of your Immelmann action:/ If Cygnus is in play, your Immelmann gains +3.
Actions:
Archetype: Speedster
ID: RH1033
Name: Ace Immelmann
Action Type: immelmann
Initiative: 5
Ability Text: After you complete a Clear Pass: Gain DAZED 1 and DISORIENT.
Actions:
Archetype: basic
ID: RH1034
Name: Burn Turn
Action Type: turn
Initiative: 5
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
Actions:
Archetype: basic
ID: RH1035
Name: Futuria Immelmann
Action Type: immelmann
Initiative: 5
Ability Text: After you complete a Clear Pass: Assign 1 Burn token to any Fighter markers overlapped during this Maneuver action.
Actions:
Archetype: basic
ID: RH1036
Name: Martaga Turn
Action Type: turn
Initiative: 5
Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card.
Actions:
Archetype: basic
ID: RH1037
Name: Proficient Turn
Action Type: turn
Initiative: 5
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.
Actions:
Archetype: basic
ID: RH1038
Name: Reposition
Action Type: rotate
Initiative: 5
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Actions:
Archetype: basic
ID: RH1039
Name: Roll The Dice
Action Type: roll
Initiative: 5
Ability Text: After a successful Attack action: Recover 2 Dazed tokens assigned to your Battle cards.
Actions:
Archetype: basic
ID: RH1040
Name: Smash
Action Type: straight
Initiative: 5
Ability Text: At the start of an Attack action: You may spend X Charge tokens to gain LUCKY X. After a successful Attack action: Assign 1 Charge token to your Fighter card.
Actions:
Archetype: basic
ID: RH1041
Name: Xerging Rush
Action Type: straight
Initiative: 5
Ability Text: X equals the amount of Charge tokens assigned to your Fighter marker After an Attack action: Spend 1 Charge token to perform this card's Attack action again (Max 3 times per turn).
Actions:
Archetype: basic
ID: RH1085
Name: Burn Roll
Action Type: roll
Initiative: 5
Ability Text: If your opponent had Initiative this turn: Gain PROFICIENT.
Actions:
Archetype: Daredevil
ID: RH1086
Name: Dare Straight
Action Type: straight
Initiative: 5
Ability Text: At the end of the Initiative Phase: If you and your Opponent are not in Sync, Gain DAZED 2.
Actions:
Archetype: Daredevil
ID: RH1087
Name: Dare Turn
Action Type: turn
Initiative: 5
Ability Text: At the start of your Action Phase: You may assign 3 Burn tokens to your Fighter marker: Perform a Rotate 4 Maneuver action.
Actions:
Archetype: Daredevil
ID: RH1088
Name: Give Me Fuel
Action Type: straight
Initiative: 5
Ability Text: At the end of your Action Phase: You may spend a Nitro token to perform this card again (Max once per turn).
Actions:
Archetype: Daredevil
ID: RH1089
Name: Turning Torture
Action Type: turn
Initiative: 5
Ability Text: During your Attack action: If the defender is within Range 1, gain DISORIENT.
Actions:
Archetype: Daredevil
ID: RH1119
Name: Gear Roll
Action Type: roll
Initiative: 5
Ability Text: None
Actions:
Archetype: Gearhead
ID: RH1120
Name: Orion
Action Type: immelmann
Initiative: 5
Ability Text: Attack actions on this card and your Armament cards gain BURST X where X is the number of Maneuvers you completed this turn.
Actions:
Archetype: Gearhead
ID: RH1121
Name: Turnstyle
Action Type: turn
Initiative: 5
Ability Text: After you complete a Rotate Maneuver action: Gain DAZED 1.
Actions:
Archetype: Gearhead
ID: RH1122
Name: Turntable Scratch
Action Type: turn
Initiative: 5
Ability Text: During your Action Phase: After an unsuccessful Attack action, you may assign 1 Buff token to your Fighter marker.
Actions:
Archetype: Gearhead
ID: RH1141
Name: Max Hammer
Action Type: roll
Initiative: 5
Ability Text: At the start of your Action phase: You may assign 1 Dazed token to this card to gain PROFICIENT.
Actions:
Archetype: Sharpshooter
ID: RH1142
Name: Piercing Gaze
Action Type: roll
Initiative: 5
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender.
Actions:
Archetype: Sharpshooter
ID: RH1143
Name: STRAIGHTSHOT
Action Type: straight
Initiative: 5
Ability Text: At the start of an Attack action: You may assign d3 Dazed tokens to this card to gain PIERCE.
Actions:
Archetype: Sharpshooter
ID: RH1166
Name: Need For Speed
Action Type: roll
Initiative: 5
Ability Text: At the start of your Action Phase: You may assign 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker
Actions:
Archetype: Speedster
ID: RH1167
Name: Nitrous Turn
Action Type: turn
Initiative: 5
Ability Text: At the end of your Action Phase: You may spend a Nitro token to perform this card again (Max once per turn).
Actions:
Archetype: Speedster
ID: RH1168
Name: Orion
Action Type: immelmann
Initiative: 5
Ability Text: Attack actions on this card gain BURST X where X is the number of Maneuver actions you completed this turn.
Actions:
Archetype: Speedster
ID: RH2014
Name: Blue Jay Way
Action Type: straight
Initiative: 5
Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain FREEZE D3.
Actions:
Archetype: basic
ID: RH2015
Name: Cosmo Feint
Action Type: turn
Initiative: 5
Ability Text: At the start of your Attack action: If you have 4 or more Dazed tokens assigned to your Battle cards, gain PROFICIENT.
Actions:
Archetype: basic
ID: RH2016
Name: Lucky Roll
Action Type: roll
Initiative: 5
Ability Text: None
Actions:
Archetype: basic
ID: RH2017
Name: Lucky Straight
Action Type: straight
Initiative: 5
Ability Text: None
Actions:
Archetype: basic
ID: RH2018
Name: Rogue Roll
Action Type: roll
Initiative: 5
Ability Text: At the start of your Action phase:/Assign d3 Charge token to your Fighter card.
Actions:
Archetype: basic
ID: RH2033
Name: B Smash
Action Type: immelmann
Initiative: 5
Ability Text: At the start of your Action phase: you may spend a Charge token, gain an elusive token.
Actions:
Archetype: Daredevil
ID: RH2034
Name: Clip Skip
Action Type: roll
Initiative: 5
Ability Text: None
Actions:
Archetype: Daredevil
ID: RH2035
Name: Falcon Fall
Action Type: immelmann
Initiative: 5
Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain PROFICIENT.
Actions:
Archetype: Daredevil
ID: RH2036
Name: Got'em
Action Type: rotate
Initiative: 5
Ability Text: None
Actions:
Archetype: Daredevil
ID: RH2051
Name: Ice Pro
Action Type: turn
Initiative: 5
Ability Text: Your Ice Armament cards gain Proficient.
Actions:
Archetype: Gearhead
ID: RH2062
Name: Dagger
Action Type: rotate
Initiative: 5
Ability Text: At the end of your Attack action:/ If this attack is successful, assign a charge token to your Fighter card.
Actions:
Archetype: Sharpshooter
ID: RH2063
Name: Lucky Bleed
Action Type: immelmann
Initiative: 5
Ability Text: At the start of your Action phase, if you have less hit points remaining than your opponent:/Gain Lucky 2.
Actions:
Archetype: Sharpshooter
ID: RH2064
Name: Quarter pounder
Action Type: straight
Initiative: 5
Ability Text: At the start of your Attack action: You may spend a Charge token assigned to your Fighter marker, gain PROFICIENT.
Actions:
Archetype: Sharpshooter
ID: RH2074
Name: Dagger
Action Type: rotate
Initiative: 5
Ability Text: At the end of your Attack action:/ If this attack is successful, assign a charge token to your Fighter card.
Actions:
Archetype: Speedster
ID: RH2075
Name: Eagle Cry
Action Type: turn
Initiative: 5
Ability Text: At the start of your Action phase:/If your Opponent is within your STRAIGHTSHOT, your actions gain Reactive.
Actions:
Archetype: Speedster
ID: RH2076
Name: Lemons
Action Type: rotate
Initiative: 5
Ability Text: If you have initiative: Gain <SHOT>-1.
Actions:
Archetype: Speedster
ID: RH2077
Name: Speed Demon
Action Type: roll
Initiative: 5
Ability Text: Assign d3 Dazed tokens to this card:/Gain an Elusive Token.
Actions:
Archetype: Speedster
ID: RH2078
Name: Speedster Flair
Action Type: turn
Initiative: 5
Ability Text: If you have initiative:/Gain LUCKY 1.
Actions:
Archetype: Speedster
ID: RH3014
Name: Cold Shoulder
Action Type: turn
Initiative: 5
Ability Text: None
Actions:
Archetype: basic
ID: RH3015
Name: Faint Feint
Action Type: immelmann
Initiative: 5
Ability Text: At the start of your Straight Maneuver action:/You may assign 2 Frozen tokens to your Fighter marker, perform an Immelmann 3 Maneuver action instead of this action.
Actions:
Archetype: basic
ID: RH3016
Name: Futuria Straight
Action Type: straight
Initiative: 5
Ability Text: After you complete a Turn Maneuver action:/You may suffer 1 Damage, perform a Reactive Rotate 3 Maneuver action.
Actions:
Archetype: basic
ID: RH3017
Name: Long Winding Road
Action Type: roll
Initiative: 5
Ability Text: At the start of a Maneuver action:/You may assign 2 Burn tokens to your Fighter marker, this maneuver is Reactive.
Actions:
Archetype: basic
ID: RH3018
Name: Loop Zap
Action Type: straight
Initiative: 5
Ability Text: At the start of your Straight Maneuver: you may assign d3 Daze tokens to this card, Perform an Immelmann maneuver action in place of a Straight maneuver action.
Actions:
Archetype: basic
ID: RH3019
Name: Lucky Freezer
Action Type: rotate
Initiative: 5
Ability Text: During your Attack action: if you or the defender has a frozen token assigned to their fighter marker, Gain LUCKY 2.
Actions:
Archetype: basic
ID: RH3020
Name: Night Bird
Action Type: turn
Initiative: 5
Ability Text: If you have initiative:/Gain PROFICIENT.
Actions:
Archetype: basic
ID: RH3021
Name: Roll On
Action Type: roll
Initiative: 5
Ability Text: At the start of your Attack action: If the defender has a Burn token assigned to their Fighter marker, Gain BURST 2.
Actions:
Archetype: basic
ID: RH3051
Name: Huckleberry
Action Type: immelmann
Initiative: 5
Ability Text: At the start of your Action phase: you may reassign up to d3 Frozen tokens from your Fighter marker to a Fighter marker within Range.
Actions:
Archetype: Gearhead
ID: RH1042
Name: Ace Rotate
Action Type: rotate
Initiative: 6
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain PROFICIENT.
Actions:
Archetype: basic
ID: RH1043
Name: Aux Turn
Action Type: turn
Initiative: 6
Ability Text: After a successful Attack action with an Armament card: Assign 1 Charge token to that card.
Actions:
Archetype: basic
ID: RH1044
Name: Elusive Immelmann
Action Type: immelmann
Initiative: 6
Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.
Actions:
Archetype: basic
ID: RH1045
Name: Now You See Me
Action Type: turn
Initiative: 6
Ability Text: DISORIENT: After a successful Attack action: Assign 1 Dazed token to the defender's Active Battle card.
Actions:
Archetype: basic
ID: RH1046
Name: Rend Roll
Action Type: roll
Initiative: 6
Ability Text: None
Actions:
Archetype: basic
ID: RH1047
Name: Route D6
Action Type: immelmann
Initiative: 6
Ability Text: At the start of your Action Phase: Roll a d6 - On a 4+, gain RECOVER 2.
Actions:
Archetype: basic
ID: RH1048
Name: Smoke on the Water
Action Type: straight
Initiative: 6
Ability Text: SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
Actions:
Archetype: basic
ID: RH1049
Name: Venus and Mars
Action Type: rotate
Initiative: 6
Ability Text: At the end of your Action phase: Assign 2 Frozen token to your Fighter marker.
Actions:
Archetype: basic
ID: RH1050
Name: Vulture Faint
Action Type: roll
Initiative: 6
Ability Text: At the start of an Attack action: If you have 5 or fewer Hit Points remaining, gain PIERCE.
Actions:
Archetype: basic
ID: RH1090
Name: Evasive Activations
Action Type: roll
Initiative: 6
Ability Text: At the start of an Attack action: You may spend an Elusive token to gain BURST 3.
Actions:
Archetype: Daredevil
ID: RH1091
Name: Fly and Burn
Action Type: straight
Initiative: 6
Ability Text: X equals the amount of Dazed tokens assigned to all of the Defender's cards (Max 5).
Actions:
Archetype: Daredevil
ID: RH1092
Name: Rolling Nitro Dare
Action Type: roll
Initiative: 6
Ability Text: At the end of your Action Phase: You may assign an additional Dazed token to this card to assign a Buff token to your Fighter marker.
Actions:
Archetype: Daredevil
ID: RH1123
Name: Hard Aux
Action Type: immelmann
Initiative: 6
Ability Text: At the end of your Action Phase: You may suffer 1 Damage to attach 1 Armament card from your discard pile to your Fighter card.
Actions:
Archetype: Gearhead
ID: RH1144
Name: Sharp Immelmann
Action Type: immelmann
Initiative: 6
Ability Text: During your Modify Attack Dice stage: You may suffer 1 Damage to gain LUCKY 2.
Actions:
Archetype: Sharpshooter
ID: RH1145
Name: Lickity Split
Action Type: turn
Initiative: 6
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.
Actions:
Archetype: Sharpshooter
ID: RH1146
Name: Sharp Straight
Action Type: straight
Initiative: 6
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.
Actions:
Archetype: Sharpshooter
ID: RH1169
Name: Cassiopeia
Action Type: roll
Initiative: 6
Ability Text: During the Compare stage: Increase your Initative value by X (Max 3). At the end of the Initiative Phase: Assign X Frozen tokens to your Fighter marker, where X is equal to the Initiative value gained during the Compare Stage.
Actions:
Archetype: Speedster
ID: RH1170
Name: Frozen Pass
Action Type: straight
Initiative: 6
Ability Text: After you complete a Clear Pass: Assign 2 Frozen tokens to any Fighter markers overlapped during this Maneuver action.
Actions:
Archetype: Speedster
ID: RH1171
Name: Immense Speed
Action Type: straight
Initiative: 6
Ability Text: After a successful Attack action: Assign 1 Buff token to your Fighter marker.
Actions:
Archetype: Speedster
ID: RH2019
Name: Ace Straight
Action Type: straight
Initiative: 6
Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain REND.
Actions:
Archetype: basic
ID: RH2020
Name: Blue Jay Way
Action Type: straight
Initiative: 6
Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain FREEZE D3.
Actions:
Archetype: basic
ID: RH2021
Name: Charge Zap
Action Type: turn
Initiative: 6
Ability Text: After you perform a successful Attack action:/Remove d3 Charge tokens from one of the defender's cards.
Actions:
Archetype: basic
ID: RH2022
Name: Supercharge Shot
Action Type: straight
Initiative: 6
Ability Text: At the start of your Attack action: You may remove a <CHARGE> assigned to an Armament card you control, gain <Shot> +1.
Actions:
Archetype: basic
ID: RH2037
Name: Daring Dive
Action Type: immelmann
Initiative: 6
Ability Text: None
Actions:
Archetype: Daredevil
ID: RH2052
Name: Gannet Dive
Action Type: straight
Initiative: 6
Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain PROFICIENT.
Actions:
Archetype: Gearhead
ID: RH2053
Name: Laser Pro
Action Type: turn
Initiative: 6
Ability Text: Your Laser Armament cards gain Proficient.
Actions:
Archetype: Gearhead
ID: RH2054
Name: Ordanance Ready
Action Type: immelmann
Initiative: 6
Ability Text: At the start of your Action phase: you may assign 1 Charge token to an Armament card you control.
Actions:
Archetype: Gearhead
ID: RH2055
Name: Sword
Action Type: straight
Initiative: 6
Ability Text: During your Attack action:/For each roll of a 6, Assign a <CHARGE> to a card you control.
Actions:
Archetype: Gearhead
ID: RH3022
Name: Comet Cut
Action Type: straight
Initiative: 6
Ability Text: After you complete a Clear Pass, you may assign d3 Dazed tokens to this card: Deal 1 Damage to a fighter marker overlapped from that Maneuver action.
Actions:
Archetype: basic
ID: RH3023
Name: Gemini
Action Type: immelmann
Initiative: 6
Ability Text: During your Action phase: You may assign 1 Dazed token to this card, gain one keyword on your opponents Active Battle card.
Actions:
Archetype: basic
ID: RH3024
Name: Long Winding Road
Action Type: roll
Initiative: 6
Ability Text: At the start of a Maneuver action:/You may assign 2 Burn tokens to your Fighter marker, this maneuver is Reactive.
Actions:
Archetype: basic
ID: RH3025
Name: Lyra Loop
Action Type: roll
Initiative: 6
Ability Text: X equals the amount of your <Dazed> Battle cards.
Actions:
Archetype: basic
ID: RH3026
Name: Ring of Fire
Action Type: turn
Initiative: 6
Ability Text: At the start of your Action phase:/You may suffer 1 Damage, All Maneuver actions on this card gain Reactive.
Actions:
Archetype: basic
ID: RH3027
Name: Zeus Bolt
Action Type: immelmann
Initiative: 6
Ability Text: At the start of your Immelmann action, you may gain d3 Frozen tokens:/Perform a Reactive Rotate 3 Maneuver action.
Actions:
Archetype: basic
ID: RH3045
Name: Triple Axel
Action Type: rotate
Initiative: 6
Ability Text: During your Attack action: you may assign 3 Frozen tokens to your Fighter marker, Gain LUCKY 3.
Actions:
Archetype: Daredevil
ID: RH3052
Name: Warheads
Action Type: turn
Initiative: 6
Ability Text: Your Ballistic Armament cards gain Scorch 2.
Actions:
Archetype: Gearhead
ID: RH3063
Name: Triple Axel
Action Type: rotate
Initiative: 6
Ability Text: During your Attack action: you may assign 3 Frozen tokens to your Fighter marker, Gain LUCKY 3.
Actions:
Archetype: Sharpshooter
ID: RH3064
Name: Turn Buffers
Action Type: turn
Initiative: 6
Ability Text: At the start of your Attack action, spend a Buff token assigned to your Fighter marker:/Gain Burst 2.
Actions:
Archetype: Sharpshooter
ID: RH1051
Name: Elusive Immelmann
Action Type: immelmann
Initiative: 7
Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.
Actions:
Archetype: basic
ID: RH1052
Name: Futuria Straight
Action Type: straight
Initiative: 7
Ability Text: After you complete a Turn Maneuver action: You may suffer 1 damage to perform a Reactive Rotate 3 action.
Actions:
Archetype: basic
ID: RH1053
Name: Harrier Carrier
Action Type: turn
Initiative: 7
Ability Text: None
Actions:
Archetype: basic
ID: RH1054
Name: Lucky Straight
Action Type: straight
Initiative: 7
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.
Actions:
Archetype: basic
ID: RH1055
Name: Proficient Turn
Action Type: turn
Initiative: 7
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.
Actions:
Archetype: basic
ID: RH1056
Name: Roll To Avoid
Action Type: roll
Initiative: 7
Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card.
Actions:
Archetype: basic
ID: RH1057
Name: Star Lancer Straight
Action Type: straight
Initiative: 7
Ability Text: At the start of an Attack action: If you have 1 or more Debuff tokens assigned to your Fighter marker, gain PROFICIENT.
Actions:
Archetype: basic
ID: RH1058
Name: Turret Twist
Action Type: rotate
Initiative: 7
Ability Text: During an Attack action - When you perform an Attack action not within your Front Point: Gain LUCKY 2.
Actions:
Archetype: basic
ID: RH1093
Name: Deke Sneak
Action Type: turn
Initiative: 7
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. PSYCH X: At the start of the Compare stage: If you opponent has revealed an X Initiative, this card counts as the same Initiative as your oppoenent's revelaed card's Initiative value.
Actions:
Archetype: Daredevil
ID: RH1094
Name: Rolling Nitro Dare
Action Type: roll
Initiative: 7
Ability Text: At the end of your Action Phase: You may assign an additional Dazed token to this card to assign a Buff token to your Fighter marker.
Actions:
Archetype: Daredevil
ID: RH1124
Name: Bebop
Action Type: rotate
Initiative: 7
Ability Text: During a successful Attack action: You may choose not to deal any damage to draw an Auxiliary card.
Actions:
Archetype: Gearhead
ID: RH1147
Name: Blackbird Strikes
Action Type: roll
Initiative: 7
Ability Text: At the start of an Attack action: You may suffer 1 Damage to gain BURST 1 and PIERCE (Max once per turn).
Actions:
Archetype: Sharpshooter
ID: RH1148
Name: Fire Fall
Action Type: immelmann
Initiative: 7
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
Actions:
Archetype: Sharpshooter
ID: RH1172
Name: Fare Play
Action Type: immelmann
Initiative: 7
Ability Text: At the start of an Attack action: You may Spend a Nitro token to gain PROFICIENT.
Actions:
Archetype: Speedster
ID: RH1173
Name: Immense Speed
Action Type: straight
Initiative: 7
Ability Text: After a Successful Attack action: Assign 1 Buff token to your Fighter marker
Actions:
Archetype: Speedster
ID: RH1174
Name: Mother Swan Dive
Action Type: turn
Initiative: 7
Ability Text: X Equals your opponents revealed Initiative value to a maximum of 5.
Actions:
Archetype: Speedster
ID: RH1175
Name: Need For Speed
Action Type: roll
Initiative: 7
Ability Text: At the start of your Action Phase: You may assign 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker.
Actions:
Archetype: Speedster
ID: RH2023
Name: Quarter Crasher
Action Type: straight
Initiative: 7
Ability Text: At the start of your Attack action:You may spend a Charge token assigned to your Fighter card, gain Shot +1
Actions:
Archetype: basic
ID: RH2038
Name: A Smash
Action Type: rotate
Initiative: 7
Ability Text: At the start of your Maneuver action:/You may gain a dazed, your Maneuver become REACTIVE.
Actions:
Archetype: Daredevil
ID: RH2039
Name: In the Pipe
Action Type: rotate
Initiative: 7
Ability Text: At the start of your Action phase: if your Opponent is within your STRAIGHTSHOT, Perform a 2 Speed Roll Maneuver action.
Actions:
Archetype: Daredevil
ID: RH2056
Name: In the Fray
Action Type: immelmann
Initiative: 7
Ability Text: At the start of your Action phase: if your Opponent is within your STRAIGHTSHOT, assign a Charge token to an auxiliary card you control.
Actions:
Archetype: Gearhead
ID: RH2065
Name: In the Hairs
Action Type: straight
Initiative: 7
Ability Text: At the start of your Action phase: if your Opponent is within your STRAIGHTSHOT, gain Proficient.
Actions:
Archetype: Sharpshooter
ID: RH2066
Name: Proficient Roll
Action Type: roll
Initiative: 7
Ability Text: None
Actions:
Archetype: Sharpshooter
ID: RH2079
Name: In the Heat
Action Type: roll
Initiative: 7
Ability Text: At the start of your Action phase: if your Opponent is within your STRAIGHTSHOT, assign a Nitro token to your Fighter marker.
Actions:
Archetype: Speedster
ID: RH3028
Name: Draco
Action Type: turn
Initiative: 7
Ability Text: None
Actions:
Archetype: basic
ID: RH3029
Name: Futuria Rotate
Action Type: rotate
Initiative: 7
Ability Text: At the start of your Attack action:/You may assign 2 Dazed tokens to this card, gain Pierce until the end of this Attack action.
Actions:
Archetype: basic
ID: RH3030
Name: Razer's Edge
Action Type: turn
Initiative: 7
Ability Text: At the start of your Attack action: you may assign d3 Frozen tokens to your Fighter marker, Gain PROFICIENT.
Actions:
Archetype: basic
ID: RH3031
Name: Taurus
Action Type: straight
Initiative: 7
Ability Text: At the start of your Action phase, you may assign 1 Dazed token to this card:/If you would suffer collision damage, instead apply that damage to the Fighter you collided with.
Actions:
Archetype: basic
ID: RH3065
Name: Frigid Heat
Action Type: rotate
Initiative: 7
Ability Text: None
Actions:
Archetype: Sharpshooter
ID: RH3066
Name: Incendary Blast
Action Type: straight
Initiative: 7
Ability Text: None
Actions:
Archetype: Sharpshooter
ID: RH1059
Name: Ace Straight
Action Type: straight
Initiative: 8
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain REND.
Actions:
Archetype: basic
ID: RH1060
Name: Aux Turn
Action Type: turn
Initiative: 8
Ability Text: After making a successful Attack action with an Armament card: Assign 1 Charge token to the card.
Actions:
Archetype: basic
ID: RH1061
Name: Futuria Rotate
Action Type: rotate
Initiative: 8
Ability Text: At the start of an Attack action: You may Recover 1 Debuff token assigned to your Fighter marker to gain LUCKY 2.
Actions:
Archetype: basic
ID: RH1062
Name: Martaga Immelmann
Action Type: immelmann
Initiative: 8
Ability Text: None
Actions:
Archetype: basic
ID: RH1063
Name: Martaga Turn
Action Type: turn
Initiative: 8
Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card..
Actions:
Archetype: basic
ID: RH1064
Name: Proficient Turn
Action Type: turn
Initiative: 8
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.
Actions:
Archetype: basic
ID: RH1065
Name: Reposition
Action Type: rotate
Initiative: 8
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Actions:
Archetype: basic
ID: RH1066
Name: Route D6
Action Type: immelmann
Initiative: 8
Ability Text: At the start of your Action Phase: Roll a d6. On a 4+, gain RECOVER 2.
Actions:
Archetype: basic
ID: RH1067
Name: Turret Turn
Action Type: turn
Initiative: 8
Ability Text: At the start of an Attack action: When you perform an Attack action from your Back point, gain LUCKY 2
Actions:
Archetype: basic
ID: RH1095
Name: Blasted
Action Type: turn
Initiative: 8
Ability Text: Before performing a Maneuver action: Spend X Charge tokensto gain BOOST X. Before performing an Attack action - Spend X Charge token to gain BURST X.
Actions:
Archetype: Daredevil
ID: RH1096
Name: Eluding Maneuvers
Action Type: straight
Initiative: 8
Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync: Assign an Elusive token to your Fighter marker
Actions:
Archetype: Daredevil
ID: RH1097
Name: Holy Diver
Action Type: turn
Initiative: 8
Ability Text: During your Attack action: If the defender is within Range 1, gain PROFICIENT.
Actions:
Archetype: Daredevil
ID: RH1098
Name: Risky Immelmann
Action Type: immelmann
Initiative: 8
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. STURDY: While this card is your Active card - Receive 1 fewer damage from Attack Actions (to a minimum of 1).
Actions:
Archetype: Daredevil
ID: RH1099
Name: Strigidae Straight
Action Type: straight
Initiative: 8
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain DISORIENT.
Actions:
Archetype: Daredevil
ID: RH1125
Name: 8-Track Loop
Action Type: immelmann
Initiative: 8
Ability Text: At the end of your Action Phase: You may spend 1 Charge token assigned to your Fighter card to perform this card again (Max once per turn).
Actions:
Archetype: Gearhead
ID: RH1126
Name: Gear Immelmann
Action Type: immelmann
Initiative: 8
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card.
Actions:
Archetype: Gearhead
ID: RH1127
Name: Gear Roll
Action Type: roll
Initiative: 8
Ability Text: None
Actions:
Archetype: Gearhead
ID: RH1128
Name: Gear Straight
Action Type: straight
Initiative: 8
Ability Text: None
Actions:
Archetype: Gearhead
ID: RH1149
Name: Hell's Bells
Action Type: rotate
Initiative: 8
Ability Text: During an Attack action: For each result of a 6, assign 1 Burn token to the defending Fighter marker.
Actions:
Archetype: Sharpshooter
ID: RH1176
Name: Speed Rotate
Action Type: rotate
Initiative: 8
Ability Text: At the start of your Action Phase: You may discard a Buff token to treat this Rotate Maneuver action as a Reactive Rotate 4 Maneuver action.
Actions:
Archetype: Speedster
ID: RH1177
Name: Twisted Fate
Action Type: rotate
Initiative: 8
Ability Text: During the End Phase: you may assign up to 3 Frozen tokens to your Fighter marker to reduce the Dazed keyword on this card by 1 for each Frozen token assigned.
Actions:
Archetype: Speedster
ID: RH2024
Name: Outfoxed
Action Type: rotate
Initiative: 8
Ability Text: None
Actions:
Archetype: basic
ID: RH2025
Name: Quarter Crasher
Action Type: straight
Initiative: 8
Ability Text: At the start of your Attack action:You may spend a Charge token assigned to your Fighter card, gain Shot +1
Actions:
Archetype: basic
ID: RH2026
Name: Supercharge Shot
Action Type: straight
Initiative: 8
Ability Text: At the start of your Attack action: You may remove a <CHARGE> assigned to an Armament card you control, gain <Shot> +1.
Actions:
Archetype: basic
ID: RH2040
Name: Barrel Roll
Action Type: roll
Initiative: 8
Ability Text: At the start of a Maneuver action: You may spend an Elusive token, this maneuver action becomes Reactive.
Actions:
Archetype: Daredevil
ID: RH2041
Name: Elude Fued
Action Type: straight
Initiative: 8
Ability Text: After you perform a successful Attack action:/Assign 1 Elusive token to your Fighter marker.
Actions:
Archetype: Daredevil
ID: RH2042
Name: Screaming Eagle
Action Type: turn
Initiative: 8
Ability Text: None
Actions:
Archetype: Daredevil
ID: RH2057
Name: Ice Burst
Action Type: roll
Initiative: 8
Ability Text: You Ice Armament cards gain Shot +1.
Actions:
Archetype: Gearhead
ID: RH3032
Name: Eltannin Daze
Action Type: straight
Initiative: 8
Ability Text: X equals the amount of <Dazed> assigned to Draco.
Actions:
Archetype: basic
ID: RH3033
Name: Frigid Feint
Action Type: turn
Initiative: 8
Ability Text: After you complete a successful Attack action:/Assign an Elusive token to your Fighter marker.
Actions:
Archetype: basic
ID: RH3034
Name: Roll On
Action Type: roll
Initiative: 8
Ability Text: At the start of your Attack action: If the defender has a Burn token assigned to their Fighter marker, Gain BURST 2.
Actions:
Archetype: basic
ID: RH3035
Name: Smoke on the Water
Action Type: straight
Initiative: 8
Ability Text: None
Actions:
Archetype: basic
ID: RH3036
Name: Turret Twist
Action Type: rotate
Initiative: 8
Ability Text: None
Actions:
Archetype: basic
ID: RH3046
Name: Quinning
Action Type: turn
Initiative: 8
Ability Text: At the start of your Action phase: you may assign a d3 Burn token to this Battle card, your Maneuver actions become Reactive.
Actions:
Archetype: Daredevil
ID: RH3053
Name: Moxie
Action Type: roll
Initiative: 8
Ability Text: Your Ballistic Armament cards gain PROFICIENT.
Actions:
Archetype: Gearhead
ID: RH3054
Name: Warm Up
Action Type: turn
Initiative: 8
Ability Text: If you activated after your opponent, remove all Frozen tokens assigned to your Fighter marker. If you removed any frozen tokens this turn, gain Lucky 2.
Actions:
Archetype: Gearhead
ID: RH3067
Name: Awoken Spirit
Action Type: roll
Initiative: 8
Ability Text: During your Attack action:/If your opponent has a Frozen token assigned to their Fighter card, gain LUCKY 3.
Actions:
Archetype: Sharpshooter
ID: RH3068
Name: Butch Shot
Action Type: turn
Initiative: 8
Ability Text: At the start of an Attack action: You may check Range 1 from your Fighter Marker. If you are within Range 1 of another Fighter marker, gain Lucky 2.
Actions:
Archetype: Sharpshooter
ID: RH3069
Name: Pierce Turn
Action Type: turn
Initiative: 8
Ability Text: None
Actions:
Archetype: Sharpshooter
ID: RH3070
Name: Warm Up
Action Type: turn
Initiative: 8
Ability Text: If you activated after your opponent, remove all Frozen tokens assigned to your Fighter marker. If you removed any frozen tokens this turn, gain Lucky 2.
Actions:
Archetype: Sharpshooter
ID: RH3078
Name: Immense Speed
Action Type: straight
Initiative: 8
Ability Text: After you perform a successful Attack action:/Assign a Nitro token to your Fighter marker.
Actions:
Archetype: Speedster
ID: RH1068
Name: Andromeda
Action Type: immelmann
Initiative: 9
Ability Text: At the end of your Action phase: If you have 1 or more Debuff tokens assigned to your Fighter marker, this card gains 1 additional Dazed token.
Actions:
Archetype: basic
ID: RH1069
Name: Aux Turn
Action Type: turn
Initiative: 9
Ability Text: After making an Attack action with an Armament card: Assign 1 Charge token to that card.
Actions:
Archetype: basic
ID: RH1070
Name: Futuria Immelmann
Action Type: immelmann
Initiative: 9
Ability Text: After you complete a Clear Pass: Assign 1 Burn token to any Fighter markers overlapped during this Maneuver action.
Actions:
Archetype: basic
ID: RH1071
Name: Sidescroller
Action Type: roll
Initiative: 9
Ability Text: At the end of your Action phase: You may spend X Charge tokens assigned to your Fighter card to reduce the DAZED keyword by X.
Actions:
Archetype: basic
ID: RH1072
Name: Songbird's Song
Action Type: turn
Initiative: 9
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1 and PIERCE.
Actions:
Archetype: basic
ID: RH1100
Name: Burning Fate
Action Type: immelmann
Initiative: 9
Ability Text: If you have Initiative over your opponent this turn: Gain SCORCH 2.
Actions:
Archetype: Daredevil
ID: RH1101
Name: Dare Immelmann
Action Type: immelmann
Initiative: 9
Ability Text: At the start of your Action Phase: You may spend a Nitro token to perform a Rotate 2 Maneuver action.
Actions:
Archetype: Daredevil
ID: RH1102
Name: Daring Twist
Action Type: rotate
Initiative: 9
Ability Text: If your opponent had Initiative this turn: Each of your Maneuver actions become Reactive.
Actions:
Archetype: Daredevil
ID: RH1103
Name: Roll Troll
Action Type: straight
Initiative: 9
Ability Text: If you performed a Roll action: Gain STURDY.
Actions:
Archetype: Daredevil
ID: RH1129
Name: Best use
Action Type: straight
Initiative: 9
Ability Text: When making an Attack with an Auxiliary: Gain TURRET (ANY) until the end of the Attack action.
Actions:
Archetype: Gearhead
ID: RH1130
Name: Blanks got you down
Action Type: rotate
Initiative: 9
Ability Text: After an opponent's Attack action: If you suffer at least 1 Damage, draw 1 Auxiliary card.
Actions:
Archetype: Gearhead
ID: RH1150
Name: Ol' Twirly Bird
Action Type: rotate
Initiative: 9
Ability Text: At the start of your Action action: You may spend up to X Charge tokens on your Fighter card. For each Charge token spent, gain BURST 1 or LUCKY 1 until the end of yourthe Attack action.
Actions:
Archetype: Sharpshooter
ID: RH1151
Name: Practice Makes Perfect
Action Type: turn
Initiative: 9
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.
Actions:
Archetype: Sharpshooter
ID: RH1152
Name: Straight As An Arrow
Action Type: straight
Initiative: 9
Ability Text: None
Actions:
Archetype: Sharpshooter
ID: RH1178
Name: Falling Twist
Action Type: turn
Initiative: 9
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. LUCKY X: During an Attack action: You may re-roll up to X dice.
Actions:
Archetype: Speedster
ID: RH1179
Name: Rolling Nitro Speed
Action Type: roll
Initiative: 9
Ability Text: After you perform a successful Attack action: Assign a Nitro token to your Fighter marker.
Actions:
Archetype: Speedster
ID: RH1180
Name: Swooping Hawk
Action Type: turn
Initiative: 9
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1.
Actions:
Archetype: Speedster
ID: RH2027
Name: Lucky Split
Action Type: turn
Initiative: 9
Ability Text: None
Actions:
Archetype: basic
ID: RH2028
Name: Rogue Roll
Action Type: roll
Initiative: 9
Ability Text: At the start of your Action phase:/Assign d3 Charge token to your Fighter card.
Actions:
Archetype: basic
ID: RH2043
Name: Lean Forward
Action Type: roll
Initiative: 9
Ability Text: At the start of your Action phase: You may gain d3 Charge tokens and Assign that many BURN to your Fighter marker.
Actions:
Archetype: Daredevil
ID: RH2067
Name: Gannet Dive
Action Type: straight
Initiative: 9
Ability Text: At the start of your Attack action:/If the defender is within your STRAIGHTSHOT, gain PROFICIENT.
Actions:
Archetype: Sharpshooter
ID: RH2080
Name: Lean Forward
Action Type: roll
Initiative: 9
Ability Text: At the start of your Action phase: You may gain d3 Charge tokens and Assign that many BURN to your Fighter marker.
Actions:
Archetype: Speedster
ID: RH3037
Name: Crank to 11
Action Type: immelmann
Initiative: 9
Ability Text: None
Actions:
Archetype: basic
ID: RH3038
Name: Hot Rod
Action Type: immelmann
Initiative: 9
Ability Text: At the start of your Action phase: You may assign X Dazed token to this Battle card, perform a Rotate 1 Maneuver action for each Dazed token assigned.
Actions:
Archetype: basic
ID: RH3039
Name: Loop Zap
Action Type: straight
Initiative: 9
Ability Text: At the start of your Straight Maneuver: you may assign d3 Daze tokens to this card, Perform an Immelmann maneuver action in place of a Straight maneuver action.
Actions:
Archetype: basic
ID: RH3040
Name: Lyra Loop
Action Type: roll
Initiative: 9
Ability Text: X equals the amount of your <Dazed> Battle cards.
Actions:
Archetype: basic
ID: RH3041
Name: Recover Straight
Action Type: straight
Initiative: 9
Ability Text: At the start of your Action phase:You may check Shot range. If you are within Shot range of your opponent, you may elect not to use your Shot action, gain Recover 1.
Actions:
Archetype: basic
ID: RH3047
Name: Fahrenheit 9
Action Type: straight
Initiative: 9
Ability Text: At the start of your Straight Maneuver action, you may assign 1 Burn token to your Fighter marker:/Perform a 2 Speed Roll Maneuver action in place of of the Straight Maneuver action.
Actions:
Archetype: Daredevil
ID: RH3055
Name: Double Axel
Action Type: rotate
Initiative: 9
Ability Text: During your Attack action: you may assign 2 Frozen tokens to your Fighter marker, Gain LUCKY 2.
Actions:
Archetype: Gearhead
ID: RH3056
Name: Laser Burst
Action Type: roll
Initiative: 9
Ability Text: Your Laser Armament cards gain Shot +1.
Actions:
Archetype: Gearhead
ID: RH3071
Name: Rattle and Roll
Action Type: roll
Initiative: 9
Ability Text: None
Actions:
Archetype: Sharpshooter
ID: RH3079
Name: Double Axel
Action Type: rotate
Initiative: 9
Ability Text: During your Attack action: you may assign 2 Frozen tokens to your Fighter marker, Gain LUCKY 2.
Actions:
Archetype: Speedster
ID: RH3080
Name: Stall Fall Y'all
Action Type: rotate
Initiative: 9
Ability Text: After you perform a Rotate Maneuver action: you may assign d3 Frozen tokens to your Fighter marker, perform a Shot 3 Attack action.
Actions:
Archetype: Speedster
ID: A001
Name: Freeze Ray
Expansion ID: AER001
Type: attack
Charges: 2
Ability Text: Spend a CHARGE: Gain FREEZE 2.
Gearhead Ability: LUCKY 1
ID: A002
Name: Fuzzy Dice
Expansion ID: AER001
Type: attack
Charges: 2
Ability Text: Spend a CHARGE: Gain LUCKY 2.
Gearhead Ability: +1 CHARGE
ID: A003
Name: Pro Missiles
Expansion ID: AER001
Type: attack
Charges: 1
Ability Text: Spend a CHARGE: Gain ATTACK +1 and PROFICIENT
Gearhead Ability: SCORCH 1
ID: A004
Name: Williams M.15 MG
Expansion ID: AER001
Type: attack
Charges: 2
Ability Text: Spend a CHARGE: Gain TURRET (LEFT AND RIGHT FRONT POINT).
Gearhead Ability: +1 ATTACK
ID: A005
Name: Lavacoil MK1
Expansion ID: AER001
Type: attack
Charges: 3
Ability Text: Spend a CHARGE: Gain ATTACK +1 and SCORCH 1. (May spend multiple charges per ATTACK.)
Gearhead Ability: LUCKY 1
ID: A006
Name: Red Laser Sight
Expansion ID: AER001
Type: attack
Charges: 1
Ability Text: Spend a CHARGE: Gain PROFICIENT. If your ATTACK action has multiple PROFICIENT keywords, resolve your ATTACK action on a 3+.
Gearhead Ability: LUCKY 1
ID: A007
Name: Unjammer Hammer
Expansion ID: AER001
Type: attack
Charges: 1
Ability Text: After you complete an Unsuccessful ATTACK action, spend a CHARGE: Perfrorm that ATTACK action again.
Gearhead Ability: +1 CHARGE
ID: A008
Name: Piercing Rounds
Expansion ID: AER001
Type: attack
Charges: 1
Ability Text: Spend a CHARGE: Gain PIERCE.
Gearhead Ability: +1 CHARGE
ID: A009
Name: Defensive Flyer
Expansion ID: AER001
Type: immelmann
Charges: 1
Ability Text: Spend a CHARGE: Assign an ELUSIVE Token to your Fighter Marker. During your Defense phase, spend a CHARGE: Resolve your ELUSIVE token on a 4+.
Gearhead Ability: +1 Immelmann Speed
ID: A010
Name: Angel Glide
Expansion ID: AER001
Type: straight
Charges: 1
Ability Text: Spend a CHARGE: Replace this STRAIGHT action with an IMMELMANN action.
Gearhead Ability: +1 Immelmann Speed
ID: A011
Name: Goo-Patch
Expansion ID: AER001
Type: straight
Charges: 1
Ability Text: Spend a CHARGE: Gain RECOVER D3 and regain 1 Hit Point. wshen this Auxiliary card has no CHARGE tokens, remove it from the game.
Gearhead Ability: RECOVER 1
ID: A012
Name: Aerial Twirlies
Expansion ID: AER001
Type: rotate
Charges: 1
Ability Text: Spend a CHARGE: This action becomes REACTIVE.
Gearhead Ability: +1 ROTATE speed
ID: A013
Name: Glitch-Feed
Expansion ID: AER001
Type: roll
Charges: 1
Ability Text: After you complete this Roll action, spend a CHARGE: Perform an ATTACK 2.
Gearhead Ability: +1 ATTACK
Name: The Mountains
Text: Players may not assign Buff tokens to their cards until a player has completed a Successful Attack action. Players deploy Speed 5 away, touching their player edge.
ID: AUX1001
Name: The Belt
Text: Begin the game with Two Auxiliary tokens placed as indicated. At the end of each Game round, each player rolls a d6. On a result of a 6, that player suffers 1 Damage and can place one Auxiliary token in an empty spot as indicated.
ID: DELUXE
Name: Battle of Rose Hill
Text: ID AND ABILITY SUBJECT TO CHANGE
ID: AUX???3
Name: Martaga 1979
Text: ID AND ABILITY SUBJECT TO CHANGE
ID: AUX???2
Name: Kupier Stadium
Text: ID AND ABILITY SUBJECT TO CHANGE
ID: AUX???3
Name: Skies of Azure
Text: ID AND ABILITY SUBJECT TO CHANGE
ID: AUX???4